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Ice moves

All 21 Ice moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
Aurora BeamSpecial651002010% chance to lower the foe's Attack by 1.
AvalanchePhysical6010010Power doubles if user is damaged by the target.
BlizzardSpecial11070510% chance to freeze the foe(s).
Freeze DrySpecial701002010% chance to freeze. Super effective on Water.
Freeze ShockPhysical140905Charges turn 1. Hits turn 2. 30% paralyze.
Frost BreathSpecial609010Always results in a critical hit.
GlaciateSpecial659510100% chance to lower the foe(s) Speed by 1.
HailStatus––10For 5 turns, hail crashes down.
HazeStatus––30Eliminates all stat changes.
Ice BallPhysical309020Power doubles with each hit. Repeats for 5 turns.
Ice BeamSpecial901001010% chance to freeze the target.
Ice BurnSpecial140905Charges turn 1. Hits turn 2. 30% burn.
Ice FangPhysical65951510% chance to freeze. 10% chance to flinch.
Ice PunchPhysical751001510% chance to freeze the target.
Ice ShardPhysical4010030Usually goes first.
Icicle CrashPhysical85901030% chance to flinch the target.
Icicle SpearPhysical2510030Hits 2-5 times in one turn.
Icy WindSpecial559515100% chance to lower the foe(s) Speed by 1.
MistStatus––30For 5 turns, protects user's party from stat drops.
Powder SnowSpecial401002510% chance to freeze the foe(s).
Sheer ColdSpecial–305OHKOs the target. Fails if user is a lower level.

Avalanche

Physical Ice
60Power
100%Acc.
10PP
-4Priority

Power doubles if the user was hit by the target this turn.

Learned in the main series by: 9 by level-up and 59 by TM. Earliest by level: Vanillite (Lv. 19), Vanillish (Lv. 19), Vanilluxe (Lv. 19), Amaura (Lv. 34), Aurorus (Lv. 34), Smoochum (Lv. 35), Jynx (Lv. 39), Bergmite (Lv. 39), Avalugg (Lv. 42).

Blizzard

Special Ice
110Power
70%Acc.
5PP
10%Effect

Has a 10% chance to freeze the target. If the weather is Hail, this move does not check accuracy.

Learned in the main series by: 27 by level-up and 207 by TM. Earliest by level: Castform (Lv. 35), Spheal (Lv. 41), Snover (Lv. 41), Bergmite (Lv. 43), Swinub (Lv. 44), Sealeo (Lv. 45), Glaceon (Lv. 45), Cubchoo (Lv. 45), Beartic (Lv. 45), Snorunt (Lv. 46).

Freeze Dry

Special Ice
70Power
100%Acc.
20PP
10%Effect

Has a 10% chance to freeze the target. This move's type effectiveness against Water is changed to be super effective no matter what this move's type is.

Learned in the main series by: 5 by level-up and 3 by TM. Earliest by level: Glalie (start), Vanilluxe (start), Aurorus (start), Articuno (Lv. 43), Cryogonal (Lv. 49).

Freeze Shock

Physical Ice
140Power
90%Acc.
5PP
30%Effect

Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.

No Pokémon in the main Pokédex learns this move by level or TM.

Frost Breath

Special Ice
60Power
90%Acc.
10PP

This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Abilities Battle Armor or Shell Armor.

Learned in the main series by: 2 by level-up and 28 by TM. Earliest by level: Snorunt (Lv. 37), Glalie (Lv. 37).

Glaciate

Special Ice
65Power
95%Acc.
10PP
100%Effect

Has a 100% chance to lower the target's Speed by 1 stage.

Learned in the main series by: 1 by level-up. Earliest by level: Kyurem (Lv. 50).

Hail

Status Ice
–Power
–Acc.
10PP

For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type, or have the Abilities Ice Body, Magic Guard, Overcoat, or Snow Cloak. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.

Learned in the main series by: 19 by level-up and 149 by TM. Earliest by level: Castform (Lv. 20), Mamoswine (Lv. 21), Spheal (Lv. 36), Glaceon (Lv. 37), Sealeo (Lv. 38), Walrein (Lv. 38), Amaura (Lv. 38), Aurorus (Lv. 38), Vanillite (Lv. 40), Vanillish (Lv. 42).

Ice Ball

Physical Ice
30Power
90%Acc.
20PP

If this move is successful, the user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power doubles with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Sleep Talk, the move is used for one turn.

Learned in the main series by: 5 by level-up and 3 by TM. Earliest by level: Spheal (Lv. 13), Sealeo (Lv. 13), Walrein (Lv. 13), Bergmite (Lv. 30), Avalugg (Lv. 30).

Ice Burn

Special Ice
140Power
90%Acc.
5PP
30%Effect

Has a 30% chance to burn the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.

No Pokémon in the main Pokédex learns this move by level or TM.

Icicle Crash

Physical Ice
85Power
90%Acc.
10PP
30%Effect

Has a 30% chance to flinch the target.

Learned in the main series by: 2 by level-up and 2 by TM. Earliest by level: Beartic (start), Cloyster (Lv. 50).

Icicle Spear

Physical Ice
25Power
100%Acc.
30PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 4 by level-up and 4 by TM. Earliest by level: Vanillite (start), Vanillish (start), Vanilluxe (start), Shellder (Lv. 8).

Mist

Status Ice
–Power
–Acc.
30PP

For 5 turns, the user and its party members are protected from having their stats lowered by other Pokemon.

Learned in the main series by: 31 by level-up and 13 by TM. Earliest by level: Articuno (Lv. 8), Volcanion (Lv. 8), Cryogonal (Lv. 9), Wingull (Lv. 12), Pelipper (Lv. 12), Swablu (Lv. 14), Altaria (Lv. 14), Lotad (Lv. 15), Vanillite (Lv. 16), Vanillish (Lv. 16).

Sheer Cold

Special Ice
–Power
30%Acc.
5PP

Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Ability Sturdy are immune.

Learned in the main series by: 17 by level-up. Earliest by level: Dewgong (start), Suicune (start), Snover (Lv. 46), Spheal (Lv. 49), Sealeo (Lv. 52), Vanillite (Lv. 53), Lapras (Lv. 55), Cubchoo (Lv. 57), Cryogonal (Lv. 57), Abomasnow (Lv. 58).

« All move groups · The Ice type: weaknesses and Pokémon

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