Rock moves
All 16 Rock moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.
Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.
Moves at a glance
| Move | Category | Power | Acc. | PP | In short |
|---|---|---|---|---|---|
| AncientPower | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
| Diamond Storm | Physical | 100 | 95 | 5 | 50% chance to raise user's Def by 1 for each hit. |
| Head Smash | Physical | 150 | 80 | 5 | Has 1/2 recoil. |
| Power Gem | Special | 80 | 100 | 20 | No additional effect. |
| Rock Blast | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
| Rock Polish | Status | – | – | 20 | Raises the user's Speed by 2. |
| Rock Slide | Physical | 75 | 90 | 10 | 30% chance to flinch the foe(s). |
| Rock Throw | Physical | 50 | 90 | 15 | No additional effect. |
| Rock Tomb | Physical | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. |
| Rock Wrecker | Physical | 150 | 90 | 5 | User cannot move next turn. |
| Rollout | Physical | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. |
| Sandstorm | Status | – | – | 10 | For 5 turns, a sandstorm rages. |
| Smack Down | Physical | 50 | 100 | 15 | Removes the target's Ground immunity. |
| Stealth Rock | Status | – | – | 20 | Hurts foes on switch-in. Factors Rock weakness. |
| Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. |
| Wide Guard | Status | – | – | 10 | Protects allies from multi-target hits this turn. |
AncientPower
Special RockHas a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Diamond Storm
Physical RockHas a 50% chance to raise the user's Defense by 1 stage.
Learned in the main series by: 1 by level-up. Earliest by level: Diancie (Lv. 50).
Head Smash
Physical RockIf the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
Power Gem
Special RockNo additional effect.
Rock Blast
Physical RockHits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.
Rock Polish
Status RockRaises the user's Speed by 2 stages.
Rock Slide
Physical RockHas a 30% chance to flinch the target.
Rock Throw
Physical RockNo additional effect.
Rock Tomb
Physical RockHas a 100% chance to lower the target's Speed by 1 stage.
Rock Wrecker
Physical RockIf this move is successful, the user must recharge on the following turn and cannot make a move.
Rollout
Physical RockIf this move is successful, the user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power doubles with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Sleep Talk, the move is used for one turn.
Learned in the main series by: 52 by level-up and 143 by TM. Earliest by level: Shuckle (start), Venipede (start), Whirlipede (start), Scolipede (start), Dunsparce (Lv. 3), Darumaka (Lv. 3), Darmanitan (Lv. 3), Spheal (Lv. 5), Sealeo (Lv. 5), Tirtouga (Lv. 5).
Sandstorm
Status RockFor 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Abilities Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil. The Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack during the effect. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
Smack Down
Physical RockThis move can hit a target using Bounce, Fly, or Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Ability Levitate, it loses its immunity to Ground-type attacks and the Ability Arena Trap as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Stealth Rock
Status RockSets up a hazard on the foe's side of the field, damaging each foe that switches in. Can be used only once before failing. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the foe's side if any foe uses Rapid Spin or Defog, or is hit by Defog.
Stone Edge
Physical RockHas a higher chance for a critical hit.
Wide Guard
Status RockThe user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn or if this move is already in effect for the user's side.