Normal status moves
All 87 Normal status moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Power | Acc. | PP | In short |
|---|---|---|---|---|
| Acupressure | – | – | 30 | Raises a random stat of the user or an ally by 2. |
| After You | – | – | 15 | The target makes its move right after the user. |
| Assist | – | – | 20 | Uses a random move known by a team member. |
| Attract | – | 100 | 15 | A target of the opposite gender gets infatuated. |
| Baton Pass | – | – | 40 | User switches, passing stat changes and more. |
| Belly Drum | – | – | 10 | User loses 50% max HP. Maximizes Attack. |
| Bestow | – | – | 15 | User passes its held item to the target. |
| Block | – | – | 5 | The target cannot switch out. |
| Camouflage | – | – | 20 | Changes user's type by terrain (default Normal). |
| Captivate | – | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. |
| Celebrate | – | – | 40 | No competitive use. Or any use. |
| Confide | – | – | 20 | Lowers the target's Sp. Atk by 1. |
| Conversion | – | – | 30 | Changes user's type to match its first move. |
| Conversion 2 | – | – | 30 | Changes user's type to resist target's last move. |
| Copycat | – | – | 20 | Uses the last move used in the battle. |
| Defense Curl | – | – | 40 | Raises the user's Defense by 1. |
| Disable | – | 100 | 20 | For 4 turns, disables the target's last move used. |
| Double Team | – | – | 15 | Raises the user's evasiveness by 1. |
| Encore | – | 100 | 5 | The target repeats its last move for 3 turns. |
| Endure | – | – | 10 | The user survives the next hit with at least 1 HP. |
| Entrainment | – | 100 | 15 | The target's Ability changes to match the user's. |
| Flash | – | 100 | 20 | Lowers the target's accuracy by 1. |
| Focus Energy | – | – | 30 | Raises the user's critical hit ratio by 2. |
| Follow Me | – | – | 20 | The foes' moves target the user on the turn used. |
| Foresight | – | – | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Glare | – | 100 | 30 | Paralyzes the target. |
| Growl | – | 100 | 40 | Lowers the foe(s) Attack by 1. |
| Growth | – | – | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| Happy Hour | – | – | 30 | No competitive use. |
| Harden | – | – | 30 | Raises the user's Defense by 1. |
| Heal Bell | – | – | 5 | Cures the user's party of all status conditions. |
| Helping Hand | – | – | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hold Hands | – | – | 40 | No competitive use. Or any use. |
| Howl | – | – | 40 | Raises the user's Attack by 1. |
| Leer | – | 100 | 30 | Lowers the foe(s) Defense by 1. |
| Lock On | – | – | 5 | User's next move will not miss the target. |
| Lovely Kiss | – | 75 | 10 | Puts the target to sleep. |
| Lucky Chant | – | – | 30 | For 5 turns, shields user's party from critical hits. |
| Me First | – | – | 20 | Copies a foe at 1.5x power. User must be faster. |
| Mean Look | – | – | 5 | The target cannot switch out. |
| Metronome | – | – | 10 | Picks a random move. |
| Milk Drink | – | – | 10 | Heals the user by 50% of its max HP. |
| Mimic | – | – | 10 | The last move the target used replaces this one. |
| Mind Reader | – | – | 5 | User's next move will not miss the target. |
| Minimize | – | – | 10 | Raises the user's evasiveness by 2. |
| Morning Sun | – | – | 5 | Heals the user by a weather-dependent amount. |
| Nature Power | – | – | 20 | Attack depends on terrain (default Tri Attack). |
| Noble Roar | – | 100 | 30 | Lowers the target's Attack and Sp. Atk by 1. |
| Odor Sleuth | – | – | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Pain Split | – | – | 20 | Shares HP of user and target equally. |
| Perish Song | – | – | 5 | All active Pokemon will faint in 3 turns. |
| Play Nice | – | – | 20 | Lowers the target's Attack by 1. |
| Protect | – | – | 10 | Prevents moves from affecting the user this turn. |
| Psych Up | – | – | 10 | Copies the target's current stat stages. |
| Recover | – | – | 10 | Heals the user by 50% of its max HP. |
| Recycle | – | – | 10 | Restores the item the user last used. |
| Reflect Type | – | – | 15 | User becomes the same type as the target. |
| Refresh | – | – | 20 | Removes status from the user. |
| Roar | – | – | 20 | Forces the target to switch to a random ally. |
| Safeguard | – | – | 25 | For 5 turns, protects user's party from status. |
| Scary Face | – | 100 | 10 | Lowers the target's Speed by 2. |
| Screech | – | 85 | 40 | Lowers the target's Defense by 2. |
| Sharpen | – | – | 30 | Raises the user's Attack by 1. |
| Shell Smash | – | – | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| Simple Beam | – | 100 | 15 | The target's Ability becomes Simple. |
| Sing | – | 55 | 15 | Puts the target to sleep. |
