Flip Coin and High Low: the real odds
Flip Coin is not a 50/50 game, and High Low is only worth playing if you pick by the card you can see.
Flip Coin
Open Flip Coin from the Games Corner and press Flip. You need at least 5 coins. Each flip either pays 30 coins or takes 5.
- The Head or Tails list does nothing. It is not sent with the flip, so your pick has no effect on the result.
- You win 1 flip in 7 (about 14%) and get 30 coins. The other 6 flips in 7 cost 5 coins.
- On average you break even. One win in seven at +30 exactly cancels six losses at -5, because 30 is the same as 6 times 5. In the short run you will mostly lose 5 coins at a time, with the occasional 30 coin win.
Flip Coin is a way to gamble a few coins for a small chance of a bigger payout, not a way to earn coins. Worked example: flip 7 times and win once. You are up 30 and down 30, so you finish where you started. Flip 7 times and win nothing, and you are down 35 coins.
High Low (cash)
High Low is played with cash instead of coins. Each go costs $10,000 and pays $10,000 if you guess right, so you either win $10,000 or lose $10,000. You need at least $10,000 to play.

- The rules: guess whether the next card is higher or lower.
- The card you have now.
- Higher or Lower: your guess for the next card.
How it works
- There are 13 card values: 2 up to 10, then Jack (11), Queen (12), King (13) and Ace (14). The suit never matters.
- The next card is picked at random from the same 13 values, and the card you see now is only replaced when you guess.
- A tie loses. If the next card has the same value as the one on screen, it counts as wrong whether you picked Higher or Lower.
- You can't skip a card. It stays on screen until you make a guess.
Which button to press
Pick the side that has more cards on it. These are your winning chances when you pick the better side:
| Card on screen | Pick | You win |
|---|---|---|
| 2 | Higher | 92.3% |
| 3 | Higher | 84.6% |
| 4 | Higher | 76.9% |
| 5 | Higher | 69.2% |
| 6 | Higher | 61.5% |
| 7 | Higher | 53.8% |
| 8 | Either | 46.2% |
| 9 | Lower | 53.8% |
| 10 | Lower | 61.5% |
| Jack (11) | Lower | 69.2% |
| Queen (12) | Lower | 76.9% |
| King (13) | Lower | 84.6% |
| Ace (14) | Lower | 92.3% |
An 8 is the one bad card, because the two sides are equal and the tie takes a slot. A fresh session starts on a 7. Over many rounds, always picking the better side wins about 71% of the time.
Cash is easy to come by elsewhere. See currencies for the main sources.