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Steel moves

All 19 Steel moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
AutotomizeStatus––15Raises the user's Speed by 2; user loses 100 kg.
Bullet PunchPhysical4010030Usually goes first.
Doom DesireSpecial1401005Hits two turns after being used.
Flash CannonSpecial801001010% chance to lower the target's Sp. Def by 1.
Gear GrindPhysical508515Hits 2 times in one turn.
Gyro BallPhysical–1005More power the slower the user than the target.
Heavy SlamPhysical–10010More power the heavier the user than the target.
Iron DefenseStatus––15Raises the user's Defense by 2.
Iron HeadPhysical801001530% chance to flinch the target.
Iron TailPhysical100751530% chance to lower the target's Defense by 1.
King's ShieldStatus––10Protects from attacks. Contact: lowers Atk by 2.
Magnet BombPhysical60–20This move does not check accuracy.
Metal BurstPhysical–10010If hit by an attack, returns 1.5x damage.
Metal ClawPhysical50953510% chance to raise the user's Attack by 1.
Metal SoundStatus–8540Lowers the target's Sp. Def by 2.
Meteor MashPhysical90901020% chance to raise the user's Attack by 1.
Mirror ShotSpecial65851030% chance to lower the target's accuracy by 1.
Shift GearStatus––10Raises the user's Speed by 2 and Attack by 1.
Steel WingPhysical70902510% chance to raise the user's Defense by 1.

Autotomize

Status Steel
–Power
–Acc.
15PP

Raises the user's Speed by 2 stages. If the user's Speed was changed, the user's weight is reduced by 100kg as long as it remains active. This effect is stackable but cannot reduce the user's weight to less than 0.1kg.

Learned in the main series by: 12 by level-up and 4 by TM. Earliest by level: Forretress (start), Aegislash (start), Honedge (Lv. 18), Doublade (Lv. 18), Steelix (Lv. 30), Klink (Lv. 31), Klang (Lv. 31), Klinklang (Lv. 31), Skarmory (Lv. 39), Aron (Lv. 43).

Bullet Punch

Physical Steel
40Power
100%Acc.
30PP
+1Priority

No additional effect.

Learned in the main series by: 5 by level-up and 6 by TM. Earliest by level: Scizor (start), Pangoro (start), Hitmonchan (Lv. 16), Metang (Lv. 26), Metagross (Lv. 26).

Doom Desire

Special Steel
140Power
100%Acc.
5PP

Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Future Sight is already in effect for the target's position.

Learned in the main series by: 1 by level-up. Earliest by level: Jirachi (Lv. 70).

Gear Grind

Physical Steel
50Power
85%Acc.
15PP

Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.

Learned in the main series by: 3 by level-up. Earliest by level: Klink (Lv. 16), Klang (Lv. 16), Klinklang (Lv. 16).

Gyro Ball

Physical Steel
–Power
100%Acc.
5PP

Power is equal to (25 * target's current Speed / user's current Speed), rounded down, + 1, but not more than 150.

Learned in the main series by: 23 by level-up and 82 by TM. Earliest by level: Typhlosion (start), Onix (Lv. 20), Steelix (Lv. 20), Ferroseed (Lv. 21), Ferrothorn (Lv. 21), Staryu (Lv. 24), Koffing (Lv. 29), Weezing (Lv. 29), Sandshrew (Lv. 33), Jigglypuff (Lv. 33).

Heavy Slam

Physical Steel
–Power
100%Acc.
10PP

The power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less.

Learned in the main series by: 16 by level-up and 7 by TM. Earliest by level: Golurk (Lv. 43), Makuhita (Lv. 46), Aron (Lv. 46), Shieldon (Lv. 46), Bronzor (Lv. 49), Lairon (Lv. 51), Snorlax (Lv. 52), Wailmer (Lv. 53), Hariyama (Lv. 54), Bastiodon (Lv. 58).

Iron Tail

Physical Steel
100Power
75%Acc.
15PP
30%Effect

Has a 30% chance to lower the target's Defense by 1 stage.

Learned in the main series by: 6 by level-up and 278 by TM. Earliest by level: Aron (Lv. 34), Lairon (Lv. 35), Aggron (Lv. 35), Onix (Lv. 40), Steelix (Lv. 40), Dialga (Lv. 42).

King's Shield

Status Steel
–Power
–Acc.
10PP
+4Priority

The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.

No Pokémon in the main Pokédex learns this move by level or TM.

Metal Burst

Physical Steel
–Power
100%Acc.
10PP

Deals damage to the last foe to hit the user with an attack this turn equal to 1.5 times the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals damage with a Base Power of 1 instead. If that foe's position is no longer in use, the damage is done to a random foe in range. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by a foe's attack this turn.

Learned in the main series by: 8 by level-up and 3 by TM. Earliest by level: Bisharp (start), Dialga (Lv. 24), Shieldon (Lv. 37), Bastiodon (Lv. 43), Aron (Lv. 49), Lairon (Lv. 55), Cobalion (Lv. 55), Aggron (Lv. 65).

Meteor Mash

Physical Steel
90Power
90%Acc.
10PP
20%Effect

Has a 20% chance to raise the user's Attack by 1 stage.

Learned in the main series by: 3 by level-up and 1 by TM. Earliest by level: Metang (Lv. 44), Metagross (Lv. 44), Clefairy (Lv. 50).

Shift Gear

Status Steel
–Power
–Acc.
10PP

Raises the user's Speed by 2 stages and its Attack by 1 stage.

Learned in the main series by: 3 by level-up. Earliest by level: Klink (Lv. 48), Klang (Lv. 52), Klinklang (Lv. 54).

Steel Wing

Physical Steel
70Power
90%Acc.
25PP
10%Effect

Has a 10% chance to raise the user's Defense by 1 stage.

Learned in the main series by: 4 by level-up and 81 by TM. Earliest by level: Skarmory (Lv. 34), Fletchling (Lv. 48), Fletchinder (Lv. 55), Talonflame (Lv. 60).

« All move groups · The Steel type: weaknesses and Pokémon

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