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Ghost moves

All 19 Ghost moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
AstonishPhysical301001530% chance to flinch the target.
Confuse RayStatus–10010Confuses the target.
CurseStatus––10Curses if Ghost, else +1 Atk, +1 Def, -1 Spe.
Dark NovaSpecial1509010Throws a ball of darkness towards target.
Destiny BondStatus––5If an opponent knocks out the user, it also faints.
GrudgeStatus––5If the user faints, the attack used loses all its PP.
HexSpecial6510010Power doubles if the target has a status ailment.
LickPhysical301003030% chance to paralyze the target.
Night ShadeSpecial–10015Does damage equal to the user's level.
NightmareStatus–10015A sleeping target is hurt by 1/4 max HP per turn.
Ominous WindSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Phantom ForcePhysical9010010Disappears turn 1. Hits turn 2. Breaks protection.
Shadow BallSpecial801001520% chance to lower the target's Sp. Def by 1.
Shadow ClawPhysical7010015High critical hit ratio.
Shadow ForcePhysical1201005Disappears turn 1. Hits turn 2. Breaks protection.
Shadow PunchPhysical60–20This move does not check accuracy.
Shadow SneakPhysical4010030Usually goes first.
SpiteStatus–10010Lowers the PP of the target's last move by 4.
Trick Or TreatStatus–10020Adds Ghost to the target's type(s).

Curse

Status Ghost
–Power
–Acc.
10PP

If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.

Learned in the main series by: 40 by level-up and 274 by TM. Earliest by level: Slowpoke (start), Slowbro (start), Slowking (start), Spiritomb (start), Onix (Lv. 4), Steelix (Lv. 4), Ferroseed (Lv. 9), Ferrothorn (Lv. 9), Gastly (Lv. 12), Haunter (Lv. 12).

Dark Nova

Special Ghost
150Power
90%Acc.
10PP

Creates a Nova of darkness using dark powers & propels it towards the opponent.

No Pokémon in the main Pokédex learns this move by level or TM.

Destiny Bond

Status Ghost
–Power
–Acc.
5PP

Until the user's next turn, if a foe's attack knocks the user out, that foe faints as well, unless the attack was Doom Desire or Future Sight.

Learned in the main series by: 18 by level-up and 14 by TM. Earliest by level: Wobbuffet (start), Hoopa (start), Wynaut (Lv. 15), Giratina (Lv. 24), Gastly (Lv. 36), Phantump (Lv. 39), Trevenant (Lv. 39), Koffing (Lv. 40), Qwilfish (Lv. 45), Weezing (Lv. 46).

Grudge

Status Ghost
–Power
–Acc.
5PP

Until the user's next turn, if a foe's attack knocks the user out, that foe loses all remaining PP for that attack.

Learned in the main series by: 7 by level-up and 6 by TM. Earliest by level: Shedinja (Lv. 37), Yamask (Lv. 41), Vulpix (Lv. 44), Cofagrigus (Lv. 45), Misdreavus (Lv. 50), Banette (Lv. 52), Shuppet (Lv. 56).

Nightmare

Status Ghost
–Power
100%Acc.
15PP

Causes the target to lose 1/4 of its maximum HP, rounded down, at the end of each turn as long as it is asleep. This move does not affect the target unless it is asleep. The effect ends when the target wakes up, even if it falls asleep again in the same turn.

Learned in the main series by: 6 by level-up and 70 by TM. Earliest by level: Hypno (start), Munna (Lv. 29), Darkrai (Lv. 38), Gastly (Lv. 41), Haunter (Lv. 61), Gengar (Lv. 61).

Ominous Wind

Special Ghost
60Power
100%Acc.
5PP
10%Effect

Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.

Learned in the main series by: 14 by level-up and 85 by TM. Earliest by level: Masquerain (start), Froslass (start), Darkrai (start), Giratina (Lv. 6), Xatu (Lv. 20), Drifloon (Lv. 20), Drifblim (Lv. 20), Spiritomb (Lv. 25), Yamask (Lv. 25), Cofagrigus (Lv. 25).

Phantom Force

Physical Ghost
90Power
100%Acc.
10PP

If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 11 by level-up and 1 by TM. Earliest by level: Mismagius (start), Hoopa (Lv. 35), Shedinja (Lv. 45), Phantump (Lv. 45), Trevenant (Lv. 45), Shuppet (Lv. 54), Yveltal (Lv. 55), Gourgeist (Lv. 57), Banette (Lv. 64), Drifblim (Lv. 65).

Shadow Claw

Physical Ghost
70Power
100%Acc.
15PP

Has a higher chance for a critical hit.

Learned in the main series by: 5 by level-up and 132 by TM. Earliest by level: Charizard (start), Trevenant (start), Sableye (Lv. 29), Kecleon (Lv. 33), Giratina (Lv. 42).

Shadow Force

Physical Ghost
120Power
100%Acc.
5PP

If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active.

Learned in the main series by: 1 by level-up. Earliest by level: Giratina (Lv. 46).

Spite

Status Ghost
–Power
100%Acc.
10PP

Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.

Learned in the main series by: 10 by level-up and 115 by TM. Earliest by level: Mismagius (start), Spiritomb (start), Haunter (Lv. 5), Gengar (Lv. 5), Misdreavus (Lv. 5), Gastly (Lv. 8), Banette (Lv. 10), Shedinja (Lv. 17), Dunsparce (Lv. 18), Shuppet (Lv. 25).

Trick Or Treat

Status Ghost
–Power
100%Acc.
20PP

Causes the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa.

Learned in the main series by: 2 by level-up. Earliest by level: Pumpkaboo (Lv. 40), Gourgeist (Lv. 63).

« All move groups · The Ghost type: weaknesses and Pokémon

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