73,449 Total Trainers

527,413 Total Pokémon

Pokemon Dusk RebornWiki New here? How to play

Psychic moves

All 54 Psychic moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
AgilityStatus––30Raises the user's Speed by 2.
Ally SwitchStatus––15Switches position with the ally on the far side.
AmnesiaStatus––20Raises the user's Sp. Def by 2.
BarrierStatus––20Raises the user's Defense by 2.
Calm MindStatus––20Raises the user's Sp. Atk and Sp. Def by 1.
ConfusionSpecial501002510% chance to confuse the target.
Cosmic PowerStatus––20Raises the user's Defense and Sp. Def by 1.
Dream EaterSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
ExtrasensorySpecial801002010% chance to flinch the target.
Future SightSpecial12010010Hits two turns after being used.
GravityStatus––5For 5 turns, negates all Ground immunities.
Guard SplitStatus––10Averages Defense and Sp. Def stats with target.
Guard SwapStatus––10Swaps Defense and Sp. Def changes with target.
Heal BlockStatus–10015For 5 turns, the foe(s) is prevented from healing.
Heal PulseStatus––10Heals the target by 50% of its max HP.
Healing WishStatus––10User faints. Replacement is fully healed.
Heart StampPhysical601002530% chance to flinch the target.
Heart SwapStatus––10Swaps all stat changes with target.
Hyperspace HoleSpecial80–5Breaks the target's protection for this turn.
HypnosisStatus–6020Puts the target to sleep.
ImprisonStatus––10No foe can use any move known by the user.
KinesisStatus–8015Lowers the target's accuracy by 1.
Light ScreenStatus––30For 5 turns, special damage to allies is halved.
Lunar DanceStatus––10User faints. Replacement is fully healed, with PP.
Luster PurgeSpecial70100550% chance to lower the target's Sp. Def by 1.
Magic CoatStatus––15Bounces back certain non-damaging moves.
Magic RoomStatus––10For 5 turns, all held items have no effect.
MeditateStatus––40Raises the user's Attack by 1.
Miracle EyeStatus––40Psychic hits Dark. Evasiveness ignored.
Mirror CoatSpecial–10020If hit by special attack, returns double damage.
Mist BallSpecial70100550% chance to lower the target's Sp. Atk by 1.
Power SplitStatus––10Averages Attack and Sp. Atk stats with target.
Power SwapStatus––10Swaps Attack and Sp. Atk stat stages with target.
Power TrickStatus––10Switches user's Attack and Defense stats.
PsybeamSpecial651002010% chance to confuse the target.
PsychicSpecial901001010% chance to lower the target's Sp. Def by 1.
Psycho BoostSpecial140905Lowers the user's Sp. Atk by 2.
Psycho CutPhysical7010020High critical hit ratio.
Psycho ShiftStatus–10010Transfers the user's status ailment to the target.
PsyshockSpecial8010010Damages target based on Defense, not Sp. Def.
PsystrikeSpecial10010010Damages target based on Defense, not Sp. Def.
PsywaveSpecial–10015Random damage equal to 0.5x-1.5x user's level.
ReflectStatus––20For 5 turns, physical damage to allies is halved.
RestStatus––10User sleeps 2 turns and restores HP and status.
Role PlayStatus––10User replaces its Ability with the target's.
Skill SwapStatus––10The user and the target trade Abilities.
Stored PowerSpecial2010010+ 20 power for each of the user's stat boosts.
SynchronoiseSpecial12010010Hits adjacent Pokemon sharing the user's type.
TelekinesisStatus––15For 3 turns, target floats but moves can't miss it.
TeleportStatus––20Flee from wild Pokemon battles.
TrickStatus–10010User switches its held item with the target's.
Trick RoomStatus––5For 5 turns, slower Pokemon move first.
Wonder RoomStatus––10For 5 turns, all Defense and Sp. Def stats switch.
Zen HeadbuttPhysical80901520% chance to flinch the target.

Ally Switch

Status Psychic
–Power
–Acc.
15PP
+1Priority

The user swaps positions with its ally on the opposite side of the field. Fails if there is no Pokemon at that position, if the user is the only Pokemon on its side, or if the user is in the middle.

Learned in the main series by: 3 by level-up and 22 by TM. Earliest by level: Hoopa (start), Kadabra (Lv. 24), Alakazam (Lv. 24).

