73,449 Total Trainers

527,413 Total Pokémon

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Fighting type in Pokémon Dusk Reborn

Fighting-type moves are super effective against Normal, Ice, Rock, Steel, and Dark. They are not very effective against Poison, Flying, Psychic, Bug, and Fairy. They do nothing to Ghost. There are 71 Fighting-type Pokémon and 42 Fighting-type moves in the game.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Attacking with Fighting moves

Super effective against: Normal Ice Rock Steel Dark

Not very effective against: Poison Flying Psychic Bug Fairy

No effect on: Ghost

Defending as a Fighting-type

Takes extra damage from: Flying Psychic

Resists: Bug Rock Dark

Immune to: none

A Pokémon with two types combines both columns, so a double weakness takes the most damage.

Strongest Fighting-type Pokémon

Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Fighting-type is Pheromosa with 151 Speed.

PokémonTypesHPAtkDefSpdTotal
ZamazentaFighting Steel92130145128495
KoraidonFighting Dragon100135115135485
BuzzwoleBug Fighting10713913979464
Great TuskGround Fighting11513113187464
Iron HandsFighting Electric15414010850452
UrshifuFighting Dark10013010097427
MarshadowFighting Ghost9012580125420
CobalionSteel Fighting9190129108418
TerrakionRock Fighting9112990108418
OkidogiPoison Fighting8812811580411

All 71 Fighting-type Pokémon

Mankey#056 · FightingPrimeape#057 · FightingPoliwrath#062 · Water / FightingMachop#066 · FightingMachoke#067 · FightingMachamp#068 · FightingHitmonlee#106 · FightingHitmonchan#107 · FightingHeracross#214 · Bug / FightingTyrogue#236 · FightingHitmontop#237 · FightingCombusken#256 · Fire / FightingBlaziken#257 · Fire / FightingMakuhita#296 · FightingHariyama#297 · FightingMeditite#307 · Fighting / PsychicMedicham#308 · Fighting / PsychicMonferno#391 · Fire / FightingInfernape#392 · Fire / FightingRiolu#447 · FightingLucario#448 · Fighting / SteelToxicroak#454 · Poison / FightingGallade#475 · Psychic / FightingPignite#499 · Fire / FightingEmboar#500 · Fire / FightingTimburr#532 · FightingGurdurr#533 · FightingConkeldurr#534 · FightingThroh#538 · FightingSawk#539 · FightingScraggy#559 · Dark / FightingScrafty#560 · Dark / FightingMienfoo#619 · FightingMienshao#620 · FightingCobalion#638 · Steel / FightingTerrakion#639 · Rock / FightingVirizion#640 · Grass / FightingKeldeo#647 · Water / FightingChesnaught#652 · Grass / FightingPancham#674 · FightingPangoro#675 · Fighting / DarkHawlucha#701 · Fighting / FlyingCrabrawler#739 · FightingCrabominable#740 · Fighting / IceStufful#759 · Normal / FightingBewear#760 · Normal / FightingPassimian#766 · FightingHakamo-o#783 · Dragon / FightingKommo-o#784 · Dragon / FightingBuzzwole#794 · Bug / FightingPheromosa#795 · Bug / FightingMarshadow#802 · Fighting / GhostClobbopus#852 · FightingGrapploct#853 · FightingSirfetchd#865 · FightingFalinks#870 · FightingZamazenta#889 · Fighting / SteelKubfu#891 · FightingUrshifu#892 · Fighting / DarkSneasler#903 · Fighting / PoisonQuaquaval#914 · Water / FightingPawmo#922 · Electric / FightingPawmot#923 · Electric / FightingFlamigo#973 · Flying / FightingAnnihilape#979 · Fighting / GhostGreat Tusk#984 · Ground / FightingSlither Wing#988 · Bug / FightingIron Hands#992 · Fighting / ElectricIron Valiant#1006 · Fairy / FightingKoraidon#1007 · Fighting / DragonOkidogi#1014 · Poison / Fighting

42 Fighting-type moves

MoveCategoryPowerAcc.PPEffect
Arm ThrustPhysical1510020Hits 2-5 times in one turn.
Aura SphereSpecial80–20This move does not check accuracy.
Brick BreakPhysical7510015Destroys screens, unless the target is immune.
Bulk UpStatus––20Raises the user's Attack and Defense by 1.
Circle ThrowPhysical609010Forces the target to switch to a random ally.
Close CombatPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CounterPhysical–10020If hit by physical attack, returns double damage.
Cross ChopPhysical100805High critical hit ratio.
DetectStatus––5Prevents moves from affecting the user this turn.
Double KickPhysical3010030Hits 2 times in one turn.
Drain PunchPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchPhysical100505100% chance to confuse the target.
Final GambitSpecial–1005Does damage equal to the user's HP. User faints.
Flying PressPhysical809510Combines Flying in its type effectiveness.
Focus BlastSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus PunchPhysical15010020Fails if the user takes damage before it hits.
Force PalmPhysical601001030% chance to paralyze the target.
Hammer ArmPhysical1009010Lowers the user's Speed by 1.
High Jump KickPhysical1309010User is hurt by 50% of its max HP if it misses.
Jump KickPhysical1009510User is hurt by 50% of its max HP if it misses.
Karate ChopPhysical5010025High critical hit ratio.
Low KickPhysical–10020More power the heavier the target.
Low SweepPhysical6510020100% chance to lower the target's Speed by 1.
Mach PunchPhysical4010030Usually goes first.
Mat BlockStatus––10Protects allies from attacks. First turn out only.
Power-Up PunchPhysical4010020100% chance to raise the user's Attack by 1.
Quick GuardStatus––15Protects allies from priority attacks this turn.
RevengePhysical6010010Power doubles if user is damaged by the target.
ReversalPhysical–10015More power the less HP the user has left.
Rock SmashPhysical401001550% chance to lower the target's Defense by 1.
Rolling KickPhysical60851530% chance to flinch the target.
Sacred SwordPhysical9010015Ignores the target's stat stage changes.
Secret SwordSpecial8510010Damages target based on Defense, not Sp. Def.
Seismic TossPhysical–10020Does damage equal to the user's level.
Sky UppercutPhysical859015Can hit Pokemon using Bounce, Fly, or Sky Drop.
Storm ThrowPhysical6010010Always results in a critical hit.
SubmissionPhysical808020Has 1/4 recoil.
SuperpowerPhysical1201005Lowers the user's Attack and Defense by 1.
Triple KickPhysical109010Hits 3 times. Each hit can miss, but power rises.
Vacuum WaveSpecial4010030Usually goes first.
Vital ThrowPhysical70–10This move does not check accuracy. Goes last.
Wake Up SlapPhysical7010010Power doubles if target is asleep, and wakes it.

Other types

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