Grass moves
All 37 Grass moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Category | Power | Acc. | PP | In short |
|---|---|---|---|---|---|
| Absorb | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. |
| Aromatherapy | Status | – | – | 5 | Cures the user's party of all status conditions. |
| Bullet Seed | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
| Cotton Guard | Status | – | – | 10 | Raises the user's Defense by 3. |
| Cotton Spore | Status | – | 100 | 40 | Lowers the target's Speed by 2. |
| Energy Ball | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def. by 1. |
| Forest's Curse | Status | – | 100 | 20 | Adds Grass to the target's type(s). |
| Frenzy Plant | Special | 150 | 90 | 5 | User cannot move next turn. |
| Giga Drain | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. |
| Grass Knot | Special | – | 100 | 20 | More power the heavier the target. |
| Grass Pledge | Special | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. |
| Grass Whistle | Status | – | 55 | 15 | Puts the target to sleep. |
| Grassy Terrain | Status | – | – | 10 | 5 turns. Grounded: +Grass power,+1/16 max HP. |
| Horn Leech | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. |
| Ingrain | Status | – | – | 20 | User recovers 1/16 max HP per turn. Traps user. |
| Leaf Blade | Physical | 90 | 100 | 15 | High critical hit ratio. |
| Leaf Storm | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. |
| Leaf Tornado | Special | 65 | 90 | 10 | 50% chance to lower the target's accuracy by 1. |
| Leech Seed | Status | – | 90 | 10 | 1/8 of target's HP is restored to user every turn. |
| Magical Leaf | Special | 60 | – | 20 | This move does not check accuracy. |
| Mega Drain | Special | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
| Needle Arm | Physical | 60 | 100 | 15 | 30% chance to flinch the target. |
| Petal Blizzard | Physical | 90 | 100 | 15 | No additional effect. Hits adjacent Pokemon. |
| Petal Dance | Special | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Power Whip | Physical | 120 | 85 | 10 | No additional effect. |
| Razor Leaf | Physical | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. |
| Seed Bomb | Physical | 80 | 100 | 15 | No additional effect. |
| Seed Flare | Special | 120 | 85 | 5 | 40% chance to lower the target's Sp. Def by 2. |
| Sleep Powder | Status | – | 75 | 15 | Puts the target to sleep. |
| Solar Beam | Special | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| Spiky Shield | Status | – | – | 10 | Protects from moves. Contact: loses 1/8 max HP. |
| Spore | Status | – | 100 | 15 | Puts the target to sleep. |
| Stun Spore | Status | – | 75 | 30 | Paralyzes the target. |
| Synthesis | Status | – | – | 5 | Heals the user by a weather-dependent amount. |
| Vine Whip | Physical | 45 | 100 | 25 | No additional effect. |
| Wood Hammer | Physical | 120 | 100 | 15 | Has 33% recoil. |
| Worry Seed | Status | – | 100 | 10 | The target's Ability becomes Insomnia. |
Absorb
Special GrassThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Aromatherapy
Status GrassEvery Pokemon in the user's party is cured of its major status condition. Active Pokemon with the Ability Sap Sipper are not cured, unless they are the user.
Bullet Seed
Physical GrassHits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.
Cotton Guard
Status GrassRaises the user's Defense by 3 stages.
Cotton Spore
Status GrassLowers the target's Speed by 2 stages.
Energy Ball
Special GrassHas a 10% chance to lower the target's Special Defense by 1 stage.
Forest's Curse
Status GrassCauses the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa.
No Pokémon in the main Pokédex learns this move by level or TM.
Frenzy Plant
Special GrassIf this move is successful, the user must recharge on the following turn and cannot make a move.
Giga Drain
Special GrassThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Grass Knot
Special GrassDeals damage to the target based on its weight. Power is 20 if less than 10kg, 40 if less than 25kg, 60 if less than 50kg, 80 if less than 100kg, 100 if less than 200kg, and 120 if greater than or equal to 200kg.
Grass Pledge
Special GrassIf one of the user's allies chose to use Fire Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Fire Pledge with 150 Base Power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect. If combined with Water Pledge, the ally uses Grass Pledge with 150 Base Power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokemon on that side. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Grass Gem.
Grass Whistle
Status GrassCauses the target to fall asleep.
Grassy Terrain
Status GrassFor 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.5, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain.
Horn Leech
Physical GrassThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Ingrain
Status GrassThe user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Ability Levitate.
Leaf Blade
Physical GrassHas a higher chance for a critical hit.
Leaf Storm
Special GrassLowers the user's Special Attack by 2 stages.
Leaf Tornado
Special GrassHas a 50% chance to lower the target's accuracy by 1 stage.
No Pokémon in the main Pokédex learns this move by level or TM.
Leech Seed
Status GrassThe Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.
Magical Leaf
Special GrassThis move does not check accuracy.
Mega Drain
Special GrassThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Needle Arm
Physical GrassHas a 30% chance to flinch the target.
Learned in the main series by: 5 by level-up. Earliest by level: Quilladin (start), Maractus (Lv. 22), Chesnaught (Lv. 26), Cacnea (Lv. 37), Cacturne (Lv. 53).
Petal Blizzard
Physical GrassNo additional effect.
Petal Dance
Special GrassDeals damage to one adjacent foe at random. The user spends two or three turns locked into this move and becomes confused after the last turn of the effect if it is not already. If the user is prevented from moving or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk, the move is used for one turn and does not confuse the user.
Power Whip
Physical GrassNo additional effect.
Learned in the main series by: 7 by level-up and 3 by TM. Earliest by level: Ferrothorn (start), Lickitung (Lv. 49), Tangela (Lv. 50), Carnivine (Lv. 50), Goodra (Lv. 50), Lickilicky (Lv. 53), Tangrowth (Lv. 53).
Razor Leaf
Physical GrassHas a higher chance for a critical hit.
Seed Bomb
Physical GrassNo additional effect.
Seed Flare
Special GrassHas a 40% chance to lower the target's Special Defense by 2 stages.
Learned in the main series by: 1 by level-up. Earliest by level: Shaymin (Lv. 100).
Sleep Powder
Status GrassCauses the target to fall asleep.
Learned in the main series by: 20 by level-up and 3 by TM. Earliest by level: Victreebel (start), Vivillon (start), Tangela (Lv. 4), Tangrowth (Lv. 4), Petilil (Lv. 10), Butterfree (Lv. 12), Bulbasaur (Lv. 13), Ivysaur (Lv. 13), Venusaur (Lv. 13), Hoppip (Lv. 16).
Solar Beam
Special GrassThis attack charges on the first turn and executes on the second. Power is halved if the weather is Hail, Rain Dance, or Sandstorm. If the user is holding a Power Herb or the weather is Sunny Day, the move completes in one turn.
Spiky Shield
Status GrassThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.
Learned in the main series by: 3 by level-up and 1 by TM. Earliest by level: Cacturne (start), Maractus (start), Chesnaught (start).
Spore
Status GrassCauses the target to fall asleep.
Stun Spore
Status GrassParalyzes the target.
Learned in the main series by: 28 by level-up and 3 by TM. Earliest by level: Vileplume (start), Victreebel (start), Bellossom (start), Vivillon (start), Shroomish (Lv. 5), Breloom (Lv. 5), Parasect (Lv. 6), Scatterbug (Lv. 6), Roselia (Lv. 10), Budew (Lv. 10).
Synthesis
Status GrassThe user restores 1/2 of its maximum HP if no weather conditions are in effect, 2/3 of its maximum HP if the weather is Sunny Day, and 1/4 of its maximum HP if the weather is Hail, Rain Dance, or Sandstorm, all rounded half down.
Vine Whip
Physical GrassNo additional effect.
Learned in the main series by: 20 by level-up and 1 by TM. Earliest by level: Bellsprout (start), Weepinbell (start), Victreebel (start), Flabebe (start), Floette (start), Chespin (Lv. 5), Quilladin (Lv. 5), Chesnaught (Lv. 5), Tangela (Lv. 7), Tangrowth (Lv. 7).
Wood Hammer
Physical GrassIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Worry Seed
Status GrassCauses the target's Ability to become Insomnia. Fails if the target's Ability is Insomnia, Multitype, Stance Change, or Truant.