Dream Eater

Special Psychic
100Power
100%Acc.
15PP

The target is unaffected by this move unless it is asleep. The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Learned in the main series by: 11 by level-up and 170 by TM. Earliest by level: Spiritomb (Lv. 19), Gastly (Lv. 33), Haunter (Lv. 39), Gengar (Lv. 39), Munna (Lv. 41), Kirlia (Lv. 47), Ralts (Lv. 49), Gardevoir (Lv. 53), Hoothoot (Lv. 57), Noctowl (Lv. 67).

Future Sight

Special Psychic
120Power
100%Acc.
10PP

Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position.

Learned in the main series by: 39 by level-up and 14 by TM. Earliest by level: Espeon (Lv. 25), Bronzor (Lv. 29), Bronzong (Lv. 29), Natu (Lv. 30), Celebi (Lv. 30), Kadabra (Lv. 31), Alakazam (Lv. 31), Munna (Lv. 31), Gothita (Lv. 31), Gothorita (Lv. 31).

Gravity

Status Psychic
–Power
–Acc.
5PP

For 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Ability Arena Trap can affect Flying types or Pokemon with the Ability Levitate. Fails if this move is already in effect.

Learned in the main series by: 8 by level-up and 88 by TM. Earliest by level: Dusclops (start), Probopass (start), Dusknoir (start), Arceus (Lv. 10), Xerneas (Lv. 18), Sigilyph (Lv. 38), Jirachi (Lv. 45), Clefairy (Lv. 49).

Guard Split

Status Psychic
–Power
–Acc.
10PP

The user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected.

Learned in the main series by: 11 by level-up and 5 by TM. Earliest by level: Diancie (Lv. 21), Carbink (Lv. 27), Hoopa (Lv. 29), Yamask (Lv. 33), Cofagrigus (Lv. 33), Baltoy (Lv. 34), Claydol (Lv. 34), Shuckle (Lv. 45), Latias (Lv. 46), Elgyem (Lv. 50).

Guard Swap

Status Psychic
–Power
–Acc.
10PP

The user swaps its Defense and Special Defense stat stage changes with the target.

Learned in the main series by: 7 by level-up and 11 by TM. Earliest by level: Mr. Mime (start), Girafarig (start), Natu (Lv. 44), Umbreon (Lv. 45), Shelmet (Lv. 50), Xatu (Lv. 53), Mewtwo (Lv. 64).

Heal Block

Status Psychic
–Power
100%Acc.
15PP

For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Ability Regenerator are unaffected.

Learned in the main series by: 22 by level-up and 1 by TM. Earliest by level: Latios (Lv. 5), Elgyem (Lv. 8), Beheeyem (Lv. 8), Baltoy (Lv. 10), Claydol (Lv. 10), Thundurus (Lv. 25), Lunatone (Lv. 33), Gothita (Lv. 33), Gothorita (Lv. 34), Gothitelle (Lv. 34).

Heal Pulse

Status Psychic
–Power
–Acc.
10PP

The target restores 1/2 of its maximum HP, rounded half up. If the user has the Ability Mega Launcher, the target instead restores 3/4 of its maximum HP, rounded half down.

Learned in the main series by: 18 by level-up and 6 by TM. Earliest by level: Aromatisse (start), Clawitzer (start), Xerneas (start), Latias (Lv. 16), Alomomola (Lv. 17), Gallade (Lv. 19), Ralts (Lv. 23), Kirlia (Lv. 25), Gardevoir (Lv. 25), Audino (Lv. 37).

Healing Wish

Status Psychic
–Power
–Acc.
10PP

The user faints and the Pokemon brought out to replace it has its HP fully restored along with having any major status condition cured. Fails if the user is the last unfainted Pokemon in its party.

Learned in the main series by: 13 by level-up and 5 by TM. Earliest by level: Gardevoir (start), Chansey (Lv. 42), Blissey (Lv. 42), Jirachi (Lv. 50), Clefairy (Lv. 55), Chimecho (Lv. 57), Alomomola (Lv. 57), Latias (Lv. 61), Buneary (Lv. 63), Lopunny (Lv. 63).

Heart Stamp

Physical Psychic
60Power
100%Acc.
25PP
30%Effect

Has a 30% chance to flinch the target.

Learned in the main series by: 5 by level-up and 1 by TM. Earliest by level: Woobat (Lv. 15), Swoobat (Lv. 15), Jynx (Lv. 21), Smoochum (Lv. 21), Luvdisc (Lv. 22).

Heart Swap

Status Psychic
–Power
–Acc.
10PP

The user swaps all its stat stage changes with the target.

Learned in the main series by: 1 by level-up. Earliest by level: Manaphy (Lv. 76).

Hyperspace Hole

Special Psychic
80Power
–Acc.
5PP

If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.

Learned in the main series by: 1 by level-up. Earliest by level: Hoopa (Lv. 85).

Imprison

Status Psychic
–Power
–Acc.
10PP

The user prevents all of its foes from using any moves that the user also knows as long as the user remains active.

Learned in the main series by: 28 by level-up and 10 by TM. Earliest by level: Ninetales (start), Landorus (start), Uxie (Lv. 6), Mesprit (Lv. 6), Azelf (Lv. 6), Reshiram (Lv. 8), Zekrom (Lv. 8), Kyurem (Lv. 8), Bronzor (Lv. 9), Bronzong (Lv. 9).

Kinesis

Status Psychic
–Power
80%Acc.
15PP

Lowers the target's accuracy by 1 stage.

Learned in the main series by: 2 by level-up. Earliest by level: Kadabra (start), Alakazam (start).

Light Screen

Status Psychic
–Power
–Acc.
30PP

For 5 turns, the user and its party members take 0.5x damage from special attacks, or 0.66x damage if in a Double or Triple Battle. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break or Defog. Lasts for 8 turns if the user is holding Light Clay.

Learned in the main series by: 48 by level-up and 210 by TM. Earliest by level: Xerneas (Lv. 5), Ledyba (Lv. 12), Ledian (Lv. 12), Vivillon (Lv. 12), Magnemite (Lv. 13), Magneton (Lv. 13), Magnezone (Lv. 13), Espurr (Lv. 13), Meowstic (Lv. 13), Hoopa (Lv. 15).

Lunar Dance

Status Psychic
–Power
–Acc.
10PP

The user faints and the Pokemon brought out to replace it has its HP and PP fully restored along with having any major status condition cured. Fails if the user is the last unfainted Pokemon in its party.

Learned in the main series by: 1 by level-up. Earliest by level: Cresselia (Lv. 84).

Luster Purge

Special Psychic
70Power
100%Acc.
5PP
50%Effect

Has a 50% chance to lower the target's Special Defense by 1 stage.

Learned in the main series by: 1 by level-up. Earliest by level: Latios (Lv. 35).

Magic Coat

Status Psychic
–Power
–Acc.
15PP
+4Priority

Until the end of the turn, the user is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user. Moves reflected in this way are unable to be reflected again by this or the Ability Magic Bounce's effect. Spikes, Stealth Rock, Sticky Web, and Toxic Spikes can only be reflected once per side, by the leftmost Pokemon under this or the Ability Magic Bounce's effect. If the user has the Ability Soundproof, this move's effect happens before a sound-based move can be nullified. The Abilities Lightning Rod and Storm Drain redirect their respective moves before this move takes effect.

Learned in the main series by: 7 by level-up and 139 by TM. Earliest by level: Lopunny (start), Hoopa (Lv. 10), Grumpig (Lv. 21), Spoink (Lv. 28), Porygon (Lv. 56), Porygon2 (Lv. 56), Porygon-Z (Lv. 56).

Magic Room

Status Psychic
–Power
–Acc.
10PP

For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.

Learned in the main series by: 8 by level-up and 44 by TM. Earliest by level: Klefki (Lv. 44), Fennekin (Lv. 46), Gothita (Lv. 48), Lunatone (Lv. 49), Gothorita (Lv. 53), Braixen (Lv. 56), Gothitelle (Lv. 59), Delphox (Lv. 68).

Miracle Eye

Status Psychic
–Power
–Acc.
40PP

Causes the target to have its positive evasiveness stat stage ignored while it is active. Psychic-type attacks can hit the target if it is a Dark type. The effect ends when the target is no longer active. Fails if the target is already affected, or affected by Foresight or Odor Sleuth.

Learned in the main series by: 11 by level-up and 2 by TM. Earliest by level: Sigilyph (start), Elgyem (Lv. 11), Beheeyem (Lv. 11), Natu (Lv. 17), Kadabra (Lv. 22), Alakazam (Lv. 22), Metang (Lv. 29), Metagross (Lv. 29), Meowstic (Lv. 31), Mewtwo (Lv. 36).

Mirror Coat

Special Psychic
–Power
100%Acc.
20PP
-5Priority

Deals damage to the last foe to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals damage with a Base Power of 1 instead. If that foe's position is no longer in use, the damage is done to a random foe in range. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by a foe's special attack this turn.

