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Fighting moves

All 42 Fighting moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
Arm ThrustPhysical1510020Hits 2-5 times in one turn.
Aura SphereSpecial80–20This move does not check accuracy.
Brick BreakPhysical7510015Destroys screens, unless the target is immune.
Bulk UpStatus––20Raises the user's Attack and Defense by 1.
Circle ThrowPhysical609010Forces the target to switch to a random ally.
Close CombatPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CounterPhysical–10020If hit by physical attack, returns double damage.
Cross ChopPhysical100805High critical hit ratio.
DetectStatus––5Prevents moves from affecting the user this turn.
Double KickPhysical3010030Hits 2 times in one turn.
Drain PunchPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchPhysical100505100% chance to confuse the target.
Final GambitSpecial–1005Does damage equal to the user's HP. User faints.
Flying PressPhysical809510Combines Flying in its type effectiveness.
Focus BlastSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus PunchPhysical15010020Fails if the user takes damage before it hits.
Force PalmPhysical601001030% chance to paralyze the target.
Hammer ArmPhysical1009010Lowers the user's Speed by 1.
High Jump KickPhysical1309010User is hurt by 50% of its max HP if it misses.
Jump KickPhysical1009510User is hurt by 50% of its max HP if it misses.
Karate ChopPhysical5010025High critical hit ratio.
Low KickPhysical–10020More power the heavier the target.
Low SweepPhysical6510020100% chance to lower the target's Speed by 1.
Mach PunchPhysical4010030Usually goes first.
Mat BlockStatus––10Protects allies from attacks. First turn out only.
Power-Up PunchPhysical4010020100% chance to raise the user's Attack by 1.
Quick GuardStatus––15Protects allies from priority attacks this turn.
RevengePhysical6010010Power doubles if user is damaged by the target.
ReversalPhysical–10015More power the less HP the user has left.
Rock SmashPhysical401001550% chance to lower the target's Defense by 1.
Rolling KickPhysical60851530% chance to flinch the target.
Sacred SwordPhysical9010015Ignores the target's stat stage changes.
Secret SwordSpecial8510010Damages target based on Defense, not Sp. Def.
Seismic TossPhysical–10020Does damage equal to the user's level.
Sky UppercutPhysical859015Can hit Pokemon using Bounce, Fly, or Sky Drop.
Storm ThrowPhysical6010010Always results in a critical hit.
SubmissionPhysical808020Has 1/4 recoil.
SuperpowerPhysical1201005Lowers the user's Attack and Defense by 1.
Triple KickPhysical109010Hits 3 times. Each hit can miss, but power rises.
Vacuum WaveSpecial4010030Usually goes first.
Vital ThrowPhysical70–10This move does not check accuracy. Goes last.
Wake Up SlapPhysical7010010Power doubles if target is asleep, and wakes it.

Arm Thrust

Physical Fighting
15Power
100%Acc.
20PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 7 by level-up. Earliest by level: Heracross (start), Pignite (start), Emboar (start), Makuhita (Lv. 7), Hariyama (Lv. 7), Pancham (Lv. 7), Pangoro (Lv. 7).

Brick Break

Physical Fighting
75Power
100%Acc.
15PP

If this attack does not miss, the effects of Reflect and Light Screen end for the target's side of the field before damage is calculated.

Learned in the main series by: 6 by level-up and 238 by TM. Earliest by level: Hitmonlee (Lv. 17), Sawk (Lv. 21), Scraggy (Lv. 23), Scrafty (Lv. 23), Pinsir (Lv. 26), Heracross (Lv. 28).

Circle Throw

Physical Fighting
60Power
90%Acc.
10PP
-6Priority

If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Ability Suction Cups, or this move hit a substitute.

Learned in the main series by: 4 by level-up and 4 by TM. Earliest by level: Pancham (Lv. 25), Pangoro (Lv. 25), Throh (Lv. 29), Poliwrath (Lv. 53).

Counter

Physical Fighting
–Power
100%Acc.
20PP
-5Priority

Deals damage to the last foe to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals damage with a Base Power of 1 instead. If that foe's position is no longer in use, the damage is done to a random foe in range. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by a foe's physical attack this turn.

