Fighting type in Pokémon Dusk Reborn
Fighting-type moves are super effective against Normal, Ice, Rock, Steel, and Dark. They are not very effective against Poison, Flying, Psychic, Bug, and Fairy. They do nothing to Ghost. There are 71 Fighting-type Pokémon and 42 Fighting-type moves in the game.
Attacking with Fighting moves
Super effective against: Normal Ice Rock Steel Dark
Not very effective against: Poison Flying Psychic Bug Fairy
No effect on: Ghost
Defending as a Fighting-type
Takes extra damage from: Flying Psychic
Immune to: none
A Pokémon with two types combines both columns, so a double weakness takes the most damage.
Strongest Fighting-type Pokémon
Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Fighting-type is Pheromosa with 151 Speed.
| Pokémon | Types | HP | Atk | Def | Spd | Total |
|---|---|---|---|---|---|---|
| Zamazenta | Fighting Steel | 92 | 130 | 145 | 128 | 495 |
| Koraidon | Fighting Dragon | 100 | 135 | 115 | 135 | 485 |
| Buzzwole | Bug Fighting | 107 | 139 | 139 | 79 | 464 |
| Great Tusk | Ground Fighting | 115 | 131 | 131 | 87 | 464 |
| Iron Hands | Fighting Electric | 154 | 140 | 108 | 50 | 452 |
| Urshifu | Fighting Dark | 100 | 130 | 100 | 97 | 427 |
| Marshadow | Fighting Ghost | 90 | 125 | 80 | 125 | 420 |
| Cobalion | Steel Fighting | 91 | 90 | 129 | 108 | 418 |
| Terrakion | Rock Fighting | 91 | 129 | 90 | 108 | 418 |
| Okidogi | Poison Fighting | 88 | 128 | 115 | 80 | 411 |
All 71 Fighting-type Pokémon
42 Fighting-type moves
| Move | Category | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Arm Thrust | Physical | 15 | 100 | 20 | Hits 2-5 times in one turn. |
| Aura Sphere | Special | 80 | – | 20 | This move does not check accuracy. |
| Brick Break | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. |
| Bulk Up | Status | – | – | 20 | Raises the user's Attack and Defense by 1. |
| Circle Throw | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. |
| Close Combat | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Counter | Physical | – | 100 | 20 | If hit by physical attack, returns double damage. |
| Cross Chop | Physical | 100 | 80 | 5 | High critical hit ratio. |
| Detect | Status | – | – | 5 | Prevents moves from affecting the user this turn. |
| Double Kick | Physical | 30 | 100 | 30 | Hits 2 times in one turn. |
| Drain Punch | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. |
| Dynamic Punch | Physical | 100 | 50 | 5 | 100% chance to confuse the target. |
| Final Gambit | Special | – | 100 | 5 | Does damage equal to the user's HP. User faints. |
| Flying Press | Physical | 80 | 95 | 10 | Combines Flying in its type effectiveness. |
| Focus Blast | Special | 120 | 70 | 5 | 10% chance to lower the target's Sp. Def by 1. |
| Focus Punch | Physical | 150 | 100 | 20 | Fails if the user takes damage before it hits. |
| Force Palm | Physical | 60 | 100 | 10 | 30% chance to paralyze the target. |
| Hammer Arm | Physical | 100 | 90 | 10 | Lowers the user's Speed by 1. |
| High Jump Kick | Physical | 130 | 90 | 10 | User is hurt by 50% of its max HP if it misses. |
| Jump Kick | Physical | 100 | 95 | 10 | User is hurt by 50% of its max HP if it misses. |
| Karate Chop | Physical | 50 | 100 | 25 | High critical hit ratio. |
| Low Kick | Physical | – | 100 | 20 | More power the heavier the target. |
| Low Sweep | Physical | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. |
| Mach Punch | Physical | 40 | 100 | 30 | Usually goes first. |
| Mat Block | Status | – | – | 10 | Protects allies from attacks. First turn out only. |
| Power-Up Punch | Physical | 40 | 100 | 20 | 100% chance to raise the user's Attack by 1. |
| Quick Guard | Status | – | – | 15 | Protects allies from priority attacks this turn. |
| Revenge | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. |
| Reversal | Physical | – | 100 | 15 | More power the less HP the user has left. |
| Rock Smash | Physical | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. |
| Rolling Kick | Physical | 60 | 85 | 15 | 30% chance to flinch the target. |
| Sacred Sword | Physical | 90 | 100 | 15 | Ignores the target's stat stage changes. |
| Secret Sword | Special | 85 | 100 | 10 | Damages target based on Defense, not Sp. Def. |
| Seismic Toss | Physical | – | 100 | 20 | Does damage equal to the user's level. |
| Sky Uppercut | Physical | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. |
| Storm Throw | Physical | 60 | 100 | 10 | Always results in a critical hit. |
| Submission | Physical | 80 | 80 | 20 | Has 1/4 recoil. |
| Superpower | Physical | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
| Triple Kick | Physical | 10 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
| Vacuum Wave | Special | 40 | 100 | 30 | Usually goes first. |
| Vital Throw | Physical | 70 | – | 10 | This move does not check accuracy. Goes last. |
| Wake Up Slap | Physical | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |