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Normal physical moves

All 67 Normal physical moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MovePowerAcc.PPIn short
Barrage158520Hits 2-5 times in one turn.
Bide––10Waits 2 turns; deals double the damage taken.
Bind158520Traps and damages the target for 4-5 turns.
Body Slam851001530% chance to paralyze the target.
Chip Away7010020Ignores the target's stat stage changes.
Comet Punch188515Hits 2-5 times in one turn.
Constrict101003510% chance to lower the target's Speed by 1.
Covet6010025If the user has no item, it steals the target's.
Crush Claw75951050% chance to lower the target's Defense by 1.
Crush Grip–1005More power the more HP the target has left.
Cut509530No additional effect.
Dizzy Punch701001020% chance to confuse the target.
Dodge806015
Double Hit359010Hits 2 times in one turn.
Double Slap158510Hits 2-5 times in one turn.
Double-Edge12010015Has 33% recoil.
Egg Bomb1007510No additional effect.
Endeavor–1005Lowers the target's HP to the user's HP.
Explosion2501005Hits adjacent Pokemon. The user faints.
ExtremeSpeed801005Nearly always goes first.
Facade7010020Power doubles if user is burn/poison/paralyzed.
Fake Out4010010Hits first. First turn out only. 100% flinch chance.
False Swipe4010040Always leaves the target with at least 1 HP.
Feint3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Flail–10015More power the less HP the user has left.
Frustration–10020Max 102 power at minimum Happiness.
Fury Attack158520Hits 2-5 times in one turn.
Fury Swipes188015Hits 2-5 times in one turn.
Giga Impact150905User cannot move next turn.
Guillotine–305OHKOs the target. Fails if user is a lower level.
Head Charge12010015Has 1/4 recoil.
Headbutt701001530% chance to flinch the target.
Hold Back4010040Always leaves the target with at least 1 HP.
Horn Attack6510025No additional effect.
Horn Drill–305OHKOs the target. Fails if user is a lower level.
Hyper Fang80901510% chance to flinch the target.
Last Resort1401005Fails unless each known move has been used.
Mega Kick120755No additional effect.
Mega Punch808520No additional effect.
Natural Gift–10015Power and type depends on the user's Berry.
Pay Day4010020Scatters coins.
Pound4010035No additional effect.
Present–901540, 80, 120 power, or heals target by 1/4 max HP.
Quick Attack4010030Usually goes first.
Rage2010020Raises the user's Attack by 1 if hit during use.
Rapid Spin2010040Frees user from hazards/partial trap/Leech Seed.
Retaliate701005Power doubles if an ally fainted last turn.
Return–10020Max 102 power at maximum Happiness.
Rock Climb90852020% chance to confuse the target.
Scratch4010035No additional effect.
Secret Power7010020Effect varies with terrain. (30% paralysis chance)
Self Destruct2001005Hits adjacent Pokemon. The user faints.
Skull Bash13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam807520No additional effect.
Slash7010020High critical hit ratio.
SmellingSalt7010010Power doubles if target is paralyzed, and cures it.
Spike Cannon2010015Hits 2-5 times in one turn.
Stomp651002030% chance to flinch the target.
Strength8010015No additional effect.
Struggle50–0User loses 25% of its max HP as recoil.
Super Fang–9010Does damage equal to 1/2 target's current HP.
Tackle5010035No additional effect.
Tail Slap258510Hits 2-5 times in one turn.
Take Down908520Has 1/4 recoil.
Thrash12010010Lasts 2-3 turns. Confuses the user afterwards.
ViceGrip5510030No additional effect.
Wrap159020Traps and damages the target for 4-5 turns.

Barrage

Physical Normal
15Power
85%Acc.
20PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 2 by level-up. Earliest by level: Exeggcute (start), Exeggutor (start).

