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Grass moves

All 37 Grass moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
AbsorbSpecial2010025User recovers 50% of the damage dealt.
AromatherapyStatus––5Cures the user's party of all status conditions.
Bullet SeedPhysical2510030Hits 2-5 times in one turn.
Cotton GuardStatus––10Raises the user's Defense by 3.
Cotton SporeStatus–10040Lowers the target's Speed by 2.
Energy BallSpecial901001010% chance to lower the target's Sp. Def. by 1.
Forest's CurseStatus–10020Adds Grass to the target's type(s).
Frenzy PlantSpecial150905User cannot move next turn.
Giga DrainSpecial7510010User recovers 50% of the damage dealt.
Grass KnotSpecial–10020More power the heavier the target.
Grass PledgeSpecial8010010Use with Fire or Water Pledge for added effect.
Grass WhistleStatus–5515Puts the target to sleep.
Grassy TerrainStatus––105 turns. Grounded: +Grass power,+1/16 max HP.
Horn LeechPhysical7510010User recovers 50% of the damage dealt.
IngrainStatus––20User recovers 1/16 max HP per turn. Traps user.
Leaf BladePhysical9010015High critical hit ratio.
Leaf StormSpecial130905Lowers the user's Sp. Atk by 2.
Leaf Tornado Special65901050% chance to lower the target's accuracy by 1.
Leech SeedStatus–90101/8 of target's HP is restored to user every turn.
Magical LeafSpecial60–20This move does not check accuracy.
Mega DrainSpecial4010015User recovers 50% of the damage dealt.
Needle ArmPhysical601001530% chance to flinch the target.
Petal BlizzardPhysical9010015No additional effect. Hits adjacent Pokemon.
Petal DanceSpecial12010010Lasts 2-3 turns. Confuses the user afterwards.
Power WhipPhysical1208510No additional effect.
Razor LeafPhysical559525High critical hit ratio. Hits adjacent foes.
Seed BombPhysical8010015No additional effect.
Seed FlareSpecial12085540% chance to lower the target's Sp. Def by 2.
Sleep PowderStatus–7515Puts the target to sleep.
Solar BeamSpecial12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spiky ShieldStatus––10Protects from moves. Contact: loses 1/8 max HP.
SporeStatus–10015Puts the target to sleep.
Stun SporeStatus–7530Paralyzes the target.
SynthesisStatus––5Heals the user by a weather-dependent amount.
Vine WhipPhysical4510025No additional effect.
Wood HammerPhysical12010015Has 33% recoil.
Worry SeedStatus–10010The target's Ability becomes Insomnia.

Absorb

Special Grass
20Power
100%Acc.
25PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 58 by level-up. Earliest by level: Zubat (start), Golbat (start), Oddish (start), Gloom (start), Vileplume (start), Crobat (start), Bellossom (start), Hoppip (start), Skiploom (start), Jumpluff (start).

Aromatherapy

Status Grass
–Power
–Acc.
5PP

Every Pokemon in the user's party is cured of its major status condition. Active Pokemon with the Ability Sap Sipper are not cured, unless they are the user.

Learned in the main series by: 20 by level-up and 7 by TM. Earliest by level: Vileplume (start), Florges (start), Xerneas (start), Spritzee (Lv. 25), Aromatisse (Lv. 25), Swirlix (Lv. 26), Slurpuff (Lv. 26), Petilil (Lv. 28), Deerling (Lv. 28), Sawsbuck (Lv. 28).

Bullet Seed

Physical Grass
25Power
100%Acc.
30PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 12 by level-up and 65 by TM. Earliest by level: Heracross (start), Mantine (start), Cinccino (start), Exeggcute (Lv. 17), Hoppip (Lv. 19), Skiploom (Lv. 20), Jumpluff (Lv. 20), Sunflora (Lv. 25), Pumpkaboo (Lv. 26), Gourgeist (Lv. 26).

Energy Ball

Special Grass
90Power
100%Acc.
10PP
10%Effect

Has a 10% chance to lower the target's Special Defense by 1 stage.

