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Ground moves

All 22 Ground moves in Pokémon Dusk Reborn, with power, accuracy, PP, what each one does and how many Pokémon learn it.

The tables on this page are generated from the game's data and refreshed about once an hour. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Effect text comes from the game's move list and some of it is carried over from the main series. Battles here are one Pokémon against one, so wording about allies or adjacent Pokémon does not apply. The learner counts come from the main series and do not limit what you can teach in this game. See changing moves and using TMs.

Moves at a glance

MoveCategoryPowerAcc.PPIn short
Bone ClubPhysical65852010% chance to flinch the target.
Bone RushPhysical259010Hits 2-5 times in one turn.
BonemerangPhysical509010Hits 2 times in one turn.
BulldozePhysical6010020100% chance to lower adjacent Pkmn Speed by 1.
DigPhysical8010010Digs underground turn 1, strikes turn 2.
Drill RunPhysical809510High critical hit ratio.
Earth PowerSpecial901001010% chance to lower the target's Sp. Def. by 1.
EarthquakePhysical10010010Hits adjacent Pokemon. Power doubles on Dig.
FissurePhysical–305OHKOs the target. Fails if user is a lower level.
Land's WrathPhysical9010010No additional effect. Hits adjacent foes.
MagnitudePhysical–10030Hits adjacent Pokemon. Power varies; 2x on Dig.
Mud BombSpecial65851030% chance to lower the target's accuracy by 1.
Mud ShotSpecial559515100% chance to lower the target's Speed by 1.
Mud SportStatus––15For 5 turns, Electric-type attacks have 1/3 power.
Mud-SlapSpecial2010010100% chance to lower the target's accuracy by 1.
Precipice BladesPhysical1208510No additional effect. Hits adjacent Pokemon.
RototillerStatus––10Raises Atk, Sp. Atk of grounded Grass types by 1.
Sand AttackStatus–10015Lowers the target's accuracy by 1.
Sand TombPhysical358515Traps and damages the target for 4-5 turns.
SpikesStatus––20Hurts grounded foes on switch-in. Max 3 layers.
Thousand ArrowsPhysical9010010Grounds adjacent foes. First hit neutral on Flying.
Thousand WavesPhysical9010010Hits adjacent foes. Prevents them from switching.

Bone Club

Physical Ground
65Power
85%Acc.
20PP
10%Effect

Has a 10% chance to flinch the target.

Learned in the main series by: 2 by level-up. Earliest by level: Marowak (start), Cubone (Lv. 7).

Bone Rush

Physical Ground
25Power
90%Acc.
10PP

Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.

Learned in the main series by: 4 by level-up. Earliest by level: Mandibuzz (start), Lucario (Lv. 29), Cubone (Lv. 51), Marowak (Lv. 53).

Bonemerang

Physical Ground
50Power
90%Acc.
10PP

Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.

Learned in the main series by: 2 by level-up. Earliest by level: Cubone (Lv. 21), Marowak (Lv. 48).

Dig

Physical Ground
80Power
100%Acc.
10PP

This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.

Learned in the main series by: 23 by level-up and 287 by TM. Earliest by level: Zygarde (Lv. 10), Trapinch (Lv. 19), Hippopotas (Lv. 19), Hippowdon (Lv. 19), Drilbur (Lv. 19), Excadrill (Lv. 19), Sandshrew (Lv. 30), Diglett (Lv. 31), Gible (Lv. 31), Sandile (Lv. 31).

Earth Power

Special Ground
90Power
100%Acc.
10PP
10%Effect

Has a 10% chance to lower the target's Special Defense by 1 stage.

Learned in the main series by: 23 by level-up and 130 by TM. Earliest by level: Arceus (Lv. 20), Diglett (Lv. 26), Numel (Lv. 26), Trapinch (Lv. 26), Vibrava (Lv. 26), Flygon (Lv. 26), Dugtrio (Lv. 30), Dialga (Lv. 33), Palkia (Lv. 33), Giratina (Lv. 33).

Fissure

Physical Ground
–Power
30%Acc.
5PP

Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Ability Sturdy are immune.

Learned in the main series by: 13 by level-up and 38 by TM. Earliest by level: Barboach (Lv. 44), Trapinch (Lv. 47), Drilbur (Lv. 47), Diglett (Lv. 49), Hippopotas (Lv. 50), Whiscash (Lv. 52), Dugtrio (Lv. 53), Camerupt (Lv. 55), Groudon (Lv. 60), Hippowdon (Lv. 60).

Land's Wrath

Physical Ground
90Power
100%Acc.
10PP

No additional effect.

No Pokémon in the main Pokédex learns this move by level or TM.

Magnitude

Physical Ground
–Power
100%Acc.
30PP

The power of this move varies; 5% chances for 10 and 150 power, 10% chances for 30 and 110 power, 20% chances for 50 and 90 power, and 30% chance for 70 power. Damage doubles if the target is using Dig.

Learned in the main series by: 14 by level-up and 6 by TM. Earliest by level: Golem (start), Camerupt (start), Diglett (Lv. 9), Geodude (Lv. 12), Graveler (Lv. 12), Numel (Lv. 12), Dugtrio (Lv. 14), Sandshrew (Lv. 17), Sandslash (Lv. 17), Barboach (Lv. 20).

Mud Sport

Status Ground
–Power
–Acc.
15PP

For 5 turns, all Electric-type attacks used by any active Pokemon have their power reduced to 0.33x. Fails if this move is already in effect.

Learned in the main series by: 27 by level-up and 22 by TM. Earliest by level: Golem (start), Onix (start), Krabby (start), Kingler (start), Steelix (start), Drilbur (start), Excadrill (start), Stunfisk (start), Shellos (Lv. 2), Gastrodon (Lv. 2).

Precipice Blades

Physical Ground
120Power
85%Acc.
10PP

No additional effect.

Learned in the main series by: 1 by level-up. Earliest by level: Groudon (Lv. 45).

Rototiller

Status Ground
–Power
–Acc.
10PP

Raises the Attack and Special Attack of all grounded Grass-type Pokemon on the field by 1 stage.

Learned in the main series by: 7 by level-up and 6 by TM. Earliest by level: Dugtrio (start), Linoone (start), Bibarel (start), Lopunny (start), Watchog (start), Excadrill (start), Diggersby (start).

Sand Tomb

Physical Ground
35Power
85%Acc.
15PP

Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

Learned in the main series by: 15 by level-up and 9 by TM. Earliest by level: Dugtrio (start), Trapinch (Lv. 12), Vibrava (Lv. 12), Flygon (Lv. 12), Sandile (Lv. 13), Krokorok (Lv. 13), Krookodile (Lv. 13), Gible (Lv. 19), Gabite (Lv. 19), Garchomp (Lv. 19).

Spikes

Status Ground
–Power
–Acc.
20PP

Sets up a hazard on the foe's side of the field, damaging each foe that switches in, unless it is a Flying-type Pokemon or has the Ability Levitate. Can be used up to three times before failing. Foes lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the foe's side if any foe uses Rapid Spin or Defog, or is hit by Defog.

Learned in the main series by: 9 by level-up and 13 by TM. Earliest by level: Qwilfish (start), Klefki (Lv. 15), Cloyster (Lv. 28), Pineco (Lv. 28), Forretress (Lv. 28), Skarmory (Lv. 28), Greninja (Lv. 28), Cacturne (Lv. 30), Cacnea (Lv. 33).

Thousand Arrows

Physical Ground
90Power
100%Acc.
10PP

This move can hit airborne Pokemon, which includes Flying-type Pokemon, Pokemon with the Ability Levitate, Pokemon holding an Air Balloon, and Pokemon under the effect of Magnet Rise or Telekinesis. If the target is a Flying type and is not already grounded, this move deals neutral damage regardless of its other type(s). This move can hit a target using Bounce, Fly, or Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Ability Levitate, it loses its immunity to Ground-type attacks and the Ability Arena Trap as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.

No Pokémon in the main Pokédex learns this move by level or TM.

Thousand Waves

Physical Ground
90Power
100%Acc.
10PP

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

No Pokémon in the main Pokédex learns this move by level or TM.

« All move groups · The Ground type: weaknesses and Pokémon

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