Bide

Physical Normal
–Power
–Acc.
10PP
+1Priority

The user spends two turns locked into this move and then, on the second turn after using this move, the user attacks the last Pokemon that hit it, inflicting double the damage in HP it lost during the two turns. If the last Pokemon that hit it is no longer on the field, the user attacks a random foe instead. If the user is prevented from moving during this move's use, the effect ends. This move does not check accuracy.

Learned in the main series by: 39 by level-up and 155 by TM. Earliest by level: Shuckle (start), Seedot (start), Meditite (start), Medicham (start), Trapinch (start), Vibrava (start), Flygon (start), Kricketot (start), Kricketune (start), Pachirisu (start).

Bind

Physical Normal
15Power
85%Acc.
20PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 17 by level-up and 58 by TM. Earliest by level: Dusclops (start), Carnivine (start), Dusknoir (start), Throh (start), Cryogonal (start), Pinsir (Lv. 4), Kecleon (Lv. 4), Eelektrik (Lv. 9), Steelix (Lv. 10), Heatmor (Lv. 11).

Body Slam

Physical Normal
85Power
100%Acc.
15PP
30%Effect

Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 43 by level-up and 293 by TM. Earliest by level: Poliwrath (start), Swalot (start), Avalugg (start), Lapras (Lv. 18), Walrein (Lv. 19), Kyogre (Lv. 20), Poliwag (Lv. 21), Poliwhirl (Lv. 21), Dunsparce (Lv. 21), Throh (Lv. 21).

Comet Punch

Physical Normal
18Power
85%Acc.
15PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 6 by level-up and 1 by TM. Earliest by level: Hitmonchan (start), Kangaskhan (start), Pancham (Lv. 15), Pangoro (Lv. 15), Ledyba (Lv. 22), Ledian (Lv. 24).

Covet

Physical Normal
60Power
100%Acc.
25PP

If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Ability Harvest.

Learned in the main series by: 13 by level-up and 159 by TM. Earliest by level: Mankey (start), Eevee (start), Teddiursa (start), Ursaring (start), Espurr (Lv. 5), Meowstic (Lv. 5), Slakoth (Lv. 22), Slaking (Lv. 23), Linoone (Lv. 24), Zigzagoon (Lv. 29).

Crush Claw

Physical Normal
75Power
95%Acc.
10PP
50%Effect

Has a 50% chance to lower the target's Defense by 1 stage.

Learned in the main series by: 7 by level-up and 10 by TM. Earliest by level: Eelektross (start), Sandslash (Lv. 22), Zangoose (Lv. 31), Anorith (Lv. 39), Armaldo (Lv. 39), Rufflet (Lv. 46), Braviary (Lv. 46).

Crush Grip

Physical Normal
–Power
100%Acc.
5PP

Power is equal to 120 * (target's current HP / target's maximum HP), rounded half down, but not less than 1.

Learned in the main series by: 1 by level-up. Earliest by level: Regigigas (Lv. 75).

Dizzy Punch

Physical Normal
70Power
100%Acc.
10PP
20%Effect

Has a 20% chance to confuse the target.

Learned in the main series by: 6 by level-up and 4 by TM. Earliest by level: Regigigas (start), Reuniclus (start), Spinda (Lv. 27), Buneary (Lv. 36), Lopunny (Lv. 36), Kangaskhan (Lv. 46).

Dodge

Physical Normal
80Power
60%Acc.
15PP

This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister. If the user is holding a Power Herb, the move completes in one turn.

No Pokémon in the main Pokédex learns this move by level or TM.

Double Hit

Physical Normal
35Power
90%Acc.
10PP

Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.

Learned in the main series by: 16 by level-up and 5 by TM. Earliest by level: Weezing (start), Zweilous (start), Corphish (Lv. 20), Crawdaunt (Lv. 20), Doduo (Lv. 22), Dodrio (Lv. 22), Pinsir (Lv. 22), Buizel (Lv. 27), Floatzel (Lv. 29), Aipom (Lv. 32).