| Sketch | – | – | 1 | Permanently copies the last move target used. |
| Slack Off | – | – | 10 | Heals the user by 50% of its max HP. |
| Sleep Talk | – | – | 10 | User must be asleep. Uses another known move. |
| Smokescreen | – | 100 | 20 | Lowers the target's accuracy by 1. |
| Soft Boiled | – | – | 10 | Heals the user by 50% of its max HP. |
| Splash | – | – | 40 | Does nothing (but we still love it). |
| Stockpile | – | – | 20 | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| Substitute | – | – | 10 | User takes 1/4 its max HP to put in a Substitute. |
| Supersonic | – | 55 | 20 | Confuses the target. |
| Swagger | – | 90 | 15 | Raises the target's Attack by 2 and confuses it. |
| Swallow | – | – | 10 | Heals the user based on uses of Stockpile. |
| Sweet Scent | – | 100 | 20 | Lowers the foe(s) evasion by 2. |
| Swords Dance | – | – | 20 | Raises the user's Attack by 2. |
| Tail Whip | – | 100 | 30 | Lowers the foe(s) Defense by 1. |
| Teeter Dance | – | 100 | 20 | Confuses adjacent Pokemon. |
| Tickle | – | 100 | 20 | Lowers the target's Attack and Defense by 1. |
| Transform | – | – | 10 | Copies target's stats, moves, types, and Ability. |
| Whirlwind | – | – | 20 | Forces the target to switch to a random ally. |
| Wish | – | – | 10 | Next turn, 50% of the user's max HP is restored. |
| Work Up | – | – | 30 | Raises the user's Attack and Sp. Atk by 1. |
| Yawn | – | – | 10 | Puts the target to sleep after 1 turn. |
Acupressure
Status NormalRaises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
After You
Status NormalThe target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.
Assist
Status NormalA random move among those known by the user's party members is selected for use. Does not select Assist, Belch, Bestow, Bounce, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dig, Dive, Dragon Tail, Endure, Feint, Fly, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Phantom Force, Protect, Rage Powder, Roar, Shadow Force, Sketch, Sky Drop, Sleep Talk, Snatch, Spiky Shield, Struggle, Switcheroo, Thief, Transform, Trick, or Whirlwind.
Attract
Status NormalCauses the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Ability Oblivious or protected by the Ability Aroma Veil are immune.
Baton Pass
Status NormalThe user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes, confusion, and certain move effects transferred to it.
Belly Drum
Status NormalRaises the user's Attack by 12 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack stat stage is 6.
Learned in the main series by: 11 by level-up and 12 by TM. Earliest by level: Chesnaught (start), Snorlax (Lv. 22), Makuhita (Lv. 25), Hariyama (Lv. 26), Darumaka (Lv. 30), Darmanitan (Lv. 30), Poliwag (Lv. 31), Poliwhirl (Lv. 37), Zigzagoon (Lv. 41), Linoone (Lv. 43).
Bestow
Status NormalThe target receives the user's held item. Fails if the user has no item or is holding a Mail, if the target is already holding an item, if the user is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Pokemon that can Mega Evolve holding the Mega Stone for its species, or if the target is one of those Pokemon and the user is holding the respective item.
Block
Status NormalPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.
Camouflage
Status NormalThe user's type changes based on the battle terrain. Normal type on the regular Wi-Fi terrain, Electric type during Electric Terrain, Fairy type during Misty Terrain, and Grass type during Grassy Terrain. Fails if the user's type cannot be changed or if the user is already purely that type.
Captivate
Status NormalLowers the target's Special Attack by 2 stages. The target is unaffected if both the user and the target are the same gender, or if either is genderless. Pokemon with the Ability Oblivious are immune.
Celebrate
Status NormalIt is your birthday.
No Pokémon in the main Pokédex learns this move by level or TM.
Confide
Status NormalLowers the target's Special Attack by 1 stage.
Learned in the main series by: 1 by level-up and 703 by TM. Earliest by level: Chatot (start).
Conversion
Status NormalThe user's type changes to match the original type of the move in its first move slot. Fails if the user cannot change its type, or if the type is one of the user's current types.
Conversion 2
Status NormalThe user's type changes to match a type that resists or is immune to the type of the last move used by the target, but not either of its current types. The determined type of the move is used rather than the original type. Fails if the target has not made a move, if the user cannot change its type, or if this move would only be able to select one of the user's current types.
