Steel moves
All 19 Steel moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Category | Power | Acc. | PP | In short |
|---|---|---|---|---|---|
| Autotomize | Status | – | – | 15 | Raises the user's Speed by 2; user loses 100 kg. |
| Bullet Punch | Physical | 40 | 100 | 30 | Usually goes first. |
| Doom Desire | Special | 140 | 100 | 5 | Hits two turns after being used. |
| Flash Cannon | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Gear Grind | Physical | 50 | 85 | 15 | Hits 2 times in one turn. |
| Gyro Ball | Physical | – | 100 | 5 | More power the slower the user than the target. |
| Heavy Slam | Physical | – | 100 | 10 | More power the heavier the user than the target. |
| Iron Defense | Status | – | – | 15 | Raises the user's Defense by 2. |
| Iron Head | Physical | 80 | 100 | 15 | 30% chance to flinch the target. |
| Iron Tail | Physical | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. |
| King's Shield | Status | – | – | 10 | Protects from attacks. Contact: lowers Atk by 2. |
| Magnet Bomb | Physical | 60 | – | 20 | This move does not check accuracy. |
| Metal Burst | Physical | – | 100 | 10 | If hit by an attack, returns 1.5x damage. |
| Metal Claw | Physical | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. |
| Metal Sound | Status | – | 85 | 40 | Lowers the target's Sp. Def by 2. |
| Meteor Mash | Physical | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. |
| Mirror Shot | Special | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. |
| Shift Gear | Status | – | – | 10 | Raises the user's Speed by 2 and Attack by 1. |
| Steel Wing | Physical | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Autotomize
Status SteelRaises the user's Speed by 2 stages. If the user's Speed was changed, the user's weight is reduced by 100kg as long as it remains active. This effect is stackable but cannot reduce the user's weight to less than 0.1kg.
Bullet Punch
Physical SteelNo additional effect.
Learned in the main series by: 5 by level-up and 6 by TM. Earliest by level: Scizor (start), Pangoro (start), Hitmonchan (Lv. 16), Metang (Lv. 26), Metagross (Lv. 26).
Doom Desire
Special SteelDeals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Future Sight is already in effect for the target's position.
Learned in the main series by: 1 by level-up. Earliest by level: Jirachi (Lv. 70).
Flash Cannon
Special SteelHas a 10% chance to lower the target's Special Defense by 1 stage.
Gear Grind
Physical SteelHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Gyro Ball
Physical SteelPower is equal to (25 * target's current Speed / user's current Speed), rounded down, + 1, but not more than 150.
Learned in the main series by: 23 by level-up and 82 by TM. Earliest by level: Typhlosion (start), Onix (Lv. 20), Steelix (Lv. 20), Ferroseed (Lv. 21), Ferrothorn (Lv. 21), Staryu (Lv. 24), Koffing (Lv. 29), Weezing (Lv. 29), Sandshrew (Lv. 33), Jigglypuff (Lv. 33).
Heavy Slam
Physical SteelThe power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less.
Iron Defense
Status SteelRaises the user's Defense by 2 stages.
Iron Head
Physical SteelHas a 30% chance to flinch the target.
Iron Tail
Physical SteelHas a 30% chance to lower the target's Defense by 1 stage.
King's Shield
Status SteelThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.
No Pokémon in the main Pokédex learns this move by level or TM.
Magnet Bomb
Physical SteelThis move does not check accuracy.
Metal Burst
Physical SteelDeals damage to the last foe to hit the user with an attack this turn equal to 1.5 times the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals damage with a Base Power of 1 instead. If that foe's position is no longer in use, the damage is done to a random foe in range. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by a foe's attack this turn.
Metal Claw
Physical SteelHas a 10% chance to raise the user's Attack by 1 stage.
Metal Sound
Status SteelLowers the target's Special Defense by 2 stages.
Meteor Mash
Physical SteelHas a 20% chance to raise the user's Attack by 1 stage.
Mirror Shot
Special SteelHas a 30% chance to lower the target's accuracy by 1 stage.
Learned in the main series by: 13 by level-up. Earliest by level: Forretress (start), Magnemite (Lv. 23), Magneton (Lv. 23), Magnezone (Lv. 25), Vanillite (Lv. 26), Vanillish (Lv. 26), Vanilluxe (Lv. 26), Ferroseed (Lv. 30), Ferrothorn (Lv. 30), Klefki (Lv. 34).
Shift Gear
Status SteelRaises the user's Speed by 2 stages and its Attack by 1 stage.
Steel Wing
Physical SteelHas a 10% chance to raise the user's Defense by 1 stage.
Learned in the main series by: 4 by level-up and 81 by TM. Earliest by level: Skarmory (Lv. 34), Fletchling (Lv. 48), Fletchinder (Lv. 55), Talonflame (Lv. 60).