Double Slap

Physical Normal
15Power
85%Acc.
10PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 27 by level-up and 3 by TM. Earliest by level: Clefable (start), Wigglytuff (start), Poliwrath (start), Chansey (start), Politoed (start), Delcatty (start), Clefairy (Lv. 10), Bunnelby (Lv. 10), Mime Jr. (Lv. 11), Blissey (Lv. 13).

Double-Edge

Physical Normal
120Power
100%Acc.
15PP

If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 68 by level-up and 376 by TM. Earliest by level: Wigglytuff (start), Escavalier (start), Bulbasaur (Lv. 27), Ivysaur (Lv. 31), Venusaur (Lv. 31), Rattata (Lv. 31), Chimecho (Lv. 33), Linoone (Lv. 35), Basculin (Lv. 36), Eevee (Lv. 37).

Egg Bomb

Physical Normal
100Power
75%Acc.
10PP

No additional effect.

Learned in the main series by: 3 by level-up and 4 by TM. Earliest by level: Exeggutor (Lv. 27), Blissey (Lv. 28), Chansey (Lv. 35).

Endeavor

Physical Normal
–Power
100%Acc.
5PP

Deals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP.

Learned in the main series by: 36 by level-up and 141 by TM. Earliest by level: Rampardos (start), Starly (Lv. 17), Staravia (Lv. 18), Staraptor (Lv. 18), Swirlix (Lv. 21), Slurpuff (Lv. 21), Sunkern (Lv. 25), Solosis (Lv. 28), Duosion (Lv. 28), Reuniclus (Lv. 28).

Explosion

Physical Normal
250Power
100%Acc.
5PP

The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Ability Damp.

Learned in the main series by: 31 by level-up and 77 by TM. Earliest by level: Regirock (start), Regice (start), Registeel (start), Seedot (Lv. 33), Pineco (Lv. 34), Geodude (Lv. 36), Forretress (Lv. 36), Koffing (Lv. 37), Weezing (Lv. 40), Roggenrola (Lv. 40).

ExtremeSpeed

Physical Normal
80Power
100%Acc.
5PP
+2Priority

No additional effect.

Learned in the main series by: 6 by level-up and 2 by TM. Earliest by level: Togekiss (start), Arcanine (Lv. 34), Arceus (Lv. 40), Rayquaza (Lv. 45), Lucario (Lv. 65), Zygarde (Lv. 88).

Facade

Physical Normal
70Power
100%Acc.
20PP

Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.

Learned in the main series by: 10 by level-up and 703 by TM. Earliest by level: Darumaka (Lv. 19), Darmanitan (Lv. 19), Chimchar (Lv. 31), Scraggy (Lv. 42), Pidove (Lv. 43), Scrafty (Lv. 45), Bunnelby (Lv. 47), Tranquill (Lv. 50), Diggersby (Lv. 54), Unfezant (Lv. 55).

Fake Out

Physical Normal
40Power
100%Acc.
10PP
+3Priority
100%Effect

Has a 100% chance to flinch the target. Fails unless it is the user's first turn on the field.

Learned in the main series by: 19 by level-up and 18 by TM. Earliest by level: Tyrogue (start), Skitty (start), Delcatty (start), Glameow (start), Purugly (start), Meowth (Lv. 9), Persian (Lv. 9), Makuhita (Lv. 10), Hariyama (Lv. 10), Nuzleaf (Lv. 12).

Feint

Physical Normal
30Power
100%Acc.
10PP
+2Priority

If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.

Learned in the main series by: 32 by level-up and 16 by TM. Earliest by level: Kabutops (start), Sharpedo (start), Absol (start), Chesnaught (start), Goodra (start), Heracross (Lv. 7), Seviper (Lv. 11), Riolu (Lv. 11), Lucario (Lv. 11), Marshadow (Lv. 11).

Flail

Physical Normal
–Power
100%Acc.
15PP

Deals damage to the target based on the amount of HP the user has left. X is equal to (user's current HP * 48 / user's maximum HP), rounded down; the base power of this attack is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1.