Learned in the main series by: 12 by level-up and 15 by TM. Earliest by level: Wobbuffet (start), Lopunny (start), Magnezone (start), Wynaut (Lv. 15), Glaceon (Lv. 33), Suicune (Lv. 43), Vanillite (Lv. 44), Corsola (Lv. 45), Vanillish (Lv. 47), Voltorb (Lv. 48).

Mist Ball

Special Psychic
70Power
100%Acc.
5PP
50%Effect

Has a 50% chance to lower the target's Special Attack by 1 stage.

Learned in the main series by: 1 by level-up. Earliest by level: Latias (Lv. 24).

Power Split

Status Psychic
–Power
–Acc.
10PP

The user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected.

Learned in the main series by: 9 by level-up and 6 by TM. Earliest by level: Hoopa (Lv. 29), Yamask (Lv. 33), Cofagrigus (Lv. 33), Baltoy (Lv. 34), Claydol (Lv. 34), Shuckle (Lv. 45), Elgyem (Lv. 50), Beheeyem (Lv. 58), Latios (Lv. 75).

Power Swap

Status Psychic
–Power
–Acc.
10PP

The user swaps its Attack and Special Attack stat stage changes with the target.

Learned in the main series by: 7 by level-up and 8 by TM. Earliest by level: Mr. Mime (start), Girafarig (start), Natu (Lv. 44), Espeon (Lv. 45), Accelgor (Lv. 52), Xatu (Lv. 53), Mewtwo (Lv. 64).

Power Trick

Status Psychic
–Power
–Acc.
10PP

The user swaps its Attack and Defense stats; stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass.

Learned in the main series by: 8 by level-up and 4 by TM. Earliest by level: Aegislash (start), Baltoy (Lv. 25), Claydol (Lv. 25), Shuckle (Lv. 31), Meditite (Lv. 36), Medicham (Lv. 36), Honedge (Lv. 39), Doublade (Lv. 41).

Psychic

Special Psychic
90Power
100%Acc.
10PP
10%Effect

Has a 10% chance to lower the target's Special Defense by 1 stage.

Learned in the main series by: 61 by level-up and 190 by TM. Earliest by level: Jirachi (Lv. 20), Lunatone (Lv. 29), Solrock (Lv. 29), Mew (Lv. 30), Kirlia (Lv. 30), Gardevoir (Lv. 31), Deoxys (Lv. 31), Ralts (Lv. 32), Natu (Lv. 33), Gorebyss (Lv. 34).

Psycho Boost

Special Psychic
140Power
90%Acc.
5PP

Lowers the user's Special Attack by 2 stages.

Learned in the main series by: 1 by level-up. Earliest by level: Deoxys (Lv. 67).

Psycho Shift

Status Psychic
–Power
100%Acc.
10PP

The user's major status condition is transferred to the target, and the user is then cured. Fails if the target already has a major status condition.

Learned in the main series by: 8 by level-up and 6 by TM. Earliest by level: Latias (Lv. 28), Natu (Lv. 33), Xatu (Lv. 43), Deoxys (Lv. 43), Hoothoot (Lv. 49), Latios (Lv. 50), Noctowl (Lv. 57), Cresselia (Lv. 75).

Psystrike

Special Psychic
100Power
100%Acc.
10PP

Deals damage to the target based on its Defense instead of Special Defense.

Learned in the main series by: 1 by level-up. Earliest by level: Mewtwo (Lv. 100).

Psywave

Special Psychic
–Power
100%Acc.
15PP

Deals damage to the target equal to (user's level) * (X+50) / 100, where X is a random number from 0 to 100, rounded down, but not less than 1 HP.

Learned in the main series by: 21 by level-up and 35 by TM. Earliest by level: Mewtwo (start), Misdreavus (start), Latias (start), Latios (start), Mismagius (start), Munna (start), Solosis (start), Duosion (start), Reuniclus (start), Spoink (Lv. 7).

Reflect

Status Psychic
–Power
–Acc.
20PP

For 5 turns, the user and its party members take 0.5x damage from physical attacks, or 0.66x damage if in a Double or Triple Battle. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break or Defog. Brick Break removes the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay.

Learned in the main series by: 25 by level-up and 217 by TM. Earliest by level: Solosis (Lv. 3), Duosion (Lv. 3), Reuniclus (Lv. 3), Inkay (Lv. 4), Malamar (Lv. 4), Exeggcute (Lv. 7), Ledyba (Lv. 12), Ledian (Lv. 12), Diancie (Lv. 12), Chikorita (Lv. 17).

Rest

Status Psychic
–Power
–Acc.
10PP

The user falls asleep for the next two turns and restores all of its HP, curing itself of any major status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.

Learned in the main series by: 37 by level-up and 702 by TM. Earliest by level: Uxie (start), Mesprit (start), Azelf (start), Nosepass (Lv. 16), Tauros (Lv. 19), Shuckle (Lv. 20), Seel (Lv. 21), Dewgong (Lv. 21), Probopass (Lv. 22), Barboach (Lv. 25).

Role Play

Status Psychic
–Power
–Acc.
10PP

The user's Ability changes to match the target's Ability. Fails if the user's Ability is Multitype, Stance Change, or already matches the target, or if the target's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, Wonder Guard, or Zen Mode.

Learned in the main series by: 10 by level-up and 112 by TM. Earliest by level: Delphox (start), Greninja (start), Marshadow (Lv. 30), Poipole (Lv. 30), Stantler (Lv. 31), Kadabra (Lv. 33), Mr. Mime (Lv. 41), Mime Jr. (Lv. 43), Meowstic (Lv. 43), Meloetta (Lv. 71).

Skill Swap

Status Psychic
–Power
–Acc.
10PP

The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Illusion, Multitype, Stance Change, or Wonder Guard, but does not fail if both have the same Ability.

Learned in the main series by: 9 by level-up and 96 by TM. Earliest by level: Sylveon (Lv. 25), Hoopa (Lv. 25), Diancie (Lv. 35), Solosis (Lv. 40), Carbink (Lv. 40), Duosion (Lv. 43), Spritzee (Lv. 44), Aromatisse (Lv. 44), Reuniclus (Lv. 45).

Stored Power

Special Psychic
20Power
100%Acc.
10PP

Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0.

Learned in the main series by: 11 by level-up and 7 by TM. Earliest by level: Latias (Lv. 10), Latios (Lv. 10), Xatu (Lv. 17), Clefairy (Lv. 28), Natu (Lv. 39), Munna (Lv. 47), Ralts (Lv. 54), Gallade (Lv. 58), Kirlia (Lv. 64), Gardevoir (Lv. 80).

Telekinesis

Status Psychic
–Power
–Acc.
15PP

For 3 turns, the target cannot avoid any attacks made against it, other than OHKO moves, as long as it remains active. During the effect, the target is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Ability Arena Trap as long as it remains active. If the target uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the target is under any of their effects. Fails if the target is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows.

Learned in the main series by: 7 by level-up and 97 by TM. Earliest by level: Kadabra (Lv. 34), Alakazam (Lv. 34), Gothita (Lv. 40), Munna (Lv. 43), Gothorita (Lv. 43), Gothitelle (Lv. 45), Latios (Lv. 70).

Trick

Status Psychic
–Power
100%Acc.
10PP

The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, or a Drive to or from a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect, respectively. Pokemon with the Ability Sticky Hold are immune.

Learned in the main series by: 10 by level-up and 115 by TM. Earliest by level: Rotom (start), Pumpkaboo (start), Gourgeist (start), Hoopa (start), Mime Jr. (Lv. 36), Mr. Mime (Lv. 37), Kadabra (Lv. 43), Alakazam (Lv. 43), Shuppet (Lv. 50), Banette (Lv. 58).

Trick Room

Status Psychic
–Power
–Acc.
5PP
-7Priority

For 5 turns, all active Pokemon with lower Speed will move before those with higher Speed, within their priority brackets. If this move is used during the effect, the effect ends.

Learned in the main series by: 3 by level-up and 100 by TM. Earliest by level: Porygon-Z (start), Diancie (Lv. 46), Hoopa (Lv. 50).

Wonder Room

Status Psychic
–Power
–Acc.
10PP

For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.

Learned in the main series by: 9 by level-up and 67 by TM. Earliest by level: Solosis (Lv. 48), Hoopa (Lv. 50), Duosion (Lv. 53), Elgyem (Lv. 56), Psyduck (Lv. 57), Reuniclus (Lv. 59), Solrock (Lv. 64), Beheeyem (Lv. 68), Golduck (Lv. 69).

« All move groups · The Psychic type: weaknesses and Pokémon

Loading...