73,449 Total Trainers

527,413 Total Pokémon

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Electric type in Pokémon Dusk Reborn

Electric-type moves are super effective against Water and Flying. They are not very effective against Electric, Grass, and Dragon. They do nothing to Ground. There are 69 Electric-type Pokémon and 27 Electric-type moves in the game.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Attacking with Electric moves

Super effective against: Water Flying

Not very effective against: Electric Grass Dragon

No effect on: Ground

Defending as a Electric-type

Takes extra damage from: Ground

Resists: Water Electric Flying Steel

Immune to: none

A Pokémon with two types combines both columns, so a double weakness takes the most damage.

Strongest Electric-type Pokémon

Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Electric-type is Regieleki with 200 Speed.

PokémonTypesHPAtkDefSpdTotal
ZekromDragon Electric10015012090460
Iron HandsFighting Electric15414010850452
RegielekiElectric8010050200430
MiraidonElectric Dragon10085100135420
ZeraoraElectric8811275143418
Iron ThornsRock Electric10013411072416
Tapu KokoElectric Fairy7011585130400
ThundurusElectric Flying7911580111385
ZapdosElectric Flying909085100365
RaikouElectric908575115365

All 69 Electric-type Pokémon

Pikachu#025 · ElectricRaichu#026 · ElectricMagnemite#081 · Electric / SteelMagneton#082 · Electric / SteelVoltorb#100 · ElectricElectrode#101 · ElectricElectabuzz#125 · ElectricJolteon#135 · ElectricZapdos#145 · Electric / FlyingChinchou#170 · Water / ElectricLanturn#171 · Water / ElectricPichu#172 · ElectricMareep#179 · ElectricFlaaffy#180 · ElectricAmpharos#181 · ElectricElekid#239 · ElectricRaikou#243 · ElectricElectrike#309 · ElectricManectric#310 · ElectricPlusle#311 · ElectricMinun#312 · ElectricShinx#403 · ElectricLuxio#404 · ElectricLuxray#405 · ElectricPachirisu#417 · ElectricMagnezone#462 · Electric / SteelElectivire#466 · ElectricRotom#479 · Electric / GhostBlitzle#522 · ElectricZebstrika#523 · ElectricEmolga#587 · Electric / FlyingJoltik#595 · Bug / ElectricGalvantula#596 · Bug / ElectricTynamo#602 · ElectricEelektrik#603 · ElectricEelektross#604 · ElectricStunfisk#618 · Ground / ElectricThundurus#642 · Electric / FlyingZekrom#644 · Dragon / ElectricHelioptile#694 · Electric / NormalHeliolisk#695 · Electric / NormalDedenne#702 · Electric / FairyCharjabug#737 · Bug / ElectricVikavolt#738 · Bug / ElectricTogedemaru#777 · Electric / SteelTapu Koko#785 · Electric / FairyXurkitree#796 · ElectricZeraora#807 · ElectricYamper#835 · ElectricBoltund#836 · ElectricToxel#848 · Electric / PoisonToxtricity#849 · Electric / PoisonPincurchin#871 · ElectricMorpeko#877 · Electric / DarkDracozolt#880 · Electric / DragonArctozolt#881 · Electric / IceRegieleki#894 · ElectricPawmi#921 · ElectricPawmo#922 · Electric / FightingPawmot#923 · Electric / FightingTadbulb#938 · ElectricBellibolt#939 · ElectricWattrel#940 · Electric / FlyingKilowattrel#941 · Electric / FlyingSandy Shocks#989 · Electric / GroundIron Hands#992 · Fighting / ElectricIron Thorns#995 · Rock / ElectricMiraidon#1008 · Electric / DragonRaging Bolt#1021 · Electric / Dragon

27 Electric-type moves

MoveCategoryPowerAcc.PPEffect
Bolt StrikePhysical13085520% chance to paralyze the target.
ChargeStatus––20Boosts next Electric move and user's Sp. Def by 1.
Charge BeamSpecial50901070% chance to raise the user's Sp. Atk by 1.
DischargeSpecial801001530% chance to paralyze adjacent Pokemon.
Eerie ImpulseStatus–10015Lowers the target's Sp. Atk by 2.
Electric TerrainStatus––105 turns. Grounded: +Electric power, can't sleep.
ElectrifyStatus––20Changes the target's move to Electric this turn.
Electro BallSpecial–10010More power the faster the user is than the target.
ElectrowebSpecial559515100% chance to lower the foe(s) Speed by 1.
Fusion BoltPhysical1001005Power doubles if used after Fusion Flare.
Ion DelugeStatus––25Normal moves become Electric type this turn.
Magnet RiseStatus––10For 5 turns, the user is immune to Ground moves.
Magnetic FluxStatus––20Raises Def, Sp. Def of allies with Plus/Minus by 1.
NuzzlePhysical2010020100% chance to paralyze the target.
Parabolic ChargeSpecial5010020User recovers 50% of the damage dealt.
Shock WaveSpecial60–20This move does not check accuracy.
SparkPhysical651002030% chance to paralyze the target.
ThunderSpecial110701030% chance to paralyze target. Can't miss in rain.
Thunder FangPhysical65951510% chance to paralyze. 10% chance to flinch.
Thunder WaveStatus–10020Paralyzes the target.
ThunderboltSpecial901001510% chance to paralyze the target.
ThunderpunchPhysical751001510% chance to paralyze the target.
ThundershockSpecial401003010% chance to paralyze the target.
Volt SwitchSpecial7010020User switches out after damaging the target.
Volt TacklePhysical12010015Has 33% recoil. 10% chance to paralyze target.
Wild ChargePhysical9010015Has 1/4 recoil.
Zap CannonSpecial120505100% chance to paralyze the target.

Other types

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