Normal type in Pokémon Dusk Reborn
Normal-type moves are super effective against no type. They are not very effective against Rock and Steel. They do nothing to Ghost. There are 140 Normal-type Pokémon and 173 Normal-type moves in the game.
Attacking with Normal moves
Super effective against: none
Not very effective against: Rock Steel
No effect on: Ghost
Defending as a Normal-type
Takes extra damage from: Fighting
Resists: none
Immune to: Ghost
A Pokémon with two types combines both columns, so a double weakness takes the most damage.
Strongest Normal-type Pokémon
Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Normal-type is Snorlax with 130 Speed.
| Pokémon | Types | HP | Atk | Def | Spd | Total |
|---|---|---|---|---|---|---|
| Slaking | Normal | 150 | 160 | 100 | 100 | 510 |
| Regigigas | Normal | 110 | 160 | 110 | 100 | 480 |
| Snorlax | Normal | 160 | 110 | 65 | 130 | 465 |
| Ursaluna | Ground Normal | 130 | 140 | 105 | 50 | 425 |
| Bewear | Normal Fighting | 120 | 125 | 80 | 60 | 385 |
| Tauros | Normal | 75 | 100 | 95 | 110 | 380 |
| Miltank | Normal | 95 | 80 | 105 | 100 | 380 |
| Silvally | Normal | 95 | 95 | 95 | 95 | 380 |
| Obstagoon | Dark Normal | 93 | 90 | 101 | 95 | 379 |
| Braviary | Normal Flying | 100 | 123 | 75 | 80 | 378 |
All 140 Normal-type Pokémon
173 Normal-type moves
| Move | Category | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Acupressure | Status | – | – | 30 | Raises a random stat of the user or an ally by 2. |
| After You | Status | – | – | 15 | The target makes its move right after the user. |
| Assist | Status | – | – | 20 | Uses a random move known by a team member. |
| Attract | Status | – | 100 | 15 | A target of the opposite gender gets infatuated. |
| Barrage | Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. |
| Baton Pass | Status | – | – | 40 | User switches, passing stat changes and more. |
| Belly Drum | Status | – | – | 10 | User loses 50% max HP. Maximizes Attack. |
| Bestow | Status | – | – | 15 | User passes its held item to the target. |
| Bide | Physical | – | – | 10 | Waits 2 turns; deals double the damage taken. |
| Bind | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. |
| Block | Status | – | – | 5 | The target cannot switch out. |
| Body Slam | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. |
| Boomburst | Special | 140 | 100 | 10 | No additional effect. Hits adjacent Pokemon. |
| Camouflage | Status | – | – | 20 | Changes user's type by terrain (default Normal). |
| Captivate | Status | – | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. |
| Celebrate | Status | – | – | 40 | No competitive use. Or any use. |
| Chip Away | Physical | 70 | 100 | 20 | Ignores the target's stat stage changes. |
| Comet Punch | Physical | 18 | 85 | 15 | Hits 2-5 times in one turn. |
| Confide | Status | – | – | 20 | Lowers the target's Sp. Atk by 1. |
| Constrict | Physical | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. |
| Conversion | Status | – | – | 30 | Changes user's type to match its first move. |
| Conversion 2 | Status | – | – | 30 | Changes user's type to resist target's last move. |
| Copycat | Status | – | – | 20 | Uses the last move used in the battle. |
| Covet | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. |
| Crush Claw | Physical | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. |
| Crush Grip | Physical | – | 100 | 5 | More power the more HP the target has left. |
| Cut | Physical | 50 | 95 | 30 | No additional effect. |
| Defense Curl | Status | – | – | 40 | Raises the user's Defense by 1. |
| Disable | Status | – | 100 | 20 | For 4 turns, disables the target's last move used. |
| Dizzy Punch | Physical | 70 | 100 | 10 | 20% chance to confuse the target. |
| Dodge | Physical | 80 | 60 | 15 | The Pokémon can evade direct attacks and knock opponents off balance. |
| Double Hit | Physical | 35 | 90 | 10 | Hits 2 times in one turn. |
| Double Slap | Physical | 15 | 85 | 10 | Hits 2-5 times in one turn. |
| Double Team | Status | – | – | 15 | Raises the user's evasiveness by 1. |
| Double-Edge | Physical | 120 | 100 | 15 | Has 33% recoil. |
| Echoed Voice | Special | 40 | 100 | 15 | Power increases when used on consecutive turns. |
| Egg Bomb | Physical | 100 | 75 | 10 | No additional effect. |
| Encore | Status | – | 100 | 5 | The target repeats its last move for 3 turns. |
| Endeavor | Physical | – | 100 | 5 | Lowers the target's HP to the user's HP. |
| Endure | Status | – | – | 10 | The user survives the next hit with at least 1 HP. |
| Entrainment | Status | – | 100 | 15 | The target's Ability changes to match the user's. |
| Explosion | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
| ExtremeSpeed | Physical | 80 | 100 | 5 | Nearly always goes first. |
| Facade | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fake Out | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. |