Learned in the main series by: 52 by level-up and 35 by TM. Earliest by level: Donphan (start), Relicanth (start), Bonsly (Lv. 5), Phanpy (Lv. 6), Sudowoodo (Lv. 10), Goldeen (Lv. 13), Seaking (Lv. 13), Fletchling (Lv. 16), Fletchinder (Lv. 16), Talonflame (Lv. 16).

Frustration

Physical Normal
–Power
100%Acc.
20PP

Power is equal to the greater of ((255 - user's Happiness) * 2/5), rounded down, or 1.

Learned in the main series by: 1 by level-up and 703 by TM. Earliest by level: Buneary (start).

Fury Attack

Physical Normal
15Power
85%Acc.
20PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 32 by level-up and 2 by TM. Earliest by level: Rapidash (start), Rhydon (start), Piloswine (start), Donphan (start), Mamoswine (start), Rhyperior (Lv. 5), Rufflet (Lv. 5), Braviary (Lv. 5), Vullaby (Lv. 5), Mandibuzz (Lv. 5).

Fury Swipes

Physical Normal
18Power
80%Acc.
15PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 55 by level-up and 5 by TM. Earliest by level: Primeape (start), Simisage (start), Simisear (start), Simipour (start), Teddiursa (Lv. 8), Stunky (Lv. 9), Skuntank (Lv. 9), Binacle (Lv. 10), Barbaracle (Lv. 10), Lombre (Lv. 12).

Guillotine

Physical Normal
–Power
30%Acc.
5PP

Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Ability Sturdy are immune.

Learned in the main series by: 13 by level-up. Earliest by level: Krabby (Lv. 25), Kingler (Lv. 25), Corphish (Lv. 48), Pinsir (Lv. 50), Axew (Lv. 50), Durant (Lv. 51), Gligar (Lv. 52), Crawdaunt (Lv. 52), Fraxure (Lv. 54), Gliscor (Lv. 55).

Head Charge

Physical Normal
120Power
100%Acc.
15PP

If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 1 by level-up. Earliest by level: Bouffalant (Lv. 31).

Hold Back

Physical Normal
40Power
100%Acc.
40PP

Leaves the target with at least 1 HP.

No Pokémon in the main Pokédex learns this move by level or TM.

Horn Drill

Physical Normal
–Power
30%Acc.
5PP

Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Ability Sturdy are immune.

Learned in the main series by: 10 by level-up and 19 by TM. Earliest by level: Excadrill (start), NidoranM (Lv. 36), Goldeen (Lv. 37), Seaking (Lv. 40), Rhyhorn (Lv. 45), Rhydon (Lv. 48), Tyrunt (Lv. 49), Tyrantrum (Lv. 53), Nidorino (Lv. 58), Rhyperior (Lv. 62).

Hyper Fang

Physical Normal
80Power
90%Acc.
15PP
10%Effect

Has a 10% chance to flinch the target.

Learned in the main series by: 7 by level-up. Earliest by level: Rattata (Lv. 16), Raticate (Lv. 16), Bidoof (Lv. 17), Bibarel (Lv. 18), Patrat (Lv. 31), Watchog (Lv. 36), Pachirisu (Lv. 49).

Last Resort

Physical Normal
140Power
100%Acc.
5PP

This move fails unless the user knows this move and at least one other move, and has used all the other moves it knows at least once each since it became active or Transformed.

Learned in the main series by: 25 by level-up and 100 by TM. Earliest by level: Chingling (Lv. 16), Lillipup (Lv. 36), Phanpy (Lv. 37), Eevee (Lv. 41), Jolteon (Lv. 41), Flareon (Lv. 41), Espeon (Lv. 41), Umbreon (Lv. 41), Leafeon (Lv. 41), Glaceon (Lv. 41).

Mega Kick

Physical Normal
120Power
75%Acc.
5PP

No additional effect.

Learned in the main series by: 1 by level-up and 118 by TM. Earliest by level: Hitmonlee (Lv. 53).

Mega Punch

Physical Normal
80Power
85%Acc.
20PP

No additional effect.

Learned in the main series by: 6 by level-up and 118 by TM. Earliest by level: Regigigas (start), Mew (Lv. 20), Golett (Lv. 25), Golurk (Lv. 25), Kangaskhan (Lv. 36), Hitmonchan (Lv. 46).

Natural Gift

Physical Normal
–Power
100%Acc.
15PP

The type and power of this move depend on the user's held Berry, and the Berry is lost. Fails if the user is not holding a Berry, if the user has the Ability Klutz, or if Embargo or Magic Room is in effect for the user.

Learned in the main series by: 32 by level-up and 482 by TM. Earliest by level: Arceus (start), Lotad (Lv. 12), Phanpy (Lv. 15), Swablu (Lv. 20), Altaria (Lv. 20), Chikorita (Lv. 23), Pineco (Lv. 23), Forretress (Lv. 23), Bayleef (Lv. 26), Meganium (Lv. 26).

Pay Day

Physical Normal
40Power
100%Acc.
20PP

No additional effect.

Learned in the main series by: 2 by level-up and 20 by TM. Earliest by level: Persian (Lv. 20), Meowth (Lv. 30).

Present

Physical Normal
–Power
90%Acc.
15PP

Deals damage or heals the target. 40% chance for 40 power, 30% chance for 80 power, 10% chance for 120 power, and 20% chance to heal the target by 1/4 of its maximum HP, rounded down. This move must hit to be effective.

Learned in the main series by: 1 by level-up and 9 by TM. Earliest by level: Delibird (start).

Rage

Physical Normal
20Power
100%Acc.
20PP

Once this move is successfuly used, the user's Attack is raised by 1 stage every time it is hit by another Pokemon's attack as long as this move is chosen for use.

Learned in the main series by: 32 by level-up and 152 by TM. Earliest by level: Kangaskhan (start), Feraligatr (start), Dunsparce (start), Bagon (start), Shelgon (start), Salamence (start), Sandile (start), Krokorok (start), Krookodile (start), Carvanha (Lv. 4).

Rapid Spin

Physical Normal
20Power
100%Acc.
40PP

If this move is successful and the user has not fainted, the effects of Leech Seed and partial-trapping moves end for the user, and all hazards are removed from the user's side of the field.

Learned in the main series by: 19 by level-up and 9 by TM. Earliest by level: Starmie (start), Cryogonal (start), Baltoy (Lv. 4), Claydol (Lv. 4), Drilbur (Lv. 5), Excadrill (Lv. 5), Donphan (Lv. 6), Staryu (Lv. 7), Torkoal (Lv. 10), Sandshrew (Lv. 13).

Return

Physical Normal
–Power
100%Acc.
20PP

Power is equal to the greater of (user's Happiness * 2/5), rounded down, or 1.

Learned in the main series by: 1 by level-up and 703 by TM. Earliest by level: Lopunny (start).

Secret Power

Physical Normal
70Power
100%Acc.
20PP
30%Effect

Has a 30% chance to cause a secondary effect on the target based on the battle terrain. Causes paralysis on the regular Wi-Fi terrain, causes paralysis during Electric Terrain, lowers Special Attack by 1 stage during Misty Terrain, and causes sleep during Grassy Terrain. The secondary effect chance is not affected by the Ability Serene Grace.

Learned in the main series by: 1 by level-up and 701 by TM. Earliest by level: Audino (Lv. 25).

Self Destruct

Physical Normal
200Power
100%Acc.
5PP

The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Ability Damp.

Learned in the main series by: 14 by level-up and 51 by TM. Earliest by level: Pineco (Lv. 6), Forretress (Lv. 6), Golem (Lv. 21), Koffing (Lv. 23), Weezing (Lv. 23), Geodude (Lv. 24), Graveler (Lv. 24), Voltorb (Lv. 26), Electrode (Lv. 26), Baltoy (Lv. 28).

