Normal special moves
All 19 Normal special moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Power | Acc. | PP | In short |
|---|---|---|---|---|
| Boomburst | 140 | 100 | 10 | No additional effect. Hits adjacent Pokemon. |
| Echoed Voice | 40 | 100 | 15 | Power increases when used on consecutive turns. |
| Hidden Power | 60 | 100 | 15 | Varies in type based on the user's IVs. |
| Hyper Beam | 150 | 90 | 5 | User cannot move next turn. |
| Hyper Voice | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
| Judgment | 100 | 100 | 10 | Type varies based on the held Plate. |
| Razor Wind | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. |
| Relic Song | 75 | 100 | 10 | 10% chance to sleep foe(s). Meloetta transforms. |
| Round | 60 | 100 | 15 | Power doubles if others used Round this turn. |
| Snore | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
| Sonic Boom | – | 90 | 20 | Always does 20 HP of damage. |
| Spit Up | – | 100 | 10 | More power with more uses of Stockpile. |
| Swift | 60 | – | 20 | This move does not check accuracy. Hits foes. |
| Techno Blast | 120 | 100 | 5 | Type varies based on the held Drive. |
| Tri Attack | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
| Trump Card | – | – | 5 | More power the fewer PP this move has left. |
| Uproar | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| Weather Ball | 50 | 100 | 10 | Power doubles and type varies in each weather. |
| Wring Out | – | 100 | 5 | More power the more HP the target has left. |
Boomburst
Special NormalNo additional effect.
Echoed Voice
Special NormalFor every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns to pass, but not more than 5.
Hidden Power
Special NormalThis move's type depends on the user's individual values (IVs), and can be any type but Fairy and Normal.
Hyper Beam
Special NormalIf this move is successful, the user must recharge on the following turn and cannot make a move.
Hyper Voice
Special NormalNo additional effect.
Judgment
Special NormalThis move's type depends on the user's held Plate.
Learned in the main series by: 1 by level-up. Earliest by level: Arceus (Lv. 100).
Razor Wind
Special NormalHas a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.
Learned in the main series by: 17 by level-up and 29 by TM. Earliest by level: Heliolisk (start), Yveltal (start), Absol (Lv. 17), Nuzleaf (Lv. 20), Helioptile (Lv. 22), Fletchling (Lv. 25), Fletchinder (Lv. 27), Talonflame (Lv. 27), Noibat (Lv. 31), Noivern (Lv. 31).
Relic Song
Special NormalHas a 10% chance to cause the target to fall asleep. If this move is successful on at least one target and the user is a Meloetta, it changes to Pirouette Forme if it is currently in Aria Forme, or changes to Aria Forme if it is currently in Pirouette Forme. This forme change does not happen if the Meloetta has the Ability Sheer Force. The Pirouette Forme reverts to Aria Forme when Meloetta is not active.
Learned in the main series by: 1 by TM. Some of them: Meloetta.
Round
Special NormalIf there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Snore
Special NormalHas a 30% chance to flinch the target. Fails if the user is not asleep.
Sonic Boom
Special NormalDeals 20 HP of damage to the target.
Spit Up
Special NormalPower is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Learned in the main series by: 16 by level-up and 11 by TM. Earliest by level: Victreebel (start), Ekans (Lv. 25), Jigglypuff (Lv. 25), Qwilfish (Lv. 25), Arbok (Lv. 27), Lanturn (Lv. 27), Swalot (Lv. 30), Drifloon (Lv. 32), Pelipper (Lv. 33), Drifblim (Lv. 34).
Swift
Special NormalThis move does not check accuracy.
Techno Blast
Special NormalThis move's type depends on the user's held Drive.
Learned in the main series by: 1 by level-up. Earliest by level: Genesect (start).
Tri Attack
Special NormalHas a 20% chance to either burn, freeze, or paralyze the target.
Trump Card
Special NormalThis move does not check accuracy. The power of this move is based on the amount of PP remaining after normal PP reduction and the Ability Pressure resolve. 200 power for 0 PP, 80 power for 1 PP, 60 power for 2 PP, 50 power for 3 PP, and 40 power for 4 or more PP.
Uproar
Special NormalDeals damage to one adjacent foe at random. The user spends three turns locked into this move. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means; Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends.
Weather Ball
Special NormalPower doubles during weather effects and this move's type changes to match; Ice type during Hail, Water type during Rain Dance, Rock type during Sandstorm, and Fire type during Sunny Day.
Wring Out
Special NormalPower is equal to 120 * (target's current HP / target's maximum HP), rounded half down, but not less than 1.
Learned in the main series by: 23 by level-up and 4 by TM. Earliest by level: Octillery (Lv. 36), Snivy (Lv. 37), Gulpin (Lv. 44), Servine (Lv. 44), Tangela (Lv. 46), Seviper (Lv. 46), Bellsprout (Lv. 47), Weepinbell (Lv. 47), Carnivine (Lv. 47), Tentacool (Lv. 49).