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Fire moves

All 30 Fire moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
Blast BurnSpecial150905User cannot move next turn.
Blaze KickPhysical859010High critical hit ratio. 10% chance to burn.
Blue FlareSpecial13085520% chance to burn the target.
EmberSpecial401002510% chance to burn the target.
EruptionSpecial1501005Less power as user's HP decreases. Hits foe(s).
Fiery DanceSpecial801001050% chance to raise the user's Sp. Atk by 1.
Fire BlastSpecial11085510% chance to burn the target.
Fire FangPhysical65951510% chance to burn. 10% chance to flinch.
Fire PledgeSpecial8010010Use with Grass or Water Pledge for added effect.
Fire PunchPhysical751001510% chance to burn the target.
Fire SpinSpecial358515Traps and damages the target for 4-5 turns.
Flame BurstSpecial7010015Damages Pokemon next to the target as well.
Flame ChargePhysical5010020100% chance to raise the user's Speed by 1.
Flame WheelPhysical601002510% chance to burn the target. Thaws user.
FlamethrowerSpecial901001510% chance to burn the target.
Flare BlitzPhysical12010015Has 33% recoil. 10% chance to burn. Thaws user.
Fusion FlareSpecial1001005Power doubles if used after Fusion Bolt.
Heat CrashPhysical–10010More power the heavier the user than the target.
Heat WaveSpecial95901010% chance to burn the foe(s).
IncinerateSpecial6010015Destroys the foe(s) Berry/Gem.
InfernoSpecial100505100% chance to burn the target.
Lava PlumeSpecial801001530% chance to burn adjacent Pokemon.
Magma StormSpecial100755Traps and damages the target for 4-5 turns.
Mystical FireSpecial6510010100% chance to lower the target's Sp. Atk by 1.
OverheatSpecial130905Lowers the user's Sp. Atk by 2.
Sacred FirePhysical10095550% chance to burn the target. Thaws user.
Searing ShotSpecial100100530% chance to burn adjacent Pokemon.
Sunny DayStatus––5For 5 turns, intense sunlight powers Fire moves.
V-CreatePhysical180955Lowers the user's Defense, Sp. Def, Speed by 1.
Will-O-WispStatus–8515Burns the target.

Blaze Kick

Physical Fire
85Power
90%Acc.
10PP
10%Effect

Has a 10% chance to burn the target and a higher chance for a critical hit.

Learned in the main series by: 2 by level-up and 2 by TM. Earliest by level: Blaziken (start), Hitmonlee (Lv. 45).

Blue Flare

Special Fire
130Power
85%Acc.
5PP
20%Effect

Has a 20% chance to burn the target.

Learned in the main series by: 1 by level-up. Earliest by level: Reshiram (Lv. 100).

Eruption

Special Fire
150Power
100%Acc.
5PP

Power is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.

Learned in the main series by: 6 by level-up and 1 by TM. Earliest by level: Camerupt (Lv. 45), Cyndaquil (Lv. 58), Quilava (Lv. 68), Groudon (Lv. 75), Typhlosion (Lv. 82), Entei (Lv. 85).

Fiery Dance

Special Fire
80Power
100%Acc.
10PP
50%Effect

Has a 50% chance to raise the user's Special Attack by 1 stage.

Learned in the main series by: 1 by level-up. Earliest by level: Volcarona (Lv. 100).

Fire Pledge

Special Fire
80Power
100%Acc.
10PP

If one of the user's allies chose to use Grass Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Grass Pledge, the ally uses Fire Pledge with 150 Base Power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect. If combined with Water Pledge, the ally uses Water Pledge with 150 Base Power and a rainbow appears on the user's side for 4 turns, which doubles secondary effect chances but does not stack with the Ability Serene Grace. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Fire Gem.

Learned in the main series by: 20 by TM. Some of them: Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken, Chimchar.

Fire Spin

Special Fire
35Power
85%Acc.
15PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 27 by level-up and 4 by TM. Earliest by level: Litwick (Lv. 7), Lampent (Lv. 7), Moltres (Lv. 8), Torkoal (Lv. 13), Vulpix (Lv. 15), Magmar (Lv. 15), Magby (Lv. 15), Magmortar (Lv. 15), Heatmor (Lv. 16), Torchic (Lv. 19).

Flame Burst

Special Fire
70Power
100%Acc.
15PP

If this move is successful, each ally adjacent to the target loses 1/16 of its maximum HP, rounded down, unless it has the Ability Magic Guard.

Learned in the main series by: 20 by level-up and 5 by TM. Earliest by level: Simisear (start), Chandelure (start), Numel (Lv. 15), Litwick (Lv. 20), Lampent (Lv. 20), Camerupt (Lv. 21), Magmar (Lv. 22), Magby (Lv. 22), Magmortar (Lv. 22), Pansear (Lv. 22).

Flare Blitz

Physical Fire
120Power
100%Acc.
15PP
10%Effect

Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.

Learned in the main series by: 21 by level-up and 7 by TM. Earliest by level: Solrock (start), Volcarona (start), Talonflame (start), Darumaka (Lv. 33), Darmanitan (Lv. 33), Tepig (Lv. 43), Growlithe (Lv. 45), Flareon (Lv. 45), Ponyta (Lv. 49), Rapidash (Lv. 49).

Fusion Flare

Special Fire
100Power
100%Acc.
5PP

Power doubles if the last move used by any Pokemon this turn was Fusion Bolt.

Learned in the main series by: 1 by level-up. Earliest by level: Reshiram (Lv. 50).

Heat Crash

Physical Fire
–Power
100%Acc.
10PP

The power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 3 by level-up. Earliest by level: Tepig (Lv. 27), Pignite (Lv. 31), Emboar (Lv. 31).

Heat Wave

Special Fire
95Power
90%Acc.
10PP
10%Effect

Has a 10% chance to burn the target.

Learned in the main series by: 6 by level-up and 109 by TM. Earliest by level: Charizard (start), Growlithe (Lv. 41), Torkoal (Lv. 45), Volcarona (Lv. 60), Moltres (Lv. 64), Heatran (Lv. 81).

Incinerate

Special Fire
60Power
100%Acc.
15PP

The target loses its held item if it is a Berry or a Gem. This move cannot cause Pokemon with the Ability Sticky Hold to lose their held item. Items lost to this move cannot be regained with Recycle or the Ability Harvest.

Learned in the main series by: 9 by level-up and 167 by TM. Earliest by level: Victini (start), Heatmor (start), Darumaka (Lv. 6), Darmanitan (Lv. 6), Pansear (Lv. 10), Slugma (Lv. 15), Magcargo (Lv. 15), Litleo (Lv. 46), Pyroar (Lv. 51).

Magma Storm

Special Fire
100Power
75%Acc.
5PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 1 by level-up. Earliest by level: Heatran (Lv. 96).

Mystical Fire

Special Fire
65Power
100%Acc.
10PP
100%Effect

Has a 100% chance to lower the target's Special Attack by 1 stage.

Learned in the main series by: 2 by level-up. Earliest by level: Mismagius (start), Delphox (start).

Sacred Fire

Physical Fire
100Power
95%Acc.
5PP
50%Effect

Has a 50% chance to burn the target.

Learned in the main series by: 2 by level-up. Earliest by level: Entei (start), Ho-Oh (start).

Searing Shot

Special Fire
100Power
100%Acc.
5PP
30%Effect

Has a 30% chance to burn the target.

Learned in the main series by: 1 by level-up. Earliest by level: Victini (start).

Sunny Day

Status Fire
–Power
–Acc.
5PP

For 5 turns, the weather becomes Sunny Day. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sunny Day.

Learned in the main series by: 20 by level-up and 495 by TM. Earliest by level: Bellossom (start), Bronzong (start), Castform (Lv. 20), Cherubi (Lv. 22), Cherrim (Lv. 22), Seedot (Lv. 27), Ho-Oh (Lv. 29), Magby (Lv. 36), Leafeon (Lv. 37), Sunkern (Lv. 40).

V-Create

Physical Fire
180Power
95%Acc.
5PP

Lowers the user's Speed, Defense, and Special Defense by 1 stage.

No Pokémon in the main Pokédex learns this move by level or TM.

« All move groups · The Fire type: weaknesses and Pokémon

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