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Normal special moves

All 19 Normal special moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MovePowerAcc.PPIn short
Boomburst14010010No additional effect. Hits adjacent Pokemon.
Echoed Voice4010015Power increases when used on consecutive turns.
Hidden Power6010015Varies in type based on the user's IVs.
Hyper Beam150905User cannot move next turn.
Hyper Voice9010010No additional effect. Hits adjacent foes.
Judgment10010010Type varies based on the held Plate.
Razor Wind8010010Charges, then hits foe(s) turn 2. High crit ratio.
Relic Song751001010% chance to sleep foe(s). Meloetta transforms.
Round6010015Power doubles if others used Round this turn.
Snore5010015User must be asleep. 30% chance to flinch target.
Sonic Boom–9020Always does 20 HP of damage.
Spit Up–10010More power with more uses of Stockpile.
Swift60–20This move does not check accuracy. Hits foes.
Techno Blast1201005Type varies based on the held Drive.
Tri Attack801001020% chance to paralyze or burn or freeze target.
Trump Card––5More power the fewer PP this move has left.
Uproar9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Weather Ball5010010Power doubles and type varies in each weather.
Wring Out–1005More power the more HP the target has left.

Boomburst

Special Normal
140Power
100%Acc.
10PP

No additional effect.

Learned in the main series by: 3 by level-up and 2 by TM. Earliest by level: Vibrava (Lv. 47), Exploud (Lv. 58), Noivern (Lv. 75).

Echoed Voice

Special Normal
40Power
100%Acc.
15PP

For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns to pass, but not more than 5.

Learned in the main series by: 15 by level-up and 185 by TM. Earliest by level: Whismur (Lv. 4), Loudred (Lv. 4), Exploud (Lv. 4), Spritzee (Lv. 13), Aromatisse (Lv. 13), Hoothoot (Lv. 25), Noctowl (Lv. 27), Minccino (Lv. 33), Litleo (Lv. 33), Pyroar (Lv. 33).

Hidden Power

Special Normal
60Power
100%Acc.
15PP

This move's type depends on the user's individual values (IVs), and can be any type but Fairy and Normal.

Learned in the main series by: 14 by level-up and 705 by TM. Earliest by level: Slowking (start), UnownA (start), Solosis (Lv. 14), Duosion (Lv. 14), Reuniclus (Lv. 14), Shellos (Lv. 16), Gastrodon (Lv. 16), Meditite (Lv. 20), Medicham (Lv. 20), Burmy (Lv. 20).

Hyper Beam

Special Normal
150Power
90%Acc.
5PP

If this move is successful, the user must recharge on the following turn and cannot make a move.

Learned in the main series by: 35 by level-up and 364 by TM. Earliest by level: Claydol (start), Pyroar (start), Trapinch (Lv. 43), Vibrava (Lv. 43), Flygon (Lv. 43), Remoraid (Lv. 46), Metang (Lv. 50), Snorlax (Lv. 51), Gyarados (Lv. 54), Larvitar (Lv. 55).

Judgment

Special Normal
100Power
100%Acc.
10PP

This move's type depends on the user's held Plate.

Learned in the main series by: 1 by level-up. Earliest by level: Arceus (Lv. 100).

Razor Wind

Special Normal
80Power
100%Acc.
10PP

Has a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.

Learned in the main series by: 17 by level-up and 29 by TM. Earliest by level: Heliolisk (start), Yveltal (start), Absol (Lv. 17), Nuzleaf (Lv. 20), Helioptile (Lv. 22), Fletchling (Lv. 25), Fletchinder (Lv. 27), Talonflame (Lv. 27), Noibat (Lv. 31), Noivern (Lv. 31).

Relic Song

Special Normal
75Power
100%Acc.
10PP
10%Effect

Has a 10% chance to cause the target to fall asleep. If this move is successful on at least one target and the user is a Meloetta, it changes to Pirouette Forme if it is currently in Aria Forme, or changes to Aria Forme if it is currently in Pirouette Forme. This forme change does not happen if the Meloetta has the Ability Sheer Force. The Pirouette Forme reverts to Aria Forme when Meloetta is not active.

Learned in the main series by: 1 by TM. Some of them: Meloetta.

Round

Special Normal
60Power
100%Acc.
15PP

If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.

Learned in the main series by: 14 by level-up and 701 by TM. Earliest by level: Meloetta (start), Tympole (Lv. 9), Palpitoad (Lv. 9), Seismitoad (Lv. 9), Swirlix (Lv. 13), Slurpuff (Lv. 13), Swablu (Lv. 17), Altaria (Lv. 17), Froakie (Lv. 21), Frogadier (Lv. 23).

Spit Up

Special Normal
–Power
100%Acc.
10PP

Power is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.

Learned in the main series by: 16 by level-up and 11 by TM. Earliest by level: Victreebel (start), Ekans (Lv. 25), Jigglypuff (Lv. 25), Qwilfish (Lv. 25), Arbok (Lv. 27), Lanturn (Lv. 27), Swalot (Lv. 30), Drifloon (Lv. 32), Pelipper (Lv. 33), Drifblim (Lv. 34).

Techno Blast

Special Normal
120Power
100%Acc.
5PP

This move's type depends on the user's held Drive.

Learned in the main series by: 1 by level-up. Earliest by level: Genesect (start).

Trump Card

Special Normal
–Power
–Acc.
5PP

This move does not check accuracy. The power of this move is based on the amount of PP remaining after normal PP reduction and the Ability Pressure resolve. 200 power for 0 PP, 80 power for 1 PP, 60 power for 2 PP, 50 power for 3 PP, and 40 power for 4 or more PP.

Learned in the main series by: 3 by level-up and 6 by TM. Earliest by level: Minun (Lv. 40), Eevee (Lv. 45), Slowking (Lv. 53).

Uproar

Special Normal
90Power
100%Acc.
10PP

Deals damage to one adjacent foe at random. The user spends three turns locked into this move. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means; Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends.

Learned in the main series by: 30 by level-up and 196 by TM. Earliest by level: Exeggcute (start), Tornadus (start), Thundurus (start), Basculin (Lv. 3), Spinda (Lv. 5), Rotom (Lv. 8), Vigoroth (Lv. 9), Vanillite (Lv. 10), Vanillish (Lv. 10), Vanilluxe (Lv. 10).

Weather Ball

Special Normal
50Power
100%Acc.
10PP

Power doubles during weather effects and this move's type changes to match; Ice type during Hail, Water type during Rain Dance, Rock type during Sandstorm, and Fire type during Sunny Day.

Learned in the main series by: 6 by level-up and 4 by TM. Earliest by level: Lugia (start), Ho-Oh (start), Roserade (start), Vanilluxe (start), Castform (Lv. 25), Volcanion (Lv. 40).

« All move groups · The Normal type: weaknesses and Pokémon

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