Dark moves
All 32 Dark moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Category | Power | Acc. | PP | In short |
|---|---|---|---|---|---|
| Assurance | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. |
| Beat Up | Physical | – | 100 | 10 | All healthy allies aid in damaging the target. |
| Bite | Physical | 60 | 100 | 25 | 30% chance to flinch the target. |
| Crunch | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. |
| Dark Pulse | Special | 80 | 100 | 15 | 20% chance to flinch the target. |
| Dark Void | Status | – | 80 | 10 | Puts the foe(s) to sleep. |
| Embargo | Status | – | 100 | 15 | For 5 turns, the target can't use any items. |
| Faint Attack | Physical | 60 | – | 20 | This move does not check accuracy. |
| Fake Tears | Status | – | 100 | 20 | Lowers the target's Sp. Def by 2. |
| Flatter | Status | – | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. |
| Fling | Physical | – | 100 | 10 | Flings the user's item at the target. Power varies. |
| Foul Play | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. |
| Hone Claws | Status | – | – | 15 | Raises the user's Attack and accuracy by 1. |
| Hyperspace Fury | Physical | 100 | – | 5 | Hoopa-U: Lowers user's Def. by 1; breaks protection. |
| Knock Off | Physical | 65 | 100 | 20 | 1.5x damage if foe holds an item. Removes item. |
| Memento | Status | – | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. |
| Nasty Plot | Status | – | – | 20 | Raises the user's Sp. Atk by 2. |
| Night Daze | Special | 85 | 95 | 10 | 40% chance to lower the target's accuracy by 1. |
| Night Slash | Physical | 70 | 100 | 15 | High critical hit ratio. |
| Parting Shot | Status | – | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. |
| Payback | Physical | 50 | 100 | 10 | Power doubles if the user moves after the target. |
| Punishment | Physical | – | 100 | 5 | 60 power +20 for each of the target's stat boosts. |
| Pursuit | Physical | 40 | 100 | 20 | Power doubles if a foe is switching out. |
| Quash | Status | – | 100 | 15 | Forces the target to move last this turn. |
| Snarl | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Snatch | Status | – | – | 10 | User steals certain support moves to use itself. |
| Sucker Punch | Physical | 80 | 100 | 5 | Usually goes first. Fails if target is not attacking. |
| Switcheroo | Status | – | 100 | 10 | User switches its held item with the target's. |
| Taunt | Status | – | 100 | 20 | For 3 turns, the target can't use status moves. |
| Thief | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. |
| Topsy Turvy | Status | – | – | 20 | Inverts the target's stat stages. |
| Torment | Status | – | 100 | 15 | Target can't select the same move twice in a row. |
Assurance
Physical DarkPower doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Beat Up
Physical DarkHits one time for the user and one time for each unfainted Pokemon without a major status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user.
Bite
Physical DarkHas a 30% chance to flinch the target.
Crunch
Physical DarkHas a 20% chance to lower the target's Defense by 1 stage.
Dark Pulse
Special DarkHas a 20% chance to flinch the target.
Dark Void
Status DarkCauses the target to fall asleep.
Learned in the main series by: 1 by level-up. Earliest by level: Darkrai (Lv. 66).
Embargo
Status DarkFor 5 turns, the target's held item has no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by the target. Items thrown at the target with Fling will still activate for it. If the target uses Baton Pass, the replacement will remain unable to use items.
Learned in the main series by: 24 by level-up and 80 by TM. Earliest by level: Weavile (start), Lunatone (Lv. 17), Gothita (Lv. 19), Gothorita (Lv. 19), Gothitelle (Lv. 19), Sandile (Lv. 22), Krokorok (Lv. 22), Krookodile (Lv. 22), Zangoose (Lv. 27), Poochyena (Lv. 28).
Faint Attack
Physical DarkThis move does not check accuracy.
Fake Tears
Status DarkLowers the target's Special Defense by 2 stages.
Flatter
Status DarkRaises the target's Special Attack by 1 stage and confuses it.
Fling
Physical DarkThe power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Ability Harvest. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Ability Klutz.
Foul Play
Physical DarkDamage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.
Hone Claws
Status DarkRaises the user's Attack and accuracy by 1 stage.
Hyperspace Fury
Physical DarkLowers the user's Defense by 1 stage. This move cannot be used successfully unless the user's current form, while considering Transform, is Hoopa Unbound. If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
No Pokémon in the main Pokédex learns this move by level or TM.
Knock Off
Physical DarkIf the target is holding an item that can be removed from it, ignoring the Ability Sticky Hold, this move's power is multiplied by 1.5. If the user has not fainted, the target loses its held item. This move cannot cause Pokemon with the Ability Sticky Hold to lose their held item, cause Pokemon that can Mega Evolve to lose the Mega Stone for their species, or cause a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect to lose their Blue Orb, Red Orb, Griseous Orb, Plate, or Drive, respectively. Items lost to this move cannot be regained with Recycle or the Ability Harvest.
Memento
Status DarkLowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.
Nasty Plot
Status DarkRaises the user's Special Attack by 2 stages.
Night Daze
Special DarkHas a 40% chance to lower the target's accuracy by 1 stage.
Night Slash
Physical DarkHas a higher chance for a critical hit.
Parting Shot
Status DarkLowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Payback
Physical DarkPower doubles if the target moves before the user; power is not doubled if the target switches out.
Punishment
Physical DarkPower is equal to 60+(X*20), where X is the target's total stat stage changes that are greater than 0, but not more than 200 power.
Pursuit
Physical DarkIf an adjacent foe switches out this turn, this move hits that Pokemon before it leaves the field, even if it was not the original target. If the user moves after a foe using Parting Shot, U-turn, or Volt Switch, but not Baton Pass, it will hit that foe before it leaves the field. Power doubles and no accuracy check is done if the user hits a foe switching out, and the user's turn is over; if a foe faints from this, the replacement Pokemon does not become active until the end of the turn.
Quash
Status DarkCauses the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn.
Snarl
Special DarkHas a 100% chance to lower the target's Special Attack by 1 stage.
Snatch
Status DarkIf another Pokemon uses one of the following moves this turn, the user steals that move to use itself. If multiple Pokemon use this move in the same turn, the applicable moves will be stolen in turn order; a move cannot be stolen multiple times. Aqua Ring, Aromatherapy, Autotomize, Belly Drum, Camouflage, Charge, Conversion, Cosmic Power, Cotton Guard, Heal Bell, Healing Wish, Imprison, Ingrain, Light Screen, Lucky Chant, Lunar Dance, Magnet Rise, Mist, Power Trick, Quick Guard, Recycle, Reflect, Refresh, Safeguard, Stockpile, Substitute, Swallow, Tailwind, Wide Guard, Wish, and any move that has a primary effect of raising the user's stats or healing the user.
Sucker Punch
Physical DarkFails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.
Switcheroo
Status DarkThe user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, or a Drive to or from a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect, respectively. Pokemon with the Ability Sticky Hold are immune.
Taunt
Status DarkPrevents the target from using non-damaging moves for its next three turns. Pokemon with the Ability Oblivious or protected by the Ability Aroma Veil are immune.
Thief
Physical DarkIf this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Ability Harvest.
Topsy Turvy
Status DarkThe target's positive stat stages become negative and vice versa. Fails if all of the target's stat stages are 0.
Torment
Status DarkPrevents the target from selecting the same move for use two turns in a row. This effect lasts until the target leaves the field.