Copycat
Status NormalThe user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Belch, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Roar, Sketch, Sleep Talk, Snatch, Spiky Shield, Struggle, Switcheroo, Thief, Transform, Trick, or Whirlwind.
Defense Curl
Status NormalRaises the user's Defense by 1 stage. As long as the user remains active, the power of the user's Ice Ball and Rollout will be doubled (this effect is not stackable).
Disable
Status NormalFor 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, or if the target no longer knows the move.
Double Team
Status NormalRaises the user's evasiveness by 1 stage.
Encore
Status NormalFor 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform.
Endure
Status NormalThe user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.
Entrainment
Status NormalCauses the target's Ability to become the same as the user's. Fails if the target's Ability is Multitype, Stance Change, Truant, or the same Ability as the user, or if the user's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, or Zen Mode.
Flash
Status NormalLowers the target's accuracy by 1 stage.
Learned in the main series by: 1 by level-up and 299 by TM. Earliest by level: Volbeat (start).
Focus Energy
Status NormalRaises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Follow Me
Status NormalUntil the end of the turn, all single-target attacks from the foe's team are redirected to the user if they are in range. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Ability Magic Bounce, or drawn in by the Abilities Lightning Rod or Storm Drain. Fails if it is not a Double or Triple Battle.
Foresight
Status NormalCauses the target to have its positive evasiveness stat stage ignored while it is active. Normal- and Fighting-type attacks can hit the target if it is a Ghost type. The effect ends when the target is no longer active. Fails if the target is already affected, or affected by Miracle Eye or Odor Sleuth.
Glare
Status NormalParalyzes the target.
Growl
Status NormalLowers the target's Attack by 1 stage.
Learned in the main series by: 126 by level-up and 1 by TM. Earliest by level: Charmander (start), Charmeleon (start), Charizard (start), Spearow (start), Fearow (start), Raichu (start), NidoranF (start), Nidorina (start), Clefairy (start), Meowth (start).
Growth
Status NormalRaises the user's Attack and Special Attack by 1 stage. If the weather is Sunny Day, raises the user's Attack and Special Attack by 2 stages.
Learned in the main series by: 41 by level-up and 5 by TM. Earliest by level: Oddish (start), Gloom (start), Bellsprout (start), Weepinbell (start), Sunkern (start), Sunflora (start), Shiftry (start), Carnivine (start), Shaymin (start), Whimsicott (start).
Happy Hour
Status NormalMoney falls from the sky.
No Pokémon in the main Pokédex learns this move by level or TM.
Harden
Status NormalRaises the user's Defense by 1 stage.
Heal Bell
Status NormalEvery Pokemon in the user's party is cured of its major status condition. Active Pokemon with the Ability Soundproof are not cured.
Helping Hand
Status NormalThe power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user, but does not fail if the ally is using a two-turn move.
Hold Hands
Status NormalNothing happens... Fails if there is no ally adjacent to the user.
No Pokémon in the main Pokédex learns this move by level or TM.
Howl
Status NormalRaises the user's Attack by 1 stage.
Leer
Status NormalLowers the target's Defense by 1 stage.
Lock On
Status NormalOn the following turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. Fails if the user used this move successfully last turn and that target is still active.
Lovely Kiss
Status NormalCauses the target to fall asleep.
Learned in the main series by: 1 by level-up and 1 by TM. Earliest by level: Jynx (Lv. 8).
Lucky Chant
Status NormalFor 5 turns, the user and its party members cannot be struck by a critical hit. Fails if this move is already in effect for the user's side.
Me First
Status NormalThe user uses the move the target chose for use this turn against it, if possible, with its power multiplied by 1.5. The move must be a damaging move other than Chatter, Counter, Covet, Focus Punch, Me First, Metal Burst, Mirror Coat, Thief, or Struggle. Fails if the target moves before the user. Ignores the target's substitute for the purpose of copying the move.
Learned in the main series by: 16 by level-up and 17 by TM. Earliest by level: Golduck (start), Natu (Lv. 20), Accelgor (Lv. 28), Lickitung (Lv. 37), Lucario (Lv. 37), Lickilicky (Lv. 41), Fletchling (Lv. 41), Sentret (Lv. 42), Fletchinder (Lv. 46), Talonflame (Lv. 49).
Mean Look
Status NormalPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.
Metronome
Status NormalA random move is selected for use, other than After You, Assist, Belch, Bestow, Celebrate, Chatter, Copycat, Counter, Covet, Crafty Shield, Destiny Bond, Detect, Diamond Storm, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Happy Hour, Helping Hand, Hold Hands, Hyperspace Hole, Ice Burn, King's Shield, Light of Ruin, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Spiky Shield, Steam Eruption, Struggle, Switcheroo, Techno Blast, Thief, Thousand Arrows, Thousand Waves, Transform, Trick, V-create, or Wide Guard.
Milk Drink
Status NormalThe user restores 1/2 of its maximum HP, rounded half up.
Mimic
Status NormalThis move is replaced by the last move used by the target. The copied move has the maximum PP for that move. Fails if the target has not made a move, if the user has Transformed, or if the move is Chatter, Mimic, Sketch, Struggle, or Transform.
Mind Reader
Status NormalOn the following turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. Fails if the user used this move successfully last turn and that target is still active.
Minimize
Status NormalRaises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.
Morning Sun
Status NormalThe user restores 1/2 of its maximum HP if no weather conditions are in effect, 2/3 of its maximum HP if the weather is Sunny Day, and 1/4 of its maximum HP if the weather is Hail, Rain Dance, or Sandstorm, all rounded half down.
Nature Power
Status NormalThis move calls another move for use based on the battle terrain. Tri Attack on the regular Wi-Fi terrain, Thunderbolt during Electric Terrain, Moonblast during Misty Terrain, and Energy Ball during Grassy Terrain.
Noble Roar
Status NormalLowers the target's Attack and Special Attack by 1 stage.
Odor Sleuth
Status NormalCauses the target to have its positive evasiveness stat stage ignored while it is active. Normal- and Fighting-type attacks can hit the target if it is a Ghost type. The effect ends when the target is no longer active. Fails if the target is already affected, or affected by Foresight or Miracle Eye.
Pain Split
Status NormalThe user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one.
Learned in the main series by: 12 by level-up and 89 by TM. Earliest by level: Chandelure (start), Misdreavus (Lv. 32), Solosis (Lv. 33), Duosion (Lv. 34), Reuniclus (Lv. 34), Pumpkaboo (Lv. 42), Gourgeist (Lv. 42), Chespin (Lv. 45), Quilladin (Lv. 52), Chesnaught (Lv. 52).
Perish Song
Status NormalEach active Pokemon receives a perish count of 4 if it doesn't already have a perish count. At the end of each turn including the turn used, the perish count of all active Pokemon lowers by 1 and Pokemon faint if the number reaches 0. The perish count is removed from Pokemon that switch out. If a Pokemon uses Baton Pass while it has a perish count, the replacement will gain the perish count and continue to count down.
Learned in the main series by: 12 by level-up and 8 by TM. Earliest by level: Politoed (start), Lapras (Lv. 29), Swablu (Lv. 42), Smoochum (Lv. 45), Misdreavus (Lv. 46), Altaria (Lv. 46), Absol (Lv. 46), Celebi (Lv. 50), Kricketune (Lv. 50), Jynx (Lv. 55).
Play Nice
Status NormalLowers the target's Attack by 1 stage.
Protect
Status NormalThe user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.
Psych Up
Status NormalThe user copies all of the target's current stat stage changes.
Recover
Status NormalThe user restores 1/2 of its maximum HP, rounded half up.
Recycle
Status NormalThe user regains the item it last used, if it is not holding an item. Fails if the user was not holding an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Ability Pickup, or if the item was lost to Bug Bite, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained.
Reflect Type
Status NormalCauses the user's types to become the same as the current types of the target. Fails if the user is an Arceus.
Learned in the main series by: 4 by level-up and 4 by TM. Earliest by level: Tentacruel (start), Mew (start), Staryu (Lv. 35), Latias (Lv. 36).
Refresh
Status NormalThe user cures its burn, poison, or paralysis.
Roar
Status NormalThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target used Ingrain previously or has the Ability Suction Cups.
Safeguard
Status NormalFor 5 turns, the user and its party members cannot have major status conditions or confusion inflicted on them by other Pokemon. It is removed from the user's side if the user or an ally is successfully hit by Defog.
Scary Face
Status NormalLowers the target's Speed by 2 stages.
Learned in the main series by: 82 by level-up and 10 by TM. Earliest by level: Aerodactyl (start), Snubbull (start), Granbull (start), Dialga (start), Palkia (start), Giratina (start), Cofagrigus (start), Pumpkaboo (Lv. 4), Gourgeist (Lv. 4), Ariados (Lv. 5).
Screech
Status NormalLowers the target's Defense by 2 stages.
Sharpen
Status NormalRaises the user's Attack by 1 stage.
Shell Smash
Status NormalLowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 2 stages.
Learned in the main series by: 14 by level-up. Earliest by level: Cloyster (start), Magcargo (start), Binacle (start), Barbaracle (start), Shuckle (Lv. 34), Dwebble (Lv. 37), Tirtouga (Lv. 38), Carracosta (Lv. 40), Crustle (Lv. 43), Torkoal (Lv. 47).
Simple Beam
Status NormalCauses the target's Ability to become Simple. Fails if the target's Ability is Multitype, Simple, Stance Change, or Truant.
Sing
Status NormalCauses the target to fall asleep.
Learned in the main series by: 19 by level-up and 3 by TM. Earliest by level: Clefable (start), Jigglypuff (start), Wigglytuff (start), Igglybuff (start), Delcatty (start), Cinccino (start), Swablu (Lv. 5), Altaria (Lv. 5), Clefairy (Lv. 7), Cleffa (Lv. 7).
Sketch
Status NormalThis move is permanently replaced by the last move used by the target. The copied move has the maximum PP for that move. Fails if the target has not made a move, if the user has Transformed, or if the move is Chatter, Sketch, Struggle, or any move the user knows.
Learned in the main series by: 1 by level-up. Earliest by level: Smeargle (Lv. 91).
Slack Off
Status NormalThe user restores 1/2 of its maximum HP, rounded half up.
Sleep Talk
Status NormalOne of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Belch, Bide, Chatter, Copycat, Focus Punch, Hold Hands, Me First, Metronome, Mimic, Mirror Move, Nature Power, Sketch, Sleep Talk, Struggle, Uproar, or any two-turn move.
Smokescreen
Status NormalLowers the target's accuracy by 1 stage.
Soft Boiled
Status NormalThe user restores 1/2 of its maximum HP, rounded half up.
Splash
Status NormalNothing happens...
Stockpile
Status NormalRaises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3.
Learned in the main series by: 19 by level-up and 11 by TM. Earliest by level: Victreebel (start), Lanturn (start), Trubbish (Lv. 23), Garbodor (Lv. 23), Ekans (Lv. 25), Jigglypuff (Lv. 25), Qwilfish (Lv. 25), Drifloon (Lv. 25), Drifblim (Lv. 25), Arbok (Lv. 27).
Substitute
Status NormalThe user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Ability Infiltrator ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is partially trapped, the partial-trapping effect ends immediately. This move fails if the user does not have enough HP remaining to create a substitute, or if it already has a substitute.
Supersonic
Status NormalCauses the target to become confused.
Swagger
Status NormalRaises the target's Attack by 2 stages and confuses it.
Swallow
Status NormalThe user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Learned in the main series by: 18 by level-up and 11 by TM. Earliest by level: Victreebel (start), Trubbish (Lv. 23), Garbodor (Lv. 23), Ekans (Lv. 25), Jigglypuff (Lv. 25), Arbok (Lv. 27), Lanturn (Lv. 27), Swalot (Lv. 30), Drifloon (Lv. 32), Pelipper (Lv. 33).
Sweet Scent
Status NormalLowers the target's evasiveness by 2 stages.
Learned in the main series by: 33 by level-up and 39 by TM. Earliest by level: Vileplume (start), Victreebel (start), Bellossom (start), Roserade (start), Combee (start), Vespiquen (start), Spritzee (start), Aromatisse (start), Swirlix (start), Slurpuff (start).
Swords Dance
Status NormalRaises the user's Attack by 2 stages.
Tail Whip
Status NormalLowers the target's Defense by 1 stage.
Teeter Dance
Status NormalCauses the target to become confused.
Tickle
Status NormalLowers the target's Attack and Defense by 1 stage.
Transform
Status NormalThe user transforms into the target. The target's current stats, stat stages, types, moves, Ability, weight, gender, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP, with a maximum of 5 PP each. The user can no longer change formes if it would have the ability to do so. This move fails if the target has a substitute, if either the user or the target is already transformed, or if either is behind an Illusion.
Whirlwind
Status NormalThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target used Ingrain previously or has the Ability Suction Cups.
Wish
Status NormalAt the end of the next turn, the Pokemon at the user's position has 1/2 of the user's maximum HP restored to it, rounded half up. Fails if this move is already in effect for the user's position.
Work Up
Status NormalRaises the user's Attack and Special Attack by 1 stage.
Yawn
Status NormalCauses the target to fall asleep at the end of the next turn. If the target is still on the field and does not have a major status condition at that time, it falls asleep, and this effect cannot be prevented by Safeguard or a substitute. Fails if the target cannot fall asleep or if it already has a major status condition.