Learned in the main series by: 18 by level-up and 170 by TM. Earliest by level: Wobbuffet (start), Marshadow (start), Poipole (start), Riolu (Lv. 6), Lucario (Lv. 6), Sawk (Lv. 13), Wynaut (Lv. 15), Heracross (Lv. 19), Breloom (Lv. 22), Hitmontop (Lv. 28).

Detect

Status Fighting
–Power
–Acc.
5PP
+4Priority

The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.

Learned in the main series by: 23 by level-up and 111 by TM. Earliest by level: Lucario (start), Hawlucha (start), Meditite (Lv. 9), Medicham (Lv. 9), Mienfoo (Lv. 9), Mienshao (Lv. 9), Patrat (Lv. 11), Watchog (Lv. 11), Zapdos (Lv. 15), Azelf (Lv. 16).

Drain Punch

Physical Fighting
75Power
100%Acc.
10PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 5 by level-up and 82 by TM. Earliest by level: Marshadow (start), Poipole (start), Mienfoo (Lv. 33), Mienshao (Lv. 33), Seismitoad (Lv. 44).

Final Gambit

Special Fighting
–Power
100%Acc.
5PP

Deals damage to the target equal to the user's current HP. If this move is successful, the user faints.

Learned in the main series by: 10 by level-up and 7 by TM. Earliest by level: Basculin (Lv. 38), Starly (Lv. 41), Staravia (Lv. 48), Riolu (Lv. 50), Mankey (Lv. 53), Shelmet (Lv. 56), Accelgor (Lv. 56), Staraptor (Lv. 57), Primeape (Lv. 63), Victini (Lv. 81).

Flying Press

Physical Fighting
80Power
95%Acc.
10PP

This move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 1 by level-up. Earliest by level: Hawlucha (Lv. 28).

Focus Blast

Special Fighting
120Power
70%Acc.
5PP
10%Effect

Has a 10% chance to lower the target's Special Defense by 1 stage.

Learned in the main series by: 1 by level-up and 163 by TM. Earliest by level: Yveltal (Lv. 72).

Focus Punch

Physical Fighting
150Power
100%Acc.
20PP
-3Priority

The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.

Learned in the main series by: 9 by level-up and 186 by TM. Earliest by level: Vigoroth (Lv. 37), Timburr (Lv. 46), Scraggy (Lv. 48), Gurdurr (Lv. 53), Conkeldurr (Lv. 53), Hitmonchan (Lv. 56), Scrafty (Lv. 58), Golett (Lv. 61), Golurk (Lv. 70).

High Jump Kick

Physical Fighting
130Power
90%Acc.
10PP

If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Ability Magic Guard are unaffected by crash damage.

Learned in the main series by: 10 by level-up and 2 by TM. Earliest by level: Blaziken (start), Meditite (Lv. 28), Medicham (Lv. 28), Hitmonlee (Lv. 29), Scraggy (Lv. 31), Scrafty (Lv. 31), Hawlucha (Lv. 44), Mienfoo (Lv. 50), Mienshao (Lv. 56), Lopunny (Lv. 66).

Jump Kick

Physical Fighting
100Power
95%Acc.
10PP

If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Ability Magic Guard are unaffected by crash damage.

Learned in the main series by: 12 by level-up. Earliest by level: Hitmonlee (Lv. 13), Buneary (Lv. 23), Lopunny (Lv. 23), Deerling (Lv. 24), Sawsbuck (Lv. 24), Marshadow (Lv. 35), Poipole (Lv. 35), Mienfoo (Lv. 37), Mienshao (Lv. 37), Doduo (Lv. 40).

Low Kick

Physical Fighting
–Power
100%Acc.
20PP

Deals damage to the target based on its weight. Power is 20 if less than 10kg, 40 if less than 25kg, 60 if less than 50kg, 80 if less than 100kg, 100 if less than 200kg, and 120 if greater than or equal to 200kg.

Learned in the main series by: 16 by level-up and 128 by TM. Earliest by level: Primeape (start), Machoke (start), Machamp (start), Watchog (start), Elekid (Lv. 8), Bonsly (Lv. 8), Electivire (Lv. 8), Mankey (Lv. 9), Electabuzz (Lv. 10), Timburr (Lv. 12).

Low Sweep

Physical Fighting
65Power
100%Acc.
20PP
100%Effect

Has a 100% chance to lower the target's Speed by 1 stage.

Learned in the main series by: 5 by level-up and 83 by TM. Earliest by level: Sawk (Lv. 9), Machop (Lv. 13), Machoke (Lv. 13), Machamp (Lv. 13), Pangoro (Lv. 57).

Mat Block

Status Fighting
–Power
–Acc.
10PP

The user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn. Fails unless it is the user's first turn on the field, if the user moves last this turn, or if this move is already in effect for the user's side.

Learned in the main series by: 2 by level-up. Earliest by level: Throh (start), Greninja (start).

Power-Up Punch

Physical Fighting
40Power
100%Acc.
20PP
100%Effect

Has a 100% chance to raise the user's Attack by 1 stage.

Learned in the main series by: 1 by level-up and 202 by TM. Earliest by level: Lucario (Lv. 15).

Quick Guard

Status Fighting
–Power
–Acc.
15PP
+3Priority

The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn or if this move is already in effect for the user's side.

Learned in the main series by: 23 by level-up and 13 by TM. Earliest by level: Mr. Mime (start), Escavalier (Lv. 8), Gallade (Lv. 11), Taillow (Lv. 25), Archen (Lv. 25), Archeops (Lv. 25), Swellow (Lv. 27), Hitmonchan (Lv. 31), Lucario (Lv. 33), Sawk (Lv. 37).

Reversal

Physical Fighting
–Power
100%Acc.
15PP

Deals damage to the target based on the amount of HP the user has left. X is equal to (user's current HP * 48 / user's maximum HP), rounded down; the base power of this attack is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1.

Learned in the main series by: 23 by level-up and 15 by TM. Earliest by level: Malamar (start), Growlithe (Lv. 19), Riolu (Lv. 29), Victini (Lv. 33), Lillipup (Lv. 33), Herdier (Lv. 38), Meditite (Lv. 39), Medicham (Lv. 42), Stoutland (Lv. 42), Vigoroth (Lv. 43).

Rock Smash

Physical Fighting
40Power
100%Acc.
15PP
50%Effect

Has a 50% chance to lower the target's Defense by 1 stage.

Learned in the main series by: 1 by level-up and 397 by TM. Earliest by level: Sawk (start).

Rolling Kick

Physical Fighting
60Power
85%Acc.
15PP
30%Effect

Has a 30% chance to flinch the target.

Learned in the main series by: 4 by level-up and 2 by TM. Earliest by level: Hitmontop (start), Hitmonlee (Lv. 9), Marshadow (Lv. 15), Poipole (Lv. 15).

Sacred Sword

Physical Fighting
90Power
100%Acc.
15PP

Ignores the target's stat stage changes, including evasiveness.

Learned in the main series by: 7 by level-up and 1 by TM. Earliest by level: Aegislash (start), Cobalion (Lv. 31), Terrakion (Lv. 31), Virizion (Lv. 31), Keldeo (Lv. 43), Honedge (Lv. 47), Doublade (Lv. 51).

Secret Sword

Special Fighting
85Power
100%Acc.
10PP

Deals damage to the target based on its Defense instead of Special Defense.

Learned in the main series by: 1 by TM. Some of them: Keldeo.

Storm Throw

Physical Fighting
60Power
100%Acc.
10PP

This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Abilities Battle Armor or Shell Armor.

Learned in the main series by: 2 by level-up and 1 by TM. Earliest by level: Throh (Lv. 17), Pinsir (Lv. 36).

Submission

Physical Fighting
80Power
80%Acc.
20PP

If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 5 by level-up and 56 by TM. Earliest by level: Poliwrath (start), Pinsir (Lv. 33), Machamp (Lv. 37), Machop (Lv. 46), Machoke (Lv. 52).

Triple Kick

Physical Fighting
10Power
90%Acc.
10PP

Hits three times. Power increases to 20 for the second hit and 30 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids any of the hits. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit three times.

Learned in the main series by: 1 by level-up. Earliest by level: Hitmontop (Lv. 33).

Vacuum Wave

Special Fighting
40Power
100%Acc.
30PP
+1Priority

No additional effect.

Learned in the main series by: 2 by level-up and 27 by TM. Earliest by level: Scyther (start), Hitmonchan (Lv. 26).

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