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Bug moves

All 25 Bug moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
Attack OrderPhysical9010015High critical hit ratio.
Bug BitePhysical6010020User steals and eats the target's Berry.
Bug BuzzSpecial901001010% chance to lower the target's Sp. Def. by 1.
Defend OrderStatus––10Raises the user's Defense and Sp. Def by 1.
Fell StingerPhysical3010025Raises user's Attack by 2 if this KOes the target.
Fury CutterPhysical409520Power doubles with each hit, up to 160.
Heal OrderStatus––10Heals the user by 50% of its max HP.
InfestationSpecial2010020Traps and damages the target for 4-5 turns.
Leech LifePhysical2010015User recovers 50% of the damage dealt.
MegahornPhysical1208510No additional effect.
Pin MissilePhysical259520Hits 2-5 times in one turn.
PowderStatus–10020If using a Fire move, target loses 1/4 max HP.
Quiver DanceStatus––20Raises the user's Sp. Atk, Sp. Def, Speed by 1.
Rage PowderStatus––20The foes' moves target the user on the turn used.
Signal BeamSpecial751001510% chance to confuse the target.
Silver WindSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Spider WebStatus––10The target cannot switch out.
SteamrollerPhysical651002030% chance to flinch the target.
Sticky WebStatus––20Lowers Speed of grounded foes by 1 on switch-in.
String ShotStatus–9540Lowers the foe(s) Speed by 2.
Struggle BugSpecial5010020100% chance to lower the foe(s) Sp. Atk by 1.
Tail GlowStatus––20Raises the user's Sp. Atk by 3.
TwineedlePhysical2510020Hits 2 times. Each hit has 20% chance to poison.
U-TurnPhysical7010020User switches out after damaging the target.
X-ScissorPhysical8010015No additional effect.

Attack Order

Physical Bug
90Power
100%Acc.
15PP

Has a higher chance for a critical hit.

Learned in the main series by: 1 by level-up. Earliest by level: Vespiquen (Lv. 45).

Bug Bite

Physical Bug
60Power
100%Acc.
20PP

If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately. Items lost to this move cannot be regained with Recycle or the Ability Harvest.

Learned in the main series by: 32 by level-up and 78 by TM. Earliest by level: Ariados (start), Ninjask (start), Yanmega (start), Swadloon (start), Sewaddle (Lv. 8), Leavanny (Lv. 8), Caterpie (Lv. 9), Weedle (Lv. 9), Pineco (Lv. 9), Forretress (Lv. 9).

Defend Order

Status Bug
–Power
–Acc.
10PP

Raises the user's Defense and Special Defense by 1 stage.

Learned in the main series by: 1 by level-up. Earliest by level: Vespiquen (Lv. 17).

Fury Cutter

Physical Bug
40Power
95%Acc.
20PP

Power doubles with each successful hit, up to a maximum of 160 power; resets to 40 power if the move misses or another move is used.

Learned in the main series by: 35 by level-up and 133 by TM. Earliest by level: Farfetchd (start), Kabutops (start), Sceptile (start), Ninjask (start), Kricketune (start), Dwebble (start), Durant (start), Aegislash (start), Vespiquen (Lv. 5), Honedge (Lv. 5).

Heal Order

Status Bug
–Power
–Acc.
10PP

The user restores 1/2 of its maximum HP, rounded half up.

Learned in the main series by: 1 by level-up. Earliest by level: Vespiquen (Lv. 29).

Infestation

Special Bug
20Power
100%Acc.
20PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 4 by level-up and 96 by TM. Earliest by level: Spinarak (Lv. 8), Ariados (Lv. 8), Volbeat (Lv. 50), Illumise (Lv. 50).

Leech Life

Physical Bug
20Power
100%Acc.
15PP

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 21 by level-up and 25 by TM. Earliest by level: Venomoth (start), Crobat (start), Joltik (start), Galvantula (start), Shelmet (start), Accelgor (start), Nincada (Lv. 5), Ninjask (Lv. 5), Shedinja (Lv. 5), Noibat (Lv. 5).

Pin Missile

Physical Bug
25Power
95%Acc.
20PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 17 by level-up and 5 by TM. Earliest by level: Skorupi (Lv. 9), Drapion (Lv. 9), Maractus (Lv. 10), Ferroseed (Lv. 18), Ferrothorn (Lv. 18), Chespin (Lv. 18), Quilladin (Lv. 19), Chesnaught (Lv. 19), Cacnea (Lv. 21), Jolteon (Lv. 25).

Powder

Status Bug
–Power
100%Acc.
20PP
+1Priority

If the target uses a Fire-type move this turn, it is prevented from executing and the target loses 1/4 of its maximum HP, rounded half up.

Learned in the main series by: 1 by level-up. Earliest by level: Vivillon (Lv. 55).

Rage Powder

Status Bug
–Power
–Acc.
20PP
+2Priority

Until the end of the turn, all single-target attacks from the foe's team are redirected to the user if they are in range. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Ability Magic Bounce, or drawn in by the Abilities Lightning Rod or Storm Drain. Fails if it is not a Double or Triple Battle.

Learned in the main series by: 9 by level-up and 5 by TM. Earliest by level: Hoppip (Lv. 31), Butterfree (Lv. 35), Skiploom (Lv. 36), Jumpluff (Lv. 39), Foongus (Lv. 45), Paras (Lv. 49), Amoonguss (Lv. 54), Parasect (Lv. 59), Volcarona (Lv. 80).

Silver Wind

Special Bug
60Power
100%Acc.
5PP
10%Effect

Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.

Learned in the main series by: 11 by level-up and 42 by TM. Earliest by level: Venomoth (start), Butterfree (Lv. 19), Ledyba (Lv. 19), Ledian (Lv. 20), Dustox (Lv. 25), Masquerain (Lv. 32), Beautifly (Lv. 34), Mothim (Lv. 38), Finneon (Lv. 49), Volcarona (Lv. 50).

Spider Web

Status Bug
–Power
–Acc.
10PP

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

Learned in the main series by: 4 by level-up. Earliest by level: Joltik (start), Galvantula (start), Spinarak (Lv. 29), Ariados (Lv. 32).

Steamroller

Physical Bug
65Power
100%Acc.
20PP
30%Effect

Has a 30% chance to flinch the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 4 by level-up. Earliest by level: Golem (Lv. 18), Venipede (Lv. 33), Whirlipede (Lv. 37), Scolipede (Lv. 39).

Sticky Web

Status Bug
–Power
–Acc.
20PP

Sets up a hazard on the foe's side of the field, lowering the Speed by 1 stage of each foe that switches in, unless it is a Flying-type Pokemon or has the Ability Levitate. Can be used only once before failing. Can be removed from the foe's side if any foe uses Rapid Spin or Defog, or is hit by Defog.

Learned in the main series by: 7 by level-up and 1 by TM. Earliest by level: Galvantula (start), Sewaddle (Lv. 31), Surskit (Lv. 38), Kricketune (Lv. 44), Spinarak (Lv. 50), Shuckle (Lv. 53), Ariados (Lv. 58).

Tail Glow

Status Bug
–Power
–Acc.
20PP

Raises the user's Special Attack by 3 stages.

Learned in the main series by: 2 by level-up. Earliest by level: Manaphy (start), Volbeat (Lv. 22).

Twineedle

Physical Bug
25Power
100%Acc.
20PP
20%Effect

Hits twice, with each hit having a 20% chance to poison the target. If the first hit breaks the target's substitute, it will take damage for the second hit.

Learned in the main series by: 2 by level-up and 4 by TM. Earliest by level: Beedrill (start), Escavalier (Lv. 13).

U-Turn

Physical Bug
70Power
100%Acc.
20PP

If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button.

Learned in the main series by: 16 by level-up and 126 by TM. Earliest by level: Zoroark (start), Gligar (Lv. 30), Gliscor (Lv. 30), Hoppip (Lv. 37), Accelgor (Lv. 40), Archen (Lv. 41), Mienfoo (Lv. 41), Mienshao (Lv. 41), Finneon (Lv. 42), Meloetta (Lv. 43).

« All move groups · The Bug type: weaknesses and Pokémon

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