Skull Bash

Physical Normal
130Power
100%Acc.
10PP

This attack charges on the first turn and executes on the second. Raises the user's Defense by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn.

Learned in the main series by: 6 by level-up and 106 by TM. Earliest by level: Squirtle (Lv. 35), Wartortle (Lv. 37), Blastoise (Lv. 40), Sharpedo (Lv. 51), Avalugg (Lv. 60), Barbaracle (Lv. 65).

SmellingSalt

Physical Normal
70Power
100%Acc.
10PP

Power doubles if the target is paralyzed. If the user has not fainted, the target is cured of paralysis.

Learned in the main series by: 2 by level-up and 12 by TM. Earliest by level: Makuhita (Lv. 28), Hariyama (Lv. 30).

Spike Cannon

Physical Normal
20Power
100%Acc.
15PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 4 by level-up. Earliest by level: Omastar (start), Cloyster (Lv. 13), Corsola (Lv. 27), Omanyte (Lv. 46).

Stomp

Physical Normal
65Power
100%Acc.
20PP
30%Effect

Has a 30% chance to flinch the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 28 by level-up and 9 by TM. Earliest by level: Exeggutor (start), Rhydon (start), Girafarig (start), Regirock (start), Regice (start), Registeel (start), Regigigas (start), Lickitung (Lv. 7), Tyrunt (Lv. 10), Tyrantrum (Lv. 10).

Strength

Physical Normal
80Power
100%Acc.
15PP

No additional effect.

Learned in the main series by: 1 by level-up and 341 by TM. Earliest by level: Machamp (start).

Struggle

Physical Normal
50Power
–Acc.
0PP

Deals typeless damage to one adjacent foe at random. If this move was successful, the user loses 1/4 of its maximum HP, rounded half up; the Ability Rock Head does not prevent this. This move can only be used if none of the user's known moves can be selected.

No Pokémon in the main Pokédex learns this move by level or TM.

Super Fang

Physical Normal
–Power
90%Acc.
10PP

Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.

Learned in the main series by: 11 by level-up and 55 by TM. Earliest by level: Patrat (Lv. 21), Watchog (Lv. 22), Rattata (Lv. 28), Bidoof (Lv. 33), Raticate (Lv. 34), Pachirisu (Lv. 37), Bibarel (Lv. 38), Bunnelby (Lv. 42), Noibat (Lv. 43), Noivern (Lv. 43).

Tail Slap

Physical Normal
25Power
85%Acc.
10PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 2 by level-up and 3 by TM. Earliest by level: Cinccino (start), Minccino (Lv. 25).

Take Down

Physical Normal
90Power
85%Acc.
20PP

If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 107 by level-up and 151 by TM. Earliest by level: Arcanine (start), Beldum (start), Metang (start), Metagross (start), Xerneas (start), Volcanion (start), Cobalion (Lv. 7), Terrakion (Lv. 7), Virizion (Lv. 7), Pineco (Lv. 12).

Thrash

Physical Normal
120Power
100%Acc.
10PP

Deals damage to one adjacent foe at random. The user spends two or three turns locked into this move and becomes confused after the last turn of the effect if it is not already. If the user is prevented from moving or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk, the move is used for one turn and does not confuse the user.

Learned in the main series by: 45 by level-up and 15 by TM. Earliest by level: Nidoking (start), Gyarados (start), Whiscash (start), Eelektross (start), Volcarona (start), Totodile (Lv. 22), Feraligatr (Lv. 24), Darumaka (Lv. 27), Darmanitan (Lv. 27), Pupitar (Lv. 28).

Wrap

Physical Normal
15Power
90%Acc.
20PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 21 by level-up and 1 by TM. Earliest by level: Ekans (start), Arbok (start), Weepinbell (start), Lickitung (start), Dratini (start), Dragonair (start), Dragonite (start), Seviper (start), Milotic (start), Chimecho (start).

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