| False Swipe | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. |
| Feint | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| Flail | Physical | – | 100 | 15 | More power the less HP the user has left. |
| Flash | Status | – | 100 | 20 | Lowers the target's accuracy by 1. |
| Focus Energy | Status | – | – | 30 | Raises the user's critical hit ratio by 2. |
| Follow Me | Status | – | – | 20 | The foes' moves target the user on the turn used. |
| Foresight | Status | – | – | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Frustration | Physical | – | 100 | 20 | Max 102 power at minimum Happiness. |
| Fury Attack | Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. |
| Fury Swipes | Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. |
| Giga Impact | Physical | 150 | 90 | 5 | User cannot move next turn. |
| Glare | Status | – | 100 | 30 | Paralyzes the target. |
| Growl | Status | – | 100 | 40 | Lowers the foe(s) Attack by 1. |
| Growth | Status | – | – | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| Guillotine | Physical | – | 30 | 5 | OHKOs the target. Fails if user is a lower level. |
| Happy Hour | Status | – | – | 30 | No competitive use. |
| Harden | Status | – | – | 30 | Raises the user's Defense by 1. |
| Head Charge | Physical | 120 | 100 | 15 | Has 1/4 recoil. |
| Headbutt | Physical | 70 | 100 | 15 | 30% chance to flinch the target. |
| Heal Bell | Status | – | – | 5 | Cures the user's party of all status conditions. |
| Helping Hand | Status | – | – | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hidden Power | Special | 60 | 100 | 15 | Varies in type based on the user's IVs. |
| Hold Back | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. |
| Hold Hands | Status | – | – | 40 | No competitive use. Or any use. |
| Horn Attack | Physical | 65 | 100 | 25 | No additional effect. |
| Horn Drill | Physical | – | 30 | 5 | OHKOs the target. Fails if user is a lower level. |
| Howl | Status | – | – | 40 | Raises the user's Attack by 1. |
| Hyper Beam | Special | 150 | 90 | 5 | User cannot move next turn. |
| Hyper Fang | Physical | 80 | 90 | 15 | 10% chance to flinch the target. |
| Hyper Voice | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
| Judgment | Special | 100 | 100 | 10 | Type varies based on the held Plate. |
| Last Resort | Physical | 140 | 100 | 5 | Fails unless each known move has been used. |
| Leer | Status | – | 100 | 30 | Lowers the foe(s) Defense by 1. |
| Lock On | Status | – | – | 5 | User's next move will not miss the target. |
| Lovely Kiss | Status | – | 75 | 10 | Puts the target to sleep. |
| Lucky Chant | Status | – | – | 30 | For 5 turns, shields user's party from critical hits. |
| Me First | Status | – | – | 20 | Copies a foe at 1.5x power. User must be faster. |
| Mean Look | Status | – | – | 5 | The target cannot switch out. |
| Mega Kick | Physical | 120 | 75 | 5 | No additional effect. |
| Mega Punch | Physical | 80 | 85 | 20 | No additional effect. |
| Metronome | Status | – | – | 10 | Picks a random move. |
| Milk Drink | Status | – | – | 10 | Heals the user by 50% of its max HP. |
| Mimic | Status | – | – | 10 | The last move the target used replaces this one. |
| Mind Reader | Status | – | – | 5 | User's next move will not miss the target. |
| Minimize | Status | – | – | 10 | Raises the user's evasiveness by 2. |
| Morning Sun | Status | – | – | 5 | Heals the user by a weather-dependent amount. |
| Natural Gift | Physical | – | 100 | 15 | Power and type depends on the user's Berry. |
| Nature Power | Status | – | – | 20 | Attack depends on terrain (default Tri Attack). |
| Noble Roar | Status | – | 100 | 30 | Lowers the target's Attack and Sp. Atk by 1. |
| Odor Sleuth | Status | – | – | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Pain Split | Status | – | – | 20 | Shares HP of user and target equally. |
| Pay Day | Physical | 40 | 100 | 20 | Scatters coins. |
| Perish Song | Status | – | – | 5 | All active Pokemon will faint in 3 turns. |
| Play Nice | Status | – | – | 20 | Lowers the target's Attack by 1. |
| Pound | Physical | 40 | 100 | 35 | No additional effect. |
| Present | Physical | – | 90 | 15 | 40, 80, 120 power, or heals target by 1/4 max HP. |
| Protect | Status | – | – | 10 | Prevents moves from affecting the user this turn. |
| Psych Up | Status | – | – | 10 | Copies the target's current stat stages. |
| Quick Attack | Physical | 40 | 100 | 30 | Usually goes first. |
| Rage | Physical | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. |
| Rapid Spin | Physical | 20 | 100 | 40 | Frees user from hazards/partial trap/Leech Seed. |
| Razor Wind | Special | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. |
| Recover | Status | – | – | 10 | Heals the user by 50% of its max HP. |
| Recycle | Status | – | – | 10 | Restores the item the user last used. |
| Reflect Type | Status | – | – | 15 | User becomes the same type as the target. |
| Refresh | Status | – | – | 20 | Removes status from the user. |
| Relic Song | Special | 75 | 100 | 10 | 10% chance to sleep foe(s). Meloetta transforms. |
| Retaliate | Physical | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
| Return | Physical | – | 100 | 20 | Max 102 power at maximum Happiness. |
| Roar | Status | – | – | 20 | Forces the target to switch to a random ally. |
| Rock Climb | Physical | 90 | 85 | 20 | 20% chance to confuse the target. |
| Round | Special | 60 | 100 | 15 | Power doubles if others used Round this turn. |
| Safeguard | Status | – | – | 25 | For 5 turns, protects user's party from status. |
| Scary Face | Status | – | 100 | 10 | Lowers the target's Speed by 2. |
| Scratch | Physical | 40 | 100 | 35 | No additional effect. |
| Screech | Status | – | 85 | 40 | Lowers the target's Defense by 2. |
| Secret Power | Physical | 70 | 100 | 20 | Effect varies with terrain. (30% paralysis chance) |
| Self Destruct | Physical | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
| Sharpen | Status | – | – | 30 | Raises the user's Attack by 1. |
| Shell Smash | Status | – | – | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| Simple Beam | Status | – | 100 | 15 | The target's Ability becomes Simple. |
| Sing | Status | – | 55 | 15 | Puts the target to sleep. |
| Sketch | Status | – | – | 1 | Permanently copies the last move target used. |
| Skull Bash | Physical | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. |
| Slack Off | Status | – | – | 10 | Heals the user by 50% of its max HP. |
| Slam | Physical | 80 | 75 | 20 | No additional effect. |
| Slash | Physical | 70 | 100 | 20 | High critical hit ratio. |
| Sleep Talk | Status | – | – | 10 | User must be asleep. Uses another known move. |
| SmellingSalt | Physical | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
| Smokescreen | Status | – | 100 | 20 | Lowers the target's accuracy by 1. |
| Snore | Special | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
| Soft Boiled | Status | – | – | 10 | Heals the user by 50% of its max HP. |
| Sonic Boom | Special | – | 90 | 20 | Always does 20 HP of damage. |
| Spike Cannon | Physical | 20 | 100 | 15 | Hits 2-5 times in one turn. |
| Spit Up | Special | – | 100 | 10 | More power with more uses of Stockpile. |
| Splash | Status | – | – | 40 | Does nothing (but we still love it). |
| Stockpile | Status | – | – | 20 | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| Stomp | Physical | 65 | 100 | 20 | 30% chance to flinch the target. |
| Strength | Physical | 80 | 100 | 15 | No additional effect. |
| Struggle | Physical | 50 | – | 0 | User loses 25% of its max HP as recoil. |
| Substitute | Status | – | – | 10 | User takes 1/4 its max HP to put in a Substitute. |
| Super Fang | Physical | – | 90 | 10 | Does damage equal to 1/2 target's current HP. |
| Supersonic | Status | – | 55 | 20 | Confuses the target. |
| Swagger | Status | – | 90 | 15 | Raises the target's Attack by 2 and confuses it. |
| Swallow | Status | – | – | 10 | Heals the user based on uses of Stockpile. |
| Sweet Scent | Status | – | 100 | 20 | Lowers the foe(s) evasion by 2. |
| Swift | Special | 60 | – | 20 | This move does not check accuracy. Hits foes. |
| Swords Dance | Status | – | – | 20 | Raises the user's Attack by 2. |
| Tackle | Physical | 50 | 100 | 35 | No additional effect. |
| Tail Slap | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. |
| Tail Whip | Status | – | 100 | 30 | Lowers the foe(s) Defense by 1. |
| Take Down | Physical | 90 | 85 | 20 | Has 1/4 recoil. |
| Techno Blast | Special | 120 | 100 | 5 | Type varies based on the held Drive. |
| Teeter Dance | Status | – | 100 | 20 | Confuses adjacent Pokemon. |
| Thrash | Physical | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Tickle | Status | – | 100 | 20 | Lowers the target's Attack and Defense by 1. |
| Transform | Status | – | – | 10 | Copies target's stats, moves, types, and Ability. |
| Tri Attack | Special | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
| Trump Card | Special | – | – | 5 | More power the fewer PP this move has left. |
| Uproar | Special | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| ViceGrip | Physical | 55 | 100 | 30 | No additional effect. |
| Weather Ball | Special | 50 | 100 | 10 | Power doubles and type varies in each weather. |
| Whirlwind | Status | – | – | 20 | Forces the target to switch to a random ally. |
| Wish | Status | – | – | 10 | Next turn, 50% of the user's max HP is restored. |
| Work Up | Status | – | – | 30 | Raises the user's Attack and Sp. Atk by 1. |
| Wrap | Physical | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. |
| Wring Out | Special | – | 100 | 5 | More power the more HP the target has left. |
| Yawn | Status | – | – | 10 | Puts the target to sleep after 1 turn. |