Technical Machines (TMs)
Every TM in the game and the moves that need one.
Prices at a glance
TMs teach a move to any Pokémon you own and are used up when you teach one. See changing moves and using TMs.
TM06
Technical Machines
Teaches the move Toxic.
- Mart Co., Items [Battle Points]: 49,999 BP
TM15
Technical Machines
Teaches the move Hyper Beam.
- Not sold at Mart Co. It comes from gameplay rewards, drops and trading with other trainers.
TM01
Technical Machines
Teaches the move Recover.
- Not sold at Mart Co. It comes from gameplay rewards, drops and trading with other trainers.
TM73
Technical Machines
Teaches the move Thunder Wave.
- Not sold at Mart Co. It comes from gameplay rewards, drops and trading with other trainers.
TM75
Technical Machines
Teaches the move Swords Dance.
- Not sold at Mart Co. It comes from gameplay rewards, drops and trading with other trainers.
TM76
Technical Machines
Teaches the move Dodge.
- Mart Co., Items [Battle Points]: 42,999 BP
Moves that need a TM
Every other move can be set for free on the Change Moves page. These 19 cannot: Dodge, Doom Desire, Draco Meteor, Eruption, Fly, Focus Punch, Frenzy Plant, Hyper Beam, Leaf Storm, Lick, Overheat, Recover, Seismic Toss, Sludge Bomb, Sludge Wave, Swords Dance, Thunder Wave, Toxic, and Twineedle. Only some of them have a TM item, listed above.
How to use a TM
- Open the Change Moves page. Your TMs are listed at the bottom with a Use Item link.
- Pick any Pokémon you own, on your team or in your Box. Loaned Pokémon are excluded.
- Pick which of its four moves to forget.
- The TM is used up. If the Pokémon already knows the move, nothing is used.
Full steps with screenshots are in changing moves and using TMs.