Electric type in Pokémon Dusk Reborn
Electric-type moves are super effective against Water and Flying. They are not very effective against Electric, Grass, and Dragon. They do nothing to Ground. There are 69 Electric-type Pokémon and 27 Electric-type moves in the game.
Attacking with Electric moves
Super effective against: Water Flying
Not very effective against: Electric Grass Dragon
No effect on: Ground
Defending as a Electric-type
Takes extra damage from: Ground
Resists: Water Electric Flying Steel
Immune to: none
A Pokémon with two types combines both columns, so a double weakness takes the most damage.
Strongest Electric-type Pokémon
Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Electric-type is Regieleki with 200 Speed.
| Pokémon | Types | HP | Atk | Def | Spd | Total |
|---|---|---|---|---|---|---|
| Zekrom | Dragon Electric | 100 | 150 | 120 | 90 | 460 |
| Iron Hands | Fighting Electric | 154 | 140 | 108 | 50 | 452 |
| Regieleki | Electric | 80 | 100 | 50 | 200 | 430 |
| Miraidon | Electric Dragon | 100 | 85 | 100 | 135 | 420 |
| Zeraora | Electric | 88 | 112 | 75 | 143 | 418 |
| Iron Thorns | Rock Electric | 100 | 134 | 110 | 72 | 416 |
| Tapu Koko | Electric Fairy | 70 | 115 | 85 | 130 | 400 |
| Thundurus | Electric Flying | 79 | 115 | 80 | 111 | 385 |
| Zapdos | Electric Flying | 90 | 90 | 85 | 100 | 365 |
| Raikou | Electric | 90 | 85 | 75 | 115 | 365 |
All 69 Electric-type Pokémon
27 Electric-type moves
| Move | Category | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bolt Strike | Physical | 130 | 85 | 5 | 20% chance to paralyze the target. |
| Charge | Status | – | – | 20 | Boosts next Electric move and user's Sp. Def by 1. |
| Charge Beam | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. |
| Discharge | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
| Eerie Impulse | Status | – | 100 | 15 | Lowers the target's Sp. Atk by 2. |
| Electric Terrain | Status | – | – | 10 | 5 turns. Grounded: +Electric power, can't sleep. |
| Electrify | Status | – | – | 20 | Changes the target's move to Electric this turn. |
| Electro Ball | Special | – | 100 | 10 | More power the faster the user is than the target. |
| Electroweb | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Fusion Bolt | Physical | 100 | 100 | 5 | Power doubles if used after Fusion Flare. |
| Ion Deluge | Status | – | – | 25 | Normal moves become Electric type this turn. |
| Magnet Rise | Status | – | – | 10 | For 5 turns, the user is immune to Ground moves. |
| Magnetic Flux | Status | – | – | 20 | Raises Def, Sp. Def of allies with Plus/Minus by 1. |
| Nuzzle | Physical | 20 | 100 | 20 | 100% chance to paralyze the target. |
| Parabolic Charge | Special | 50 | 100 | 20 | User recovers 50% of the damage dealt. |
| Shock Wave | Special | 60 | – | 20 | This move does not check accuracy. |
| Spark | Physical | 65 | 100 | 20 | 30% chance to paralyze the target. |
| Thunder | Special | 110 | 70 | 10 | 30% chance to paralyze target. Can't miss in rain. |
| Thunder Fang | Physical | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
| Thunder Wave | Status | – | 100 | 20 | Paralyzes the target. |
| Thunderbolt | Special | 90 | 100 | 15 | 10% chance to paralyze the target. |
| Thunderpunch | Physical | 75 | 100 | 15 | 10% chance to paralyze the target. |
| Thundershock | Special | 40 | 100 | 30 | 10% chance to paralyze the target. |
| Volt Switch | Special | 70 | 100 | 20 | User switches out after damaging the target. |
| Volt Tackle | Physical | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. |
| Wild Charge | Physical | 90 | 100 | 15 | Has 1/4 recoil. |
| Zap Cannon | Special | 120 | 50 | 5 | 100% chance to paralyze the target. |