Dark type in Pokémon Dusk Reborn
Dark-type moves are super effective against Psychic and Ghost. They are not very effective against Fighting, Fairy, and Dark. There are 69 Dark-type Pokémon and 32 Dark-type moves in the game.
Attacking with Dark moves
Super effective against: Psychic Ghost
Not very effective against: Fighting Fairy Dark
No effect on: none
Defending as a Dark-type
Takes extra damage from: Fighting Bug Fairy
Immune to: Psychic
A Pokémon with two types combines both columns, so a double weakness takes the most damage.
Strongest Dark-type Pokémon
Ranked by base stat total (HP, Attack, Defense and Speed added together). The fastest Dark-type is Chien-Pao with 135 Speed.
| Pokémon | Types | HP | Atk | Def | Spd | Total |
|---|---|---|---|---|---|---|
| Yveltal | Dark Flying | 126 | 131 | 95 | 99 | 451 |
| Zarude | Dark Grass | 105 | 120 | 105 | 105 | 435 |
| Ting-Lu | Dark Ground | 155 | 110 | 125 | 45 | 435 |
| Roaring Moon | Dragon Dark | 105 | 139 | 71 | 119 | 434 |
| Urshifu | Fighting Dark | 100 | 130 | 100 | 97 | 427 |
| Guzzlord | Dark Dragon | 223 | 101 | 53 | 43 | 420 |
| Chien-Pao | Dark Ice | 80 | 120 | 80 | 135 | 415 |
| Tyranitar | Rock Dark | 100 | 134 | 110 | 61 | 405 |
| Kingambit | Dark Steel | 100 | 135 | 120 | 50 | 405 |
| Brute Bonnet | Grass Dark | 111 | 127 | 99 | 55 | 392 |
All 69 Dark-type Pokémon
32 Dark-type moves
| Move | Category | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. |
| Beat Up | Physical | – | 100 | 10 | All healthy allies aid in damaging the target. |
| Bite | Physical | 60 | 100 | 25 | 30% chance to flinch the target. |
| Crunch | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. |
| Dark Pulse | Special | 80 | 100 | 15 | 20% chance to flinch the target. |
| Dark Void | Status | – | 80 | 10 | Puts the foe(s) to sleep. |
| Embargo | Status | – | 100 | 15 | For 5 turns, the target can't use any items. |
| Faint Attack | Physical | 60 | – | 20 | This move does not check accuracy. |
| Fake Tears | Status | – | 100 | 20 | Lowers the target's Sp. Def by 2. |
| Flatter | Status | – | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. |
| Fling | Physical | – | 100 | 10 | Flings the user's item at the target. Power varies. |
| Foul Play | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. |
| Hone Claws | Status | – | – | 15 | Raises the user's Attack and accuracy by 1. |
| Hyperspace Fury | Physical | 100 | – | 5 | Hoopa-U: Lowers user's Def. by 1; breaks protection. |
| Knock Off | Physical | 65 | 100 | 20 | 1.5x damage if foe holds an item. Removes item. |
| Memento | Status | – | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. |
| Nasty Plot | Status | – | – | 20 | Raises the user's Sp. Atk by 2. |
| Night Daze | Special | 85 | 95 | 10 | 40% chance to lower the target's accuracy by 1. |
| Night Slash | Physical | 70 | 100 | 15 | High critical hit ratio. |
| Parting Shot | Status | – | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. |
| Payback | Physical | 50 | 100 | 10 | Power doubles if the user moves after the target. |
| Punishment | Physical | – | 100 | 5 | 60 power +20 for each of the target's stat boosts. |
| Pursuit | Physical | 40 | 100 | 20 | Power doubles if a foe is switching out. |
| Quash | Status | – | 100 | 15 | Forces the target to move last this turn. |
| Snarl | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Snatch | Status | – | – | 10 | User steals certain support moves to use itself. |
| Sucker Punch | Physical | 80 | 100 | 5 | Usually goes first. Fails if target is not attacking. |
| Switcheroo | Status | – | 100 | 10 | User switches its held item with the target's. |
| Taunt | Status | – | 100 | 20 | For 3 turns, the target can't use status moves. |
| Thief | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. |
| Topsy Turvy | Status | – | – | 20 | Inverts the target's stat stages. |
| Torment | Status | – | 100 | 15 | Target can't select the same move twice in a row. |