Learned in the main series by: 13 by level-up and 164 by TM. Earliest by level: Deerling (Lv. 32), Sawsbuck (Lv. 32), Cottonee (Lv. 35), Petilil (Lv. 35), Lotad (Lv. 36), Swirlix (Lv. 36), Slurpuff (Lv. 36), Treecko (Lv. 37), Lileep (Lv. 41), Cacnea (Lv. 42).

Forest's Curse

Status Grass
–Power
100%Acc.
20PP

Causes the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa.

No Pokémon in the main Pokédex learns this move by level or TM.

Giga Drain

Special Grass
75Power
100%Acc.
10PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 33 by level-up and 156 by TM. Earliest by level: Treecko (Lv. 21), Sunkern (Lv. 22), Sunflora (Lv. 22), Roselia (Lv. 25), Leafeon (Lv. 25), Virizion (Lv. 25), Shroomish (Lv. 26), Lileep (Lv. 26), Cradily (Lv. 26), Cottonee (Lv. 26).

Grass Knot

Special Grass
–Power
100%Acc.
20PP

Deals damage to the target based on its weight. Power is 20 if less than 10kg, 40 if less than 25kg, 60 if less than 50kg, 80 if less than 100kg, 100 if less than 200kg, and 120 if greater than or equal to 200kg.

Learned in the main series by: 2 by level-up and 249 by TM. Earliest by level: Florges (start), Pansage (Lv. 34).

Grass Pledge

Special Grass
80Power
100%Acc.
10PP

If one of the user's allies chose to use Fire Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Fire Pledge with 150 Base Power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect. If combined with Water Pledge, the ally uses Grass Pledge with 150 Base Power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokemon on that side. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Grass Gem.

Learned in the main series by: 20 by TM. Some of them: Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko, Grovyle, Sceptile, Turtwig.

Grassy Terrain

Status Grass
–Power
–Acc.
10PP

For 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.5, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain.

Learned in the main series by: 8 by level-up and 14 by TM. Earliest by level: Roserade (start), Florges (start), Flabebe (Lv. 24), Floette (Lv. 27), Oddish (Lv. 45), Tangela (Lv. 48), Tangrowth (Lv. 50), Gloom (Lv. 54).

Horn Leech

Physical Grass
75Power
100%Acc.
10PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 6 by level-up. Earliest by level: Sawsbuck (start), Skiddo (Lv. 42), Gogoat (Lv. 47), Phantump (Lv. 54), Xerneas (Lv. 55), Trevenant (Lv. 62).

Ingrain

Status Grass
–Power
–Acc.
20PP

The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Ability Levitate.

Learned in the main series by: 20 by level-up and 8 by TM. Earliest by level: Tangela (start), Tangrowth (start), Xerneas (start), Sunkern (Lv. 4), Sunflora (Lv. 4), Lileep (Lv. 9), Cradily (Lv. 9), Phantump (Lv. 13), Trevenant (Lv. 13), Foongus (Lv. 18).

Leaf Tornado

Special Grass
65Power
90%Acc.
10PP
50%Effect

Has a 50% chance to lower the target's accuracy by 1 stage.

No Pokémon in the main Pokédex learns this move by level or TM.

Leech Seed

Status Grass
–Power
90%Acc.
10PP

The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.

Learned in the main series by: 40 by level-up and 12 by TM. Earliest by level: Celebi (start), Whimsicott (start), Lilligant (start), Bulbasaur (Lv. 7), Ivysaur (Lv. 7), Venusaur (Lv. 7), Shroomish (Lv. 8), Breloom (Lv. 8), Cottonee (Lv. 8), Petilil (Lv. 8).

Mega Drain

Special Grass
40Power
100%Acc.
15PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 39 by level-up and 31 by TM. Earliest by level: Vileplume (start), Bellossom (start), Ludicolo (start), Roserade (start), Whimsicott (start), Lilligant (start), Sunkern (Lv. 10), Sunflora (Lv. 10), Shroomish (Lv. 12), Breloom (Lv. 12).

Needle Arm

Physical Grass
60Power
100%Acc.
15PP
30%Effect

Has a 30% chance to flinch the target.

Learned in the main series by: 5 by level-up. Earliest by level: Quilladin (start), Maractus (Lv. 22), Chesnaught (Lv. 26), Cacnea (Lv. 37), Cacturne (Lv. 53).

Petal Dance

Special Grass
120Power
100%Acc.
10PP

Deals damage to one adjacent foe at random. The user spends two or three turns locked into this move and becomes confused after the last turn of the effect if it is not already. If the user is prevented from moving or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk, the move is used for one turn and does not confuse the user.

Learned in the main series by: 14 by level-up and 1 by TM. Earliest by level: Meganium (start), Cherrim (start), Florges (start), Sunflora (Lv. 28), Venusaur (Lv. 32), Oddish (Lv. 33), Maractus (Lv. 38), Flabebe (Lv. 45), Lilligant (Lv. 46), Roselia (Lv. 50).

Seed Flare

Special Grass
120Power
85%Acc.
5PP
40%Effect

Has a 40% chance to lower the target's Special Defense by 2 stages.

Learned in the main series by: 1 by level-up. Earliest by level: Shaymin (Lv. 100).

Solar Beam

Special Grass
120Power
100%Acc.
10PP

This attack charges on the first turn and executes on the second. Power is halved if the weather is Hail, Rain Dance, or Sandstorm. If the user is holding a Power Herb or the weather is Sunny Day, the move completes in one turn.

Learned in the main series by: 28 by level-up and 236 by TM. Earliest by level: Sunkern (Lv. 34), Sunflora (Lv. 34), Cherubi (Lv. 37), Solrock (Lv. 41), Exeggcute (Lv. 43), Cherrim (Lv. 43), Foongus (Lv. 43), Ivysaur (Lv. 44), Chikorita (Lv. 45), Bulbasaur (Lv. 46).

Spiky Shield

Status Grass
–Power
–Acc.
10PP
+4Priority

The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.

Learned in the main series by: 3 by level-up and 1 by TM. Earliest by level: Cacturne (start), Maractus (start), Chesnaught (start).

Spore

Status Grass
–Power
100%Acc.
15PP

Causes the target to fall asleep.

Learned in the main series by: 5 by level-up. Earliest by level: Parasect (Lv. 22), Paras (Lv. 27), Shroomish (Lv. 40), Foongus (Lv. 50), Amoonguss (Lv. 62).

Synthesis

Status Grass
–Power
–Acc.
5PP

The user restores 1/2 of its maximum HP if no weather conditions are in effect, 2/3 of its maximum HP if the weather is Sunny Day, and 1/4 of its maximum HP if the weather is Hail, Rain Dance, or Sandstorm, all rounded half down.

Learned in the main series by: 25 by level-up and 82 by TM. Earliest by level: Lilligant (start), Hoppip (Lv. 4), Skiploom (Lv. 4), Jumpluff (Lv. 4), Chikorita (Lv. 12), Bayleef (Lv. 12), Meganium (Lv. 12), Maractus (Lv. 15), Petilil (Lv. 17), Skiddo (Lv. 20).

Wood Hammer

Physical Grass
120Power
100%Acc.
15PP

If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 10 by level-up and 1 by TM. Earliest by level: Sudowoodo (start), Torterra (start), Snover (Lv. 36), Abomasnow (Lv. 36), Exeggutor (Lv. 37), Chespin (Lv. 48), Phantump (Lv. 49), Trevenant (Lv. 49), Quilladin (Lv. 56), Chesnaught (Lv. 66).

Worry Seed

Status Grass
–Power
100%Acc.
10PP

Causes the target's Ability to become Insomnia. Fails if the target's Ability is Insomnia, Multitype, Stance Change, or Truant.

Learned in the main series by: 18 by level-up and 89 by TM. Earliest by level: Pumpkaboo (Lv. 11), Gourgeist (Lv. 11), Budew (Lv. 16), Skiddo (Lv. 16), Gogoat (Lv. 16), Sunkern (Lv. 19), Sunflora (Lv. 19), Shroomish (Lv. 22), Cherubi (Lv. 28), Cherrim (Lv. 30).

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