Ghost moves
All 19 Ghost moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Category | Power | Acc. | PP | In short |
|---|---|---|---|---|---|
| Astonish | Physical | 30 | 100 | 15 | 30% chance to flinch the target. |
| Confuse Ray | Status | – | 100 | 10 | Confuses the target. |
| Curse | Status | – | – | 10 | Curses if Ghost, else +1 Atk, +1 Def, -1 Spe. |
| Dark Nova | Special | 150 | 90 | 10 | Throws a ball of darkness towards target. |
| Destiny Bond | Status | – | – | 5 | If an opponent knocks out the user, it also faints. |
| Grudge | Status | – | – | 5 | If the user faints, the attack used loses all its PP. |
| Hex | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. |
| Lick | Physical | 30 | 100 | 30 | 30% chance to paralyze the target. |
| Night Shade | Special | – | 100 | 15 | Does damage equal to the user's level. |
| Nightmare | Status | – | 100 | 15 | A sleeping target is hurt by 1/4 max HP per turn. |
| Ominous Wind | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
| Phantom Force | Physical | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. |
| Shadow Ball | Special | 80 | 100 | 15 | 20% chance to lower the target's Sp. Def by 1. |
| Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. |
| Shadow Force | Physical | 120 | 100 | 5 | Disappears turn 1. Hits turn 2. Breaks protection. |
| Shadow Punch | Physical | 60 | – | 20 | This move does not check accuracy. |
| Shadow Sneak | Physical | 40 | 100 | 30 | Usually goes first. |
| Spite | Status | – | 100 | 10 | Lowers the PP of the target's last move by 4. |
| Trick Or Treat | Status | – | 100 | 20 | Adds Ghost to the target's type(s). |
Astonish
Physical GhostHas a 30% chance to flinch the target.
Confuse Ray
Status GhostCauses the target to become confused.
Curse
Status GhostIf the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Dark Nova
Special GhostCreates a Nova of darkness using dark powers & propels it towards the opponent.
No Pokémon in the main Pokédex learns this move by level or TM.
Destiny Bond
Status GhostUntil the user's next turn, if a foe's attack knocks the user out, that foe faints as well, unless the attack was Doom Desire or Future Sight.
Grudge
Status GhostUntil the user's next turn, if a foe's attack knocks the user out, that foe loses all remaining PP for that attack.
Learned in the main series by: 7 by level-up and 6 by TM. Earliest by level: Shedinja (Lv. 37), Yamask (Lv. 41), Vulpix (Lv. 44), Cofagrigus (Lv. 45), Misdreavus (Lv. 50), Banette (Lv. 52), Shuppet (Lv. 56).
Hex
Special GhostPower doubles if the target has a major status condition.
Learned in the main series by: 23 by level-up and 5 by TM. Earliest by level: Chandelure (start), Yamask (Lv. 17), Cofagrigus (Lv. 17), Banette (Lv. 22), Misdreavus (Lv. 23), Vulpix (Lv. 26), Drifloon (Lv. 27), Drifblim (Lv. 27), Litwick (Lv. 28), Lampent (Lv. 28).
Lick
Physical GhostHas a 30% chance to paralyze the target.
Night Shade
Special GhostDeals damage to the target equal to the user's level.
Nightmare
Status GhostCauses the target to lose 1/4 of its maximum HP, rounded down, at the end of each turn as long as it is asleep. This move does not affect the target unless it is asleep. The effect ends when the target wakes up, even if it falls asleep again in the same turn.
Ominous Wind
Special GhostHas a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Learned in the main series by: 14 by level-up and 85 by TM. Earliest by level: Masquerain (start), Froslass (start), Darkrai (start), Giratina (Lv. 6), Xatu (Lv. 20), Drifloon (Lv. 20), Drifblim (Lv. 20), Spiritomb (Lv. 25), Yamask (Lv. 25), Cofagrigus (Lv. 25).
Phantom Force
Physical GhostIf this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Shadow Ball
Special GhostHas a 20% chance to lower the target's Special Defense by 1 stage.
Shadow Claw
Physical GhostHas a higher chance for a critical hit.
Shadow Force
Physical GhostIf this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Learned in the main series by: 1 by level-up. Earliest by level: Giratina (Lv. 46).
Shadow Punch
Physical GhostThis move does not check accuracy.
Shadow Sneak
Physical GhostNo additional effect.
Spite
Status GhostCauses the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.
Trick Or Treat
Status GhostCauses the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa.