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Pokemon Dusk RebornWiki New here? How to play

Flip Coin and High Low: the real odds

Flip Coin is not a 50/50 game, and High Low is only worth playing if you pick by the card you can see.

Last checked: 7 November 2026. Checked against the game code and tried on a test account on 7 November 2026. Maintained by the Pokémon Dusk Reborn team. Spotted a mistake? Tell us in #bugs-and-errors on Discord.

Flip Coin

Open Flip Coin from the Games Corner and press Flip. You need at least 5 coins. Each flip either pays 30 coins or takes 5.

  • The Head or Tails list does nothing. It is not sent with the flip, so your pick has no effect on the result.
  • You win 1 flip in 7 (about 14%) and get 30 coins. The other 6 flips in 7 cost 5 coins.
  • On average you break even. One win in seven at +30 exactly cancels six losses at -5, because 30 is the same as 6 times 5. In the short run you will mostly lose 5 coins at a time, with the occasional 30 coin win.

Flip Coin is a way to gamble a few coins for a small chance of a bigger payout, not a way to earn coins. Worked example: flip 7 times and win once. You are up 30 and down 30, so you finish where you started. Flip 7 times and win nothing, and you are down 35 coins.

High Low (cash)

High Low is played with cash instead of coins. Each go costs $10,000 and pays $10,000 if you guess right, so you either win $10,000 or lose $10,000. You need at least $10,000 to play.

The High Low page showing the rules, a seven of clubs, and Higher and Lower buttons.
The High Low screen
  1. The rules: guess whether the next card is higher or lower.
  2. The card you have now.
  3. Higher or Lower: your guess for the next card.
Screenshot from the game with a test account.

How it works

  • There are 13 card values: 2 up to 10, then Jack (11), Queen (12), King (13) and Ace (14). The suit never matters.
  • The next card is picked at random from the same 13 values, and the card you see now is only replaced when you guess.
  • A tie loses. If the next card has the same value as the one on screen, it counts as wrong whether you picked Higher or Lower.
  • You can't skip a card. It stays on screen until you make a guess.

Which button to press

Pick the side that has more cards on it. These are your winning chances when you pick the better side:

Card on screenPickYou win
2Higher92.3%
3Higher84.6%
4Higher76.9%
5Higher69.2%
6Higher61.5%
7Higher53.8%
8Either46.2%
9Lower53.8%
10Lower61.5%
Jack (11)Lower69.2%
Queen (12)Lower76.9%
King (13)Lower84.6%
Ace (14)Lower92.3%

An 8 is the one bad card, because the two sides are equal and the tie takes a slot. A fresh session starts on a 7. Over many rounds, always picking the better side wins about 71% of the time.

Cash is easy to come by elsewhere. See currencies for the main sources.

Questions or corrections? Discuss it on the forums: Games Corner and Daily Activities. More in game mechanics.

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