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Dark moves

All 32 Dark moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
AssurancePhysical6010010Power doubles if target was damaged this turn.
Beat UpPhysical–10010All healthy allies aid in damaging the target.
BitePhysical601002530% chance to flinch the target.
CrunchPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseSpecial801001520% chance to flinch the target.
Dark VoidStatus–8010Puts the foe(s) to sleep.
EmbargoStatus–10015For 5 turns, the target can't use any items.
Faint AttackPhysical60–20This move does not check accuracy.
Fake TearsStatus–10020Lowers the target's Sp. Def by 2.
FlatterStatus–10015Raises the target's Sp. Atk by 1 and confuses it.
FlingPhysical–10010Flings the user's item at the target. Power varies.
Foul PlayPhysical9510015Uses target's Attack stat in damage calculation.
Hone ClawsStatus––15Raises the user's Attack and accuracy by 1.
Hyperspace FuryPhysical100–5Hoopa-U: Lowers user's Def. by 1; breaks protection.
Knock OffPhysical65100201.5x damage if foe holds an item. Removes item.
MementoStatus–10010Lowers target's Attack, Sp. Atk by 2. User faints.
Nasty PlotStatus––20Raises the user's Sp. Atk by 2.
Night DazeSpecial85951040% chance to lower the target's accuracy by 1.
Night SlashPhysical7010015High critical hit ratio.
Parting ShotStatus–10020Lowers target's Atk, Sp. Atk by 1. User switches.
PaybackPhysical5010010Power doubles if the user moves after the target.
PunishmentPhysical–100560 power +20 for each of the target's stat boosts.
PursuitPhysical4010020Power doubles if a foe is switching out.
QuashStatus–10015Forces the target to move last this turn.
SnarlSpecial559515100% chance to lower the foe(s) Sp. Atk by 1.
SnatchStatus––10User steals certain support moves to use itself.
Sucker PunchPhysical801005Usually goes first. Fails if target is not attacking.
SwitcherooStatus–10010User switches its held item with the target's.
TauntStatus–10020For 3 turns, the target can't use status moves.
ThiefPhysical6010025If the user has no item, it steals the target's.
Topsy TurvyStatus––20Inverts the target's stat stages.
TormentStatus–10015Target can't select the same move twice in a row.

Assurance

Physical Dark
60Power
100%Acc.
10PP

Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.

Learned in the main series by: 39 by level-up and 12 by TM. Earliest by level: Weavile (start), Marshadow (start), Poipole (start), Axew (Lv. 7), Fraxure (Lv. 7), Haxorus (Lv. 7), Koffing (Lv. 12), Weezing (Lv. 12), Woobat (Lv. 12), Swoobat (Lv. 12).

Beat Up

Physical Dark
–Power
100%Acc.
10PP

Hits one time for the user and one time for each unfainted Pokemon without a major status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user.

Learned in the main series by: 3 by level-up and 12 by TM. Earliest by level: Houndour (Lv. 25), Houndoom (Lv. 26), Sneasel (Lv. 57).

Dark Void

Status Dark
–Power
80%Acc.
10PP

Causes the target to fall asleep.

Learned in the main series by: 1 by level-up. Earliest by level: Darkrai (Lv. 66).

Embargo

Status Dark
–Power
100%Acc.
15PP

For 5 turns, the target's held item has no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by the target. Items thrown at the target with Fling will still activate for it. If the target uses Baton Pass, the replacement will remain unable to use items.

Learned in the main series by: 24 by level-up and 80 by TM. Earliest by level: Weavile (start), Lunatone (Lv. 17), Gothita (Lv. 19), Gothorita (Lv. 19), Gothitelle (Lv. 19), Sandile (Lv. 22), Krokorok (Lv. 22), Krookodile (Lv. 22), Zangoose (Lv. 27), Poochyena (Lv. 28).

Fling

Physical Dark
–Power
100%Acc.
10PP

The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Ability Harvest. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Ability Klutz.

Learned in the main series by: 22 by level-up and 278 by TM. Earliest by level: Primeape (start), Hawlucha (Lv. 24), Froakie (Lv. 25), Muk (Lv. 26), Grimer (Lv. 28), Weavile (Lv. 28), Pansage (Lv. 28), Pansear (Lv. 28), Panpour (Lv. 28), Frogadier (Lv. 28).

Foul Play

Physical Dark
95Power
100%Acc.
15PP

Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.

Learned in the main series by: 14 by level-up and 98 by TM. Earliest by level: Inkay (Lv. 8), Malamar (Lv. 8), Klefki (Lv. 27), Zorua (Lv. 29), Zoroark (Lv. 29), Sandile (Lv. 37), Houndour (Lv. 40), Krokorok (Lv. 40), Krookodile (Lv. 42), Murkrow (Lv. 45).

Hyperspace Fury

Physical Dark
100Power
–Acc.
5PP

Lowers the user's Defense by 1 stage. This move cannot be used successfully unless the user's current form, while considering Transform, is Hoopa Unbound. If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.

No Pokémon in the main Pokédex learns this move by level or TM.

Knock Off

Physical Dark
65Power
100%Acc.
20PP

If the target is holding an item that can be removed from it, ignoring the Ability Sticky Hold, this move's power is multiplied by 1.5. If the user has not fainted, the target loses its held item. This move cannot cause Pokemon with the Ability Sticky Hold to lose their held item, cause Pokemon that can Mega Evolve to lose the Mega Stone for their species, or cause a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect to lose their Blue Orb, Red Orb, Griseous Orb, Plate, or Drive, respectively. Items lost to this move cannot be regained with Recycle or the Ability Harvest.

Learned in the main series by: 24 by level-up and 183 by TM. Earliest by level: Shuppet (start), Banette (start), Regigigas (start), Skorupi (Lv. 5), Drapion (Lv. 5), Gligar (Lv. 10), Gliscor (Lv. 10), Farfetchd (Lv. 13), Lickitung (Lv. 13), Lickilicky (Lv. 13).

Memento

Status Dark
–Power
100%Acc.
10PP

Lowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.

Learned in the main series by: 14 by level-up and 10 by TM. Earliest by level: Latios (Lv. 5), Stunky (Lv. 33), Skuntank (Lv. 33), Litwick (Lv. 33), Lampent (Lv. 33), Spiritomb (Lv. 43), Koffing (Lv. 45), Hoppip (Lv. 49), Grimer (Lv. 53), Muk (Lv. 57).

Night Daze

Special Dark
85Power
95%Acc.
10PP
40%Effect

Has a 40% chance to lower the target's accuracy by 1 stage.

Learned in the main series by: 2 by level-up. Earliest by level: Zorua (Lv. 57), Zoroark (Lv. 64).

Parting Shot

Status Dark
–Power
100%Acc.
20PP

Lowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.

Learned in the main series by: 2 by level-up. Earliest by level: Pancham (Lv. 45), Pangoro (Lv. 48).

Payback

Physical Dark
50Power
100%Acc.
10PP

Power doubles if the target moves before the user; power is not doubled if the target switches out.

Learned in the main series by: 32 by level-up and 206 by TM. Earliest by level: Drifloon (Lv. 16), Drifblim (Lv. 16), Vulpix (Lv. 18), Scraggy (Lv. 20), Scrafty (Lv. 20), Pelipper (Lv. 22), Tauros (Lv. 24), Gastly (Lv. 26), Cacnea (Lv. 26), Inkay (Lv. 27).

Punishment

Physical Dark
–Power
100%Acc.
5PP

Power is equal to 60+(X*20), where X is the target's total stat stage changes that are greater than 0, but not more than 200 power.

Learned in the main series by: 15 by level-up and 10 by TM. Earliest by level: Arceus (start), Landorus (Lv. 7), Vullaby (Lv. 28), Mandibuzz (Lv. 28), Infernape (Lv. 29), Sableye (Lv. 36), Sneasel (Lv. 44), Weavile (Lv. 44), Mankey (Lv. 45), Zorua (Lv. 45).

Pursuit

Physical Dark
40Power
100%Acc.
20PP

If an adjacent foe switches out this turn, this move hits that Pokemon before it leaves the field, even if it was not the original target. If the user moves after a foe using Parting Shot, U-turn, or Volt Switch, but not Baton Pass, it will hit that foe before it leaves the field. Power doubles and no accuracy check is done if the user hits a foe switching out, and the user's turn is over; if a foe faints from this, the replacement Pokemon does not become active until the end of the turn.

Learned in the main series by: 59 by level-up and 38 by TM. Earliest by level: Umbreon (start), Honchkrow (start), Spiritomb (start), Bouffalant (start), Aegislash (start), Marshadow (start), Poipole (start), Zorua (Lv. 5), Zoroark (Lv. 5), Fearow (Lv. 8).

Quash

Status Dark
–Power
100%Acc.
15PP

Causes the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn.

Learned in the main series by: 3 by level-up and 22 by TM. Earliest by level: Sableye (Lv. 44), Murkrow (Lv. 65), Honchkrow (Lv. 65).

Snarl

Special Dark
55Power
95%Acc.
15PP
100%Effect

Has a 100% chance to lower the target's Special Attack by 1 stage.

Learned in the main series by: 2 by level-up and 60 by TM. Earliest by level: Mightyena (start), Yveltal (Lv. 18).

Snatch

Status Dark
–Power
–Acc.
10PP
+4Priority

If another Pokemon uses one of the following moves this turn, the user steals that move to use itself. If multiple Pokemon use this move in the same turn, the applicable moves will be stolen in turn order; a move cannot be stolen multiple times. Aqua Ring, Aromatherapy, Autotomize, Belly Drum, Camouflage, Charge, Conversion, Cosmic Power, Cotton Guard, Heal Bell, Healing Wish, Imprison, Ingrain, Light Screen, Lucky Chant, Lunar Dance, Magnet Rise, Mist, Power Trick, Quick Guard, Recycle, Reflect, Refresh, Safeguard, Stockpile, Substitute, Swallow, Tailwind, Wide Guard, Wish, and any move that has a primary effect of raising the user's stats or healing the user.

Learned in the main series by: 11 by level-up and 129 by TM. Earliest by level: Solosis (Lv. 10), Duosion (Lv. 10), Reuniclus (Lv. 10), Heatmor (Lv. 26), Purrloin (Lv. 39), Sneasel (Lv. 40), Weavile (Lv. 40), Banette (Lv. 46), Liepard (Lv. 47), Shuppet (Lv. 49).

Sucker Punch

Physical Dark
80Power
100%Acc.
5PP
+1Priority

Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.

Learned in the main series by: 44 by level-up and 86 by TM. Earliest by level: Wormadam (start), Honchkrow (start), Rattata (Lv. 19), Raticate (Lv. 19), Dugtrio (Lv. 22), Gastly (Lv. 22), Haunter (Lv. 22), Gengar (Lv. 22), Diglett (Lv. 23), Huntail (Lv. 23).

Switcheroo

Status Dark
–Power
100%Acc.
10PP

The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, or a Drive to or from a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect, respectively. Pokemon with the Ability Sticky Hold are immune.

Learned in the main series by: 7 by level-up and 14 by TM. Earliest by level: Persian (start), Hypno (start), Linoone (start), Delphox (start), Minun (Lv. 13), Inkay (Lv. 23), Malamar (Lv. 23).

Taunt

Status Dark
–Power
100%Acc.
20PP

Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Ability Oblivious or protected by the Ability Aroma Veil are immune.

Learned in the main series by: 40 by level-up and 213 by TM. Earliest by level: Sneasel (start), Mawile (start), Weavile (start), Yveltal (start), Shieldon (Lv. 6), Bastiodon (Lv. 6), Chimchar (Lv. 9), Monferno (Lv. 9), Infernape (Lv. 9), Croagunk (Lv. 10).

Thief

Physical Dark
60Power
100%Acc.
25PP

If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Ability Harvest.

Learned in the main series by: 4 by level-up and 299 by TM. Earliest by level: Mightyena (start), Kecleon (start), Lombre (Lv. 37), Poochyena (Lv. 45).

Topsy Turvy

Status Dark
–Power
–Acc.
20PP

The target's positive stat stages become negative and vice versa. Fails if all of the target's stat stages are 0.

Learned in the main series by: 2 by level-up. Earliest by level: Inkay (Lv. 15), Malamar (Lv. 15).

Torment

Status Dark
–Power
100%Acc.
15PP

Prevents the target from selecting the same move for use two turns in a row. This effect lasts until the target leaves the field.

Learned in the main series by: 15 by level-up and 160 by TM. Earliest by level: Nuzleaf (Lv. 9), Sandile (Lv. 10), Krokorok (Lv. 10), Krookodile (Lv. 10), Pawniard (Lv. 14), Bisharp (Lv. 14), Purrloin (Lv. 19), Liepard (Lv. 19), Chimchar (Lv. 25), Pansage (Lv. 25).

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