Ice type in Pokémon Dusk Reborn
Ice-type moves are super effective against Grass, Ground, Flying, Rock, and Dragon. They are not very effective against Water, Ice, and Steel. There are 47 Ice-type Pokémon and 21 Ice-type moves in the game.
Attacking with Ice moves
Super effective against: Grass Ground Flying Rock Dragon
Not very effective against: Water Ice Steel
No effect on: none
Defending as a Ice-type
Takes extra damage from: Fire Fighting Rock Fairy
Resists: Ice
Immune to: none
A Pokémon with two types combines both columns, so a double weakness takes the most damage.
Strongest Ice-type Pokémon
Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Ice-type is Iron Bundle with 136 Speed.
| Pokémon | Types | HP | Atk | Def | Spd | Total |
|---|---|---|---|---|---|---|
| Kyurem | Dragon Ice | 125 | 130 | 90 | 95 | 440 |
| Baxcalibur | Dragon Ice | 115 | 145 | 92 | 87 | 439 |
| Avalugg | Ice | 95 | 117 | 184 | 28 | 424 |
| Cetitan | Ice | 170 | 113 | 65 | 73 | 421 |
| Chien-Pao | Dark Ice | 80 | 120 | 80 | 135 | 415 |
| Glastrier | Ice | 100 | 145 | 130 | 30 | 405 |
| Mamoswine | Ice Ground | 110 | 130 | 80 | 80 | 400 |
| Cloyster | Water Ice | 50 | 95 | 180 | 70 | 395 |
| Iron Bundle | Ice Water | 56 | 80 | 114 | 136 | 386 |
| Weavile | Dark Ice | 70 | 120 | 65 | 125 | 380 |
All 47 Ice-type Pokémon
21 Ice-type moves
| Move | Category | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aurora Beam | Special | 65 | 100 | 20 | 10% chance to lower the foe's Attack by 1. |
| Avalanche | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. |
| Blizzard | Special | 110 | 70 | 5 | 10% chance to freeze the foe(s). |
| Freeze Dry | Special | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. |
| Freeze Shock | Physical | 140 | 90 | 5 | Charges turn 1. Hits turn 2. 30% paralyze. |
| Frost Breath | Special | 60 | 90 | 10 | Always results in a critical hit. |
| Glaciate | Special | 65 | 95 | 10 | 100% chance to lower the foe(s) Speed by 1. |
| Hail | Status | – | – | 10 | For 5 turns, hail crashes down. |
| Haze | Status | – | – | 30 | Eliminates all stat changes. |
| Ice Ball | Physical | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. |
| Ice Beam | Special | 90 | 100 | 10 | 10% chance to freeze the target. |
| Ice Burn | Special | 140 | 90 | 5 | Charges turn 1. Hits turn 2. 30% burn. |
| Ice Fang | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. |
| Ice Punch | Physical | 75 | 100 | 15 | 10% chance to freeze the target. |
| Ice Shard | Physical | 40 | 100 | 30 | Usually goes first. |
| Icicle Crash | Physical | 85 | 90 | 10 | 30% chance to flinch the target. |
| Icicle Spear | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
| Icy Wind | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Mist | Status | – | – | 30 | For 5 turns, protects user's party from stat drops. |
| Powder Snow | Special | 40 | 100 | 25 | 10% chance to freeze the foe(s). |
| Sheer Cold | Special | – | 30 | 5 | OHKOs the target. Fails if